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  1. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    If we don't remind them that "Hey, this random homebrew does it better, give us a Warlord", they'll forget. The demand's still there. Just, saying nothing and using a homebrew one works, yeah, but then they're also not hearing "This is a gap in the game that needs to be filled" Same thing with...
  2. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    They're irrelevant to the character concept regardless of how they're flavoured. That won't help. You're not doing the thing you could do, and homebrew shows that you should be able to do. Well, given we're talking 5E combats, Warlock is generally considered the gold standard of where people...
  3. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    And that just runs into the debt from the bard side of things, though it is closer this way. But magical secrets and stuff like that? That's not useful for you or your concept and ties into the Bard fantasy which is irrelevant to the concept being played at the table. You're still getting...
  4. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    Anything a character gets has to be balanced against what other subclasses get All that Fighter stuff is making this pseudo-warlord focus too much on being good at combat and not the other side of the warlord thing. If folks were okay with that, then they'd be okay with Battlemaster and not...
  5. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    Its not impossible, its just not ideal. Its being weighed down with Fighter stuff that isn't essential to the Warlord concept. The Warlord shouldn't have everything from the base Fighter chasis, and having that also limits its overall power and potential. Homebrewers have done it fine, just...
  6. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    Yeah I'ma just. Doubt that one significantly. I know Bladesinger is an uncannily good tank but, you can't draw a tank out of every class. Plus, with healer out? The only roles left are... DPS and tank, which, yeah, the other classes are doing, but not well If we're using "Can't be a tank" to...
  7. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    I mean, Kibbles' Warlord would do great in an all Warlord party Buuuut, D&D ain't exactly designed for solo stuff so I'm not sure if "Can this class function solo" is the best thing given I'm not sure all base classes would survive if we turned that lens on them
  8. Mecheon

    D&D 5E Why is There No Warlord Equivalent in 5E?

    The Warlord's thing isn't "Guy with a sword". Why should the Warlord concept be weighed down with the weight of the Fighter class? The Warlord concept doesn't need any of what Fighter provides, and Fighter isn't generic enough you can use it to just, produce stuff off of. Fighting Styles? That's...
  9. Mecheon

    D&D 5E How would YOU nerf the wizard? +

    That's what the pop culture idea of what a wizard is, though. Its casting magic regularly, probably a beard, robes, and not being great at other weapons (except maybe sometimes a sword), moreso using a staff or wand. Crossbows and darts just, ain't it. People will clash against the idea if it...
  10. Mecheon

    D&D 5E How would YOU nerf the wizard? +

    I mean, it is valid comments though. Everyone's posting on what they think wizards 'should' be. Just the exact same, I think that any concept of removing cantrips and reducing them to using crossbows or throwing darts, mentioned up-thread and notoriously in older editions, is hilariously...
  11. Mecheon

    D&D 5E How would YOU nerf the wizard? +

    The fact you can't go full elemental wizard is another problem they do need to handle at some point, though that's less 'nerfing' and more. Expanding. Cryomancer or pyromancer is like, basic thematic wizard 101, but D&D's never supported it.
  12. Mecheon

    D&D 5E How would YOU nerf the wizard? +

    3.5E, but regardless its had Vancian casting on every edition except 4E and 5E which, yeah, aren't the wizard's peak. Regardless though, I remain completely against anything along the lines of removing cantrips. That isn't where the wizard's problem is and will just absolutely clash with modern...
  13. Mecheon

    Planescape: Adventures in the Multiverse Review

    Ehhh. In some parts its good but in other parts its downright dire Just look what's available and do your own thing. Grab what's good, ignore what's bad.
  14. Mecheon

    D&D 5E War Never Changes: Fallout Inspired Post Apocalyptic Campaign?

    Fallout was flat-out intended to use the GURPs engine originally so uh, that's a choice. If you want to, y'know. Handle using GURPs Otherwise, yeah, fish out one of the good Gamma World editions. I would not say D&D handles it well, especially with exhaustion EDIT: There's actually a few...
  15. Mecheon

    D&D General One thing I hate about the Sorcerer

    I know getting into how D&D has handled stuff from out east is an excercise in frustration, but like... I would not say chi is a supernatural energy in the slightest. Of course this gets into my frustration with "Its either magic or its not" madness we've dragged psionics into and why we really...
  16. Mecheon

    D&D (2024) The sorcerer shouldn't exist

    You're not going too be able to 100% shove in all of the Iron Man lore that exists out there into your D&D game. Its ging to be adjusted, changed, modified. Heck, even adjusted, changed and modified based on what sources you find the most relevant Its inspiration from lore, but you're not...
  17. Mecheon

    D&D General One thing I hate about the Sorcerer

    I mean, you say 'Courage' but uh, I'm gonna be honest on this one? D&D since day 1 has always been a high fantasy thing that's about as far from low fantasy as you can get. The fact the base game comes with three fantastical races and two magic users right off the bat is pretty much indicating...
  18. Mecheon

    D&D (2024) The sorcerer shouldn't exist

    I want the wizard to have its own flavour. "A big list" isn't enough of a key identity in a game where you've got fighter, barbarian, rogue and ranger as seperate concepts. I'm not fighting for a wizard subclass because the wizard's mechanics are awful at emulating and don't live up to the...
  19. Mecheon

    D&D (2024) The sorcerer shouldn't exist

    I mean, I'll put this simply: That isn't good enough. That's a terrible thing to build a class identity around. That's bad design. Its that simple The wizard has the worst designed sub-classes in this game and should be re-designed from scratch. "Full access to a list" isn't an exciting...
  20. Mecheon

    D&D (2024) The sorcerer shouldn't exist

    It isn't stealing the spell list? The list is the Arcane Spell List. Anyone can grab from it. Sorcerers, artificers, bards, wizards and warlocks (along with certain other random sub-classes) all grab from the same list but I don't see you saying they're stealing from it. Its a universal list for...
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