Making this kind of lie can benefit everyone if played correctly. Hide some of your abilities until absolutely necessary for the groups survival/success, then use them. It'd be much easier to hide spell casting abilities than melee, but both cases are equally beneficial in some way.
I've run into a similar problem. Mine is more related to one night is closer to 10 and then the next session is closer to 1. I don't mind this but when rp it's difficult to separate meta gaming from rp when there's no fluidity from session to session.
I'm not playing with new players. Rogues can easily be made to deal more damage than almost any class, until level 9 give or take a level depending on the class. To play one well and build one well I will agree takes knowledge.
I'm not discrediting those who find evil pc's a deal breaker. I personally feel like completely ignoring any aspect of the game is silly. I personally feel that Rogues were made entirely too strong in 5th edition, and I personally dislike it. But I'm not going to ban them or have that be a deal...
There weren't any insults, but take it however you'd like. I said nothing about you being lesser of a dm. I simply said you're not being very open minded and the fact that you stereotype evil pc's the way you do shows me all I need to know. It's a game of fantasy the idea of good and evil only...
So from your point of view the Oathbreaker shouldn't exist, thieves shouldn't exist and only by the book hero play is allowed? Where's your creativity? As a dm I find it fun to create a quest for evil pc's. You can play against their evil. Constantly putting them in a position to be overtaken by...
As a dm you can do many things. First and foremost you control the level of fun that's had by others. The game isn't about our desires as a dm but the enjoyment of the role playing and fellow gamers. You have to plant flowers to know that a garden is beautiful, but you can't plant flowers...
I'm a calculated chaos kind of dude. I myself do not enjoy healing roles either. With that said I enjoy a supporting role in a different manor such an example as a tank.
I'm not sure why everyone feels the need to always be good? Some of the most fun I've had was a party of what were essentially raiders/pirates. We stole,we murdered and fought the righteous and it was a hoot.
It was fun because we were helping each other balance a quality game with our family lives. We played weekly and this helped keep 1 guy from carrying the load.
Even when it wasn't his turn to DM he was trying to mold the group in his image constantly changing back stories and character's that weren't his. But the 3 rules are simple.
Rule #1 Don't be a fun sucker
Rule #2 Don't be a control freak
Rule #3 Have fun and enjoy the game
The game I walked away from dealt with this very subject. My character was CN and he wanted me to play him in a LG manner. That wasn't my characters personality and would have changed the whole group dynamic. I agree if you don't play your character true to the alignment you chose then you need...
I'm looking for a 3.5 or 5th edition game that's in the Kansas City, Saint Joseph, Missouri area. I'm 27 and fairly experienced. I'm hoping to find a pretty relaxed atmosphere (I don't mind a adult language I use it myself)
I walked out of a game recently due to 1 person's desire to dictate everything. We as a group decided to rotate dm's every level to keep things interesting and capitalize on everyone's experience. We played at one gentleman's home every Saturday. When he was dm he was very strict (which is...
I like it. I ended up with a Halfling Stout battlerager barbarian. And the dice loved me. Started at level 3. With my modifiers I ended up with this : Str 16 Dex 15 Con 16 Int 13 Wis 12 Chs 9. AC 17 Hp 36. I'm 3'2 42lbs. My story is pretty much ironed out. I doubt folks want me being long...