• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. seusomon

    D&D General An Ontology of D&D Alignment

    In Nerilourias, alignment is mostly a matter of one’s personality and moral inclinations, as expressed through actions. It is both a guide to roleplaying and a tool for understanding the larger conflicts of the world. The following alignment descriptions first address behavior and motivation...
  2. seusomon

    D&D General An Ontology of D&D Alignment

    I worked through this for a campaign setting I am currently working on. It's a medieval-Europe-like place, with the driving concept being that the world is controlled by the gods associated with the seven astrological planets. There is a correspondence between the gods and the alignment system...
  3. seusomon

    D&D General An Ontology of D&D Alignment

    I wonder, do you have this in a single pdf or Word file? It would be nice to download without copying each individual posting in this thread.
  4. seusomon

    D&D General An Ontology of D&D Alignment

    This is an excellent essay. It captures a full range of questions that need to be thought about if alignment is going to be an important element of a campaign. I have always thought that the D&D alignment is tantalizing in its potential for creating rich situations for role playing, but tends to...
  5. 1573742310398.png

    1573742310398.png

  6. seusomon

    Streets of Shadows Dungeon Tiles - Anyone get it?

    I guess what I was picturing was more segments of street lined with buildings, and providing different kinds of intersections, openings onto side streets, and so on. So that you could actually sort of lay out a city street plan. My picture of a medieval/fantasy city is one with cramped...
  7. seusomon

    Name Resources: For those who have trouble naming their rogues, villians and heroes

    For those interested in crafting your own language for naming people and places, this article at langmaker.com is a very good guide.
  8. seusomon

    Streets of Shadows Dungeon Tiles - Anyone get it?

    Hmm - Not quite what I expected. There aren't any actual streets . . . And I guess I would have preferred the sewers to have their own set, and have a wider range of above-ground urban features. I was imagining more "city block" kind of components. But I will certainly be using them!
  9. seusomon

    4e A different type of disconnect??

    OP: I haven't really felt much of the disconnect you are referring to, and I think it is because we don't make heavy use of stunts or skills in combat. I think the intention of 4e is that combat be mostly a fun tactical game, using the character's powers most of the time. Creative stuff is...
  10. seusomon

    D&D needs to grow up

    I hear you. But I guess the big question is what you mean by "needs to..." Is that grittier flavor something you would personally prefer, or is it something that you think would actually help the game (attract more players, produce a better experience for players, etc.) Looking around, it...
  11. seusomon

    Intimidate: aiding ally and party optimising

    Good post. Thank you. I like the idea of enemies surrendering from a roleplaying standpoint too, for situations or characters that have ethical issues involved. I guess the concern would be if parties did this monotonously, to the exclusion of "fight to the death" battles and the higher sense...
  12. seusomon

    Thievery Skill - Trained vs Untrained

    I agree with what others have posted. If you'd like to know my personal take on this as a DM, here goes. I would use the rules as written (untrained characters can attempt thievery any time). The "spirit" of skill checks in 4e is to not worry about details and rules idiosynchrasies. All PCs...
  13. seusomon

    What is your second edition experience (no edition war!!!)

    I started with AD&D in the late 1970s. Switched to 2nd edition as soon as it was released. Didn't find it much of change, in terms of rules and mechanics. I appreciated that the presentation was more coherent and sensible, as opposed to the disorganized quirkiness of the original AD&D books...
  14. seusomon

    Paragon Paths - play experiences?

    I'd like to hear from people who have paragon-level characters: How do the paragon paths "feel" in play? I like the idea of characters taking on a particular persona or mission at this level, but when I read the descriptions of the different paths, I worry that the additional powers might just...
  15. seusomon

    Percentage of time in combat encounters?

    I like about 50/50 myself, although maybe a little lighter on the combat (40/60?). The D&D rules arose from the assumption that fighting monsters was what the game was about. If you have practically no combat, you are really wasting the system, and could do better playing a different game. On...
  16. seusomon

    D&D 4E Handling things like Riding and Craft with 4E Skills.

    ride: 4e DMG has rules for mounted combat. I use those, and find there is no need for any additional detail. craft: it's part of character background, with no need for mechanical trappings. If a characters wants to be able to make something that's reasonable, they can.
  17. seusomon

    Fixing the paladin

    What does MAD stand for?
Top