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    D&D 5E Warlock, Hex, and Short Rests: The Bag of Rats Problem

    The problem here is that now instead of a bag of rats, the warlock is incentivized to go punch a villager into unconsciousness. Or just slit their throat. It pushes the character towards finding an easy low-risk combat scenario, which is arguably even weirder than the bag of rats. The hardest...
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    D&D 5E Warlock, Hex, and Short Rests: The Bag of Rats Problem

    I think you just won the thread. No, I'm saying the characters know they live in a world with cohesive "story physics" that works in such a way that if a warlock gets up in the morning, hexes any creature, kills it, and then rests for an hour, she can then continue hexing new creatures at will...
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    D&D 5E Warlock, Hex, and Short Rests: The Bag of Rats Problem

    The thread was closed because the discussion devolved into personal attacks and veered away from the actual issue at hand pretty quickly. At 10 posts/page, the rules discussion was mostly done around page 4 or 5 and then went on for 8 more pages of mostly flaming. My hope here was to create a...
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    D&D 5E Warlock, Hex, and Short Rests: The Bag of Rats Problem

    I guess I didn't phrase it as a question, but the specific issue is whether to allow bag of rats hexing, and how people do / would deal with it in their games. I'm asking all of the questions--is it RAW, is it RAI, is it fun, is it dumb? I wrote the post the way I did to summarize what had...
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    D&D 5E Warlock, Hex, and Short Rests: The Bag of Rats Problem

    First, I'm aware there was a recent thread about this that was closed by mods. I'm posting because I found that thread to be a somewhat frustrating experience while looking for a rules clarification / discussion on this issue. So what I want to do here is summarize the useful parts of that...
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