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  1. Mecheon

    D&D General Unprofessional spoilers: it's not like it was hard to figure out but still...

    Also not helping things is the Strahd minifig from Lego Who uses the same skin tone as just about every other Lego vampire
  2. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Viking. He said he's sticking to the old 3.5e ones no matter what Which, yeah, frankly I disagree with if other races are around
  3. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    On the other hand we also have our current situation, where, let's say Lizardfolk exist in the setting. The players have encountered them. They're friendly. The players have even helped them out But can't roll one because, whoops, DM only allows the 3.5e basic races. Players are more than...
  4. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    What reason do you need beyond that? Its hardly the only one, I brought up earlier how 'old turtle guy' is a completely different vibe to 'old elf guy' for example, so, no, just because an elf can be impossibly ancient doesn't mean they'll be the same as an old turtle man Plus I mean, we can do...
  5. Mecheon

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    So, killing off all of the villains in novels and surfing lizardmen, then? We're not forgetting the Prism Pentad exists, right? Also shoehorning Ravenloft monsters into it because TSR thought for some reason that they should crossover Ravenloft monsters in Dark Sun Just saying, the probably...
  6. Mecheon

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    You are the first person to make this argument ever so uh. You tell us? Because it sure isn't a serious argument anyone's actually. Used. The problems people bring up are just two: 'jungle-living anthropomorphageous halflings is veering way too hard to be cannibal pygmies' and just about...
  7. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Most humanoids are pretty easy to convert over, there's not too many with problematic abilities that can't be handled with the ol' 'here's a single spell or passive'. S'why there's such a huge industry on just doing up (my favourite is the one that just adds in desmodus again. Those random bat...
  8. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    No? There's plenty of reasons. Heck, it even makes a good reward for doing things in-game as its an overall meta reward with long lasting consequences, showing their changes to the world Players helped lizardfolk in a quest? Cool, they can roll lizardfolk next time they need to roll a new race...
  9. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean, depends on the ability. Dragonborn had their breath weapon and they were the weakest race in the game because of it for the longest time. Aarakocra on the other hand, well. Depends on your take on how strong flying is Generally speaking each race has its one little gimmick ability that...
  10. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Hardly. You can value each thing on its impact to the overall world I doubt there is going to be much impact to your overall world to say "Yeah some lizardman took up adventuring after you guys helped them" and letting them roll up that lizardman, if your characters have already ran into...
  11. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean, if this was the reason I'd be raising some eyebrows because it doesn't make sense? Like, it doesn't even lead into the other one Firstly, if you have a Middle Eastern theme then why would Rakshasha be coming up in the first place? Middle East is, y'know. Djinn territory. In our world...
  12. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My 'introduction to D&D' path starts in Warcraft 3. So you can imagine the shock when I come over the D&D side and people say "Orcs aren't playable. They're always evil" as a setting feature when I've come from basically the trend setter for 'yeah orcs can be good, its the individual people who...
  13. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I would wonder if it also comes to the systems being used. Because I've never had an in person game, I've always been dependant on computer based tabletops. So, yeah, given my history isn't running into people (I don't even have a local game store) but instead scouring through promoted campaign...
  14. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    7.5 million is a pretty strong number, certainly doing laps around halflings And no, I don't think its surprising. But with people insisting "Oh, gotta stick with the stock ones", having tieflings and dragonborn so thoroughly demolishing halflings is showing, yeah, no, new races absolutely...
  15. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Of course they're going to get expectations from BG3, why wouldn't they? This is the biggest entry point they've had since the original Baldurs Gate. "Hey here's Dungeons and Dragons on your computer, featuring all of the famous Dungeons and Dragons things around. Look, squid people and flying...
  16. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Greyhawk is far more kitchen sink than FR and official rules for it included Barsoom encounter tables and everyone's favourite crashed spaceship up in the Barrier Mountains. The kitchen sink is in this game's blood. Even Ravenloft is just a kitchen sink of horror pastiches and references to 70s...
  17. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The most famous D&D things at the moment, absolute pathways to it, are Baldurs Gate 3 and Critical Role BG3 features Githyanki who, let's be brutally honest, are not anywhere close to a stock simple race, very heavily in marketing and trailers, and Dragonborn especially have their whole thing...
  18. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean. You're playing Dungeons and Dragons. People are going to assume some things exist in the setting simply because that's D&D stock knowledge and is such D&D stock knowledge it even transfers to D&D adjacent properties like Pathfinder or Warcraft. "There is an elemental plane where...
  19. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean, if you're playing a Dungeons and Dragons universe those things probably exist somewhere as NPCs and could theoretically be around. Harengon are from another dimension so that's an easy in or out depending on the Feywild/Plane of Faerie being around, Plasmoids are from space, Firbolgs are...
  20. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean, good luck to you. I'll be off in a world that actually uses the lot of what D&D has Like. I made a grippili model for Neverwinter Nights and it was so well liked that a completely different set of people adjusted it so it could wear armor they were so taken with it. That's the sort of...
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