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    Balancing New Classes

    I would give them something besides armor to use for defense. It will help distinguish the class. To further discuss the idea, as I see it, a defender has three roles: - Protect allies from attacks - Have high HP and defenses to mitigate damage - Do good, but not great, damage The Arcane...
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    Balancing New Classes

    I generally compare every power and ability level by level with similar classes. So, I compare my At-Wills for a Striker with the Rogue, Ranger, and Warlock At-wills (and on occasion the other classes as well). In terms of class design I look for the following (not in order of importance): 1...
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    Dervish (debuff striker)

    Interesting idea, but some mechanics need work. Crippling strike does 0 damage for the cost of a move and standard action, and ends at the beginning of a turn rather than the end. It should do [w] damage. I see this as a design issue with a couple powers. Attacks should do damage, even if it...
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    6/30/08 update: Necromancer class (work in progress)

    My update plans are as follows: - Add rituals (high priority) - Finish 1-30 minions (high priority) - Add setting and campaign tips (low priority) - Add additional misc. content (low priority) - Incorporate playtest results as they come in (will try to incorporate reasonably quickly as they come...
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    6/30/08 update: Necromancer class (work in progress)

    Sounds good. Mind giving some more details? I'd love to hear a bit more about how your playtest went. - What abilities did you take? - Anything especially cool happen? - Did you get a chance to use Death to Life? How was it? - Anything else worth mentioning?
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    6/30/08 update: Necromancer class (work in progress)

    Share Life was an earlier power that was removed. IT originally transferred life to minions, but since undead minions are minions as defined mechanically, it served no useful purpose. I could potentially see that. I'll think over what the options might be. What suggestions do you have, besides...
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    6/30/08 update: Necromancer class (work in progress)

    Nothing major, but I'll be releasing a small update tonight or tomorrow if everything goes as expected. Only major change at level 1 is going to be Death to Life being added, and the Undead Control I feat given for free (so that all necromancers get a minion at level one. The other Undead...
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    D&D 4E Completed 4e Druid (Updated 7/11, New Items; More Versatile)

    My apologies for the lack of clarity. I feel it is too weak at level 2, as 1/2 level equals 1, and 1 hp isn't worth spending a minor action on. I think it scales pretty well at 30, as druids aren't leaders and it is additional healing on top of other abilities and equipment. If you change it to...
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    D&D 4E Completed 4e Druid (Updated 7/11, New Items; More Versatile)

    I like the class overall, and the formatting is very nice. A couple comments based on my first reading: - Goodberries is an awesome concept with a less than ideal implementation. At level 2 when you take it, you can heal, with perfect stats, up to 5 hit points for a cost of 1 standard action...
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    Dragoon v .7

    Interesting concept, and one I was hoping someone would do. A few comments: Jab is fine. It requires two high stats, and Sure Strike is mathematically worse than a basic attack in many cases, so no ability for custom classes should ever be balanced on par with Sure Strike, in my opinion. I'd...
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    6/30/08 update: Necromancer class (work in progress)

    Thanks for the feedback. I'll likely incorporate most of it. I am going to keep the hit points where they are, as Necromancers use HP as currency to some extent, as well as burning a lot of healing surges on pets and other players. I'm very strongly considering doing an entire "From the...
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    6/30/08 update: Necromancer class (work in progress)

    http://www.filefactory.com/file/13308a/n/Necromancer_DND_4e_doc http://www.filefactory.com/file/d0c804/n/Necromancer_Minions_4e_doc Thanks hugely for the feedback. I've incorporated some of your suggestions into the class so far, if you do not mind. I think Death to Life is actually a darn...
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    6/30/08 update: Necromancer class (work in progress)

    Did a fairly large update to the class that you can find at the same link (which is: http://docs.google.com/Doc?id=dcgjm4fk_0dp2nwngs). I did balance updates and general fixes to a few powers, added a new paragon path, added about a dozen magical items, as well as a heroic Necromancer artifact...
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    6/30/08 update: Necromancer class (work in progress)

    As the topic, here is my homebrew Necromancer. This class is a work in progress, but I have all thirty levels complete. I'd love to see feedback on this, especially: - General Feel, - Any powers too strong? - Any powers too weak? - Any powers just look boring? A excerpt from the beginning of...
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    D&D 4E Shado's 4e Color Landscape Sheets v1.2: UPDATED 6/24

    Do you have a specific template or set of power cards you are using? I'm looking for a good solution in that regard. Very awesome sheet, by the way. It is almost 100% the one I am going to be using when I run a game.
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    The Official Welcome Thread - Version 2.0

    Just saying hi. Figured it was time to register with DND 4e launching and all.
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