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  1. Kwargrow

    Door to Nowhere

    Taylar thanks the Maldrog and then discusses with the Investigators. "Well, we came here to record and explore the ruins so we should set to that task. I have heard many such 'no one returns from there' stories like the foreman told. It could be some large creature or they might be...
  2. Kwargrow

    Door to Nowhere

    I don't know if it will affect the story or not, but Taylar did not tell anyone they used the stones to travel, he just said they were explorers that came from that direction.
  3. Kwargrow

    Door to Nowhere

    Since the strangers are Maldrog, Taylar decides to take the lead. Not knowing if they are superstitious or not, he decides not to tell of their travel through the stones. "We are friendly explorers and come in peace. We came from the direction of the ravine and falls and noticed some stone...
  4. Kwargrow

    Door to Nowhere

    Taylar intends to manipulate waylines to improve his hearing to try and understand what the strangers are saying. He will creep closer if necessary, but does not want to cause an alarm.
  5. Kwargrow

    Door to Nowhere

    Taylar keeps watch while the others heal from their opponents lifeforce, helps put the goblins down for good, and search the bodies. Taylar says, "Let's pick a new symbol."
  6. Kwargrow

    Door to Nowhere

    Taylar tries something new and manipulates waylines as he issues his catchphrase, "So you like violence?" He attempts to make it a challenge to distract their foes. He will strike at his opponent with his bludgeons.
  7. Kwargrow

    Door to Nowhere

    Taylar manipulates waylines to increase his speed, but stays on his current offense attack.
  8. Kwargrow

    Door to Nowhere

    Taylar draws his bludgeons and charges the closest attacker.
  9. Kwargrow

    Door to Nowhere

    Taylar nods. "Yes, I do remember that now. But since it was obviously bringing travelers to the same point, how is that specific place determined? Could it be that there is a doorway buried under the sand and the waylines that power the traveling put us in the closest safe spot?" Taylar will...
  10. Kwargrow

    Door to Nowhere

    Taylar responds, "I'm assuming we can if the portal on the other side is intact. Then we have to hope that the door isn't in a dangerous place like the bottom of the sea or the top of a frozen mountain. We were unprepared to land in that desert when we chased the kidnappers. If we had lost...
  11. Kwargrow

    Door to Nowhere

    Taylar intends to use the metal in inventory to improve his bludgeons. Taylar introduces the investigators to a new member, a centrin man with blonde hair and average features. "This is Leutheo. I met him recently and he has a keen interest in the portals that I want to investigate. I trust...
  12. Kwargrow

    Door to Nowhere

    MacConnell and I are running through some ideas for another adventure with this group. I'm going to create another character on another account to play alongside Taylar. It would be great if you want to keep playing with these characters. I really enjoy your contribution to the game.
  13. Kwargrow

    Door to Nowhere

    After making sure everything is settled in Refuge, Taylar asks Astarte and Plumeir if they would like to investigate the ruins they visited before. "It is not the first time I have encountered such places," he explains and tells the story of the Red Keep he discovered with the Outliers.
  14. Kwargrow

    Door to Nowhere

    Taylar intends to record the strange symbol for later research. After Plumeir returns he will direct the children up the stairs to the doorway and keep watch while Astarte and Plumeir complete their investigations of the spire. He will record whatever symbols are on or around the doorway along...
  15. Kwargrow

    Door to Nowhere

    While Astarte and Plumeir search around the spire, Taylar will keep watch over the children, directing them into the shadow of the structure to get out of the sun. He will put his hands on the spire and manipulate waylines to attempt to discern some secrets about the place.
  16. Kwargrow

    Door to Nowhere

    Taylar negotiates to purchase the two Ekimmard also. "We're not leaving anyone in this cage," he says to his companions. Once the children are released to them he tells them in Markidian, "We are here to bring you home. The ones that took you will never bother you again." To the Ekimmard he...
  17. Kwargrow

    Door to Nowhere

    Taylar asks about the metal ingots and whether the Kossog are interested in them. After finishing with the Kozzog Taylar returns to the slave tent to buy back the captives. He tells his companions, "We must also make sure to buy enough food and water to get us across the desert to the spire."
  18. Kwargrow

    Door to Nowhere

    When Taylar hears that his demeanor changes entirely. He suspected the Yenisha knew where their slaves came from but only cared about their profit. Without another word he calmly collects the gear and leaves the tent to wait outside on his companions.
  19. Kwargrow

    Door to Nowhere

    Taylar puts on his big oaf face and slowly stores the weapon away. "Oh, thank you for the information. I apologize for my offense. This is our first time here and I do not know your ways. What is your business here?"
  20. Kwargrow

    Door to Nowhere

    Taylar gives everyone in the tent a broad smile and addresses the Yenisha woman in Maldrog, "Hello. Is this where we can trade? We found these weapons on the ground and thought they might be valuable." He lifts one of the Evipau weapons with two fingers to not display any hostility.
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