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  1. M

    D&D (2024) Things You Think Would Improve the Game That We WON'T See

    Where to even begin with this? I just want one thing: The complete severence of the D&D brand from Wizards of the Coast (more accurately Hazbro), or ANY other corporate entity. But presume you wish to keep the scope of the conversation to strictly in-game mechanics, so... 1) The complete...
  2. M

    D&D (2024) Brawler is out. What subclass should replace it?

    Honestly that would be a quick fix too. Just a) make the arcane shots work with all ranged weapons, b) give them prof mod per short rest, and make the higher level feature recover a shot each time you roll initiative and boom. Class fixed. Some shots might need minor adjustmentz and I'd love a...
  3. M

    D&D (2024) Brawler is out. What subclass should replace it?

    The problem with this approach is: a) It shoehorn in an entirely different subclasses's core mechanic in into b) what is basically a ribbon feature. It would also be too much at level 3 if my other proposed 3rd level feature was implemented and getting it at 7th level would both push back...
  4. M

    D&D (2024) Brawler is out. What subclass should replace it?

    For my table, I use the following version of the Banneret/PDK: Rallying Cry: At 3rd level, as a bonus action, you can choose a number of creatures within 60 feet of you up to your Charisma modifier (minimum 1). Each one regains hit points equal to your 1d10 + your Charisma modifier, provided...
  5. M

    D&D (2024) Homebrew: New ability for Rangers; Rapid attack, it is fueled by spell slots, but adding more martial flavor to ranger.

    Getting 5x your proficiency modifier to damage in a single turn thanks to great weapon master (I'm talking about the new version) is not "fixed", and that is before taking into account the plethora of magic items, spells, or other features that grant extra damage dice on every Attack. Nor does...
  6. M

    D&D (2024) Homebrew: New ability for Rangers; Rapid attack, it is fueled by spell slots, but adding more martial flavor to ranger.

    It's not a bad idea in theory. But in practice I see two issues: 1) Sharpshooter/Great Weapon Master. These two feats make these features incredibly broken when they are already some of the best feats in the game. Sharpshooter especially as it is easily the worse of the two and Rangers are well...
  7. M

    D&D (2024) What's not going to cost discipline points for the Monk to do now?

    The problem with this approach is twofold: 1) It is heavily based on eastern martial arts themes, or more accurately a western misinterpretation of them, which is exactly the sort of thing WoTC is trying to avoid by renaming Ki into Discipline points. 2) Even if we are fine with the monk...
  8. M

    D&D (2024) Bastion rules: every pub owner is at least 13th level

    Personally, after taking a look through the different bastions, most of them could outright do away with the level restrictions. There are a few of them currently labeled 13th level+ that I think could be justified as being reserved for 10th level characters and up (the pub is not one of them)...
  9. M

    D&D (2024) Sorcerer (Playtest 7)

    Honestly that's valid point. Thinking about it that light I actually would be okay with combining the wizard and sorcerer into one class. Making "I'm the books guy" a subclass, maybe metamagic another, the blood lines one, etc. Heck I'd even be fine with making them all Int based. It would...
  10. M

    D&D (2024) Sorcerer (Playtest 7)

    Gee. It's almost as though the warlock and sorcerer both being charisma spell-casting classes that both gain their powers through otherworldly sources interfering with their life is too similar a concept and they should arguably have been one class in the first place with the player selecting if...
  11. M

    D&D (2024) The new warlock (Packet 7)

    I'll doublecheck. I hope that's the case. If so I retract my concerns about the lack of ritual casting. Now here's hoping it actually makes it to print if so. Pretty much. insert starship troopers theme here I'll be doing my part! Now now. We can't have that type of heresy speak around...
  12. M

    D&D (2024) Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)

    Sadly I can understand a corporation's desire to cater to the bottom line by attempting to coddle and Pavlovian train an entire new generation of players spoiled by instant gratification and subliminally convince them that D&D is more like a video game the sake of lulling them into a state of...
  13. M

    D&D (2024) Sorcerer (Playtest 7)

    Honestly I'd vastly prefer to Sorcerers to get a 3rd (and maybe 4th) Metamagic at 7th level instead and push the "Two metamagic at once" to 10th level. It makes more sense both thematically and mechanically as waiting until 10th level to get a 3rd meta magic is a REALLY long time, and it adds to...
  14. M

    D&D (2024) Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)

    So here's the thing. I get that it's frustrating to have the wrong spells prepared, or to on occasion forget to prepare a spell or two that could be situationally useful. But guess what? That's the trade off for having the best spell list in the game. Would I prefer it if they kept the arcane...
  15. M

    D&D (2024) Wizard (Playtest 7)

    I for one would love this as a concept for all the specialists to be rolled into one archetype that just augments your spells of a certain school. It does open up for more development room, like making a wizard who specializes in staves or wands or something. This is all particularly...
  16. M

    D&D (2024) The new warlock (Packet 7)

    And I, for one, will still be rolling Strength based paladins, while laughing the entire time as the DM of people who think making parties with all Dex and Cha characters is a great idea right up until they meet their true archnemeses: stuck doors, puzzles that require strength checks to solve...
  17. M

    D&D (2024) The Great Nerf to High Level Martials: The New Grapple Rules

    The biggest problem I have with the new grapple rolls is that it's against AC. It makes no sense to me that a bear should be easier to grapple than a house cat.
  18. M

    D&D (2024) The Great Nerf to High Level Martials: The New Grapple Rules

    The biggest problem I have with the new grapple rolls is that it's against AC. It makes no sense to me that a bear should be easier to grapple than a house cat.
  19. M

    D&D (2024) Give unarmed strike grapple mastery? (And give it to monks)

    Precisely, though I think the point of it was pointing out that it would mesh well with Flurry of Blows being a bonus action. A rewarding of Flurry of Blows could fix that though. Honestly I don't see any reason why Flurry couldn't just be included in the attack action by default. It's not...
  20. M

    D&D (2024) Give unarmed strike grapple mastery? (And give it to monks)

    My issue with that is that it wouldn't really help most builds until 5th level. If we're making it a mastery I'd ideally like it usable at level 1. I'd suggest making it be: "If you hit a creature, you can use your bonus action to make it Grappled." It keeps the "autosuccess" factor and...
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