Search results

  1. T

    D&D 5E Class power and Subclass design space: a discussion

    I think the only thing unbalancing about the Moon Druid isn't the more powerful shapes they can turn into, but the fact that the shapes pull from an entirely different resource than their spell casting. It's the combination of Wild Shape AND full progression casting that makes them overbearing...
  2. T

    Unearthed Arcana Unearthed Arcana Revisits Psionics

    I was never a fan of the Mystic, but I do think they need a full class to pull from, with the subclasses being similar in nature. But the biggest reason I think we need a full class is to get a Unique Spell List. Otherwise you just end up with a Sorcerer casting all of the same spells. Make a...
  3. T

    D&D 5E Understanding WOTC's class design guidelines and subclass acquisition

    Urban doesn't have to be civilized. There are plenty of urban environments that require survival and ranger qualities. Post Apocalyptic Mad Max. The old city under the city in Futurama. The slums and abandoned parts of Baldur's Gate. None of these urban areas fall into the realm of any type of...
  4. T

    D&D 5E On meaningless restrictions

    Metal Armor for druids. Remove the wording or at least clear it up. Arcane Tricksters and Eldritch Knights: Remove spell school restrictions. Racial Ability modifiers. Give each class floating modifiers, either a +2 and a +1. or +2 and a +2, or +2/+1/+1. What ever balances the class given the...
  5. T

    D&D 5E Enough is Enough: WotC needs to add "domain spells" to *existing* sorcerer subclasses

    Domain spells is only part of the problem. Metamagic is the other half of the equation. The number of spell points known is one of the major problems with the class. So few points on a long rest really limits the sorcerer being able to do their defining feature. They really need to refresh on a...
  6. T

    D&D 5E Suggestions For Variant Class Features

    I would be happy to see rogue get Fighting Styles at level 2 and Extra Attack at 5 like all martials and Sneak Attack become an Action (not an attack action) with its own requirements and damage (weapon+mod+1d8 per odd level maybe) . I wouldn't mind it being more situational and difficult to...
  7. T

    Unearthed Arcana Unearthed Arcana: Four New Subclasses

    Barbarian: I like it. I really like the feel of a lycan or vampire. My only real complaint is the first ability at 3. I'd like to see you get both the bite and claws when you transform, and not get the tail. This does limit the general beast option more, but improves the lycan or vampire aspect...
  8. T

    D&D (2024) D&D 6th edition - What do you want to see?

    There are a number of things I would like to see in a 6th edition. I will start with what I see as being hands down the most important. 1. Backwards compatibility with all 5E adventures and monster books. Don't invalidate the products people have already purchased. Make the focus on...
  9. T

    Wild Shaping Dire Wolf

    Thanks for the input! So far he seems happy with it.
  10. T

    Wild Shaping Dire Wolf

    So I just started a second campaign a few weeks ago and chose to play a Wood Elf Moon Druid this time around. Long story short, my character was raised on his family vineyard, roaming the forests around his family land with his companion, a wolf. Returning to his home one day at a young age, he...
  11. T

    Unearthed Arcana Unearthed Arcana: The Artificer Is Here! & UA Schedule Changes

    I like the fact that they finally gave a half caster cantrips. I wish the ranger and paladin followed the same model. You could even keep the same 1st level slots at level 2, similar to those two classes, with the cantrips at level 1 and I would be fine with it. I wish the turret damage scaled...
  12. T

    Artificer UA has been released!

    I like the fact that they finally gave a half caster cantrips. I wish the ranger and paladin followed the same model. You could even keep the same 1st level slots at level 2, similar to those two classes, with the cantrips at level 1 and I would be fine with it. I wish the turret damage scaled...
  13. T

    D&D 5E Balancing a Homebrew AoE Stun Spell

    I'm not sure why a spell like this would need concentration, having it only last for one round. Seems like no issue to me. Other spells that follow a similar model don't require concentration, such as Color Spray, Pyrotechnics, or Ray of Sickness. If you are concerned about it being too...
  14. T

    Variants/Subclass for a DPR Rogue

    So, I realize this suggestion will already go in a little different direction then what you are asking for, but... I've always been annoyed that in 5E every single class, except the rogue, either gets full spell progression through level 9 spells, or gets Extra Attack at level 5. Some classes...
  15. T

    D&D 5E Multiple Concentration

    Honestly, you could probably just give spells the same ability as Bestow Curse. 3rd level spell, but if cast with a 5th level slot or higher, it doesn't require concentration. I've never heard anyone complain about that being broken. So, casting a spell at 2 slots higher removes the...
  16. T

    D&D 5E Multiple Concentration

    It's always struck me that the problem isn't the concentration mechanic, which I think is fine. It is instead that there are too many spells that require concentration that shouldn't. Passive effects that you shouldn't actually have to think about, such as Wall of Stone or Web shouldn't require...
  17. T

    Racial ASI removal: ASI to Class and Background

    The problem I see with this is some races get more bonuses than others. Basic human gets a total of +6 to stats, for example. The races are balanced around these stats. Giving them +2 and +1 from a class and background will severely hamper them. I just allow players to assign the given stat...
  18. T

    D&D 5E Mid- to high-level Wildshape [Moon Druids]

    Perhaps you create a new breed of Giant Beasts. This is by no way scientific. Just spit balling. Choose any beast that isn't already a giant beast or swarm. Double that creature's hit points. You increase it's CR, AC, saving throws and DC for any abilities it has by 2. Increase its size to...
  19. T

    D&D 5E ForgedAnvil D&D 5E Character Generator

    Giant Spider in the Wildshape page gives the wrong attack bonus for it's bite attack. It gives a +1 and should be a +5.
  20. T

    D&D 5E ForgedAnvil D&D 5E Character Generator

    You have to add the Eldritch Blast spell to your known spells before Agonizing Blast will be available to select.
Top