Search results

  1. A

    D&D 5E 5.0 necromancer

    it seems to me that... necromancer sucks as a Player choice and is definate contender for worst wizard path. Making use of it is a burden to the play. We need the abilities hinted at in the monster manual and such, like the hand of a murderer as a farmilure, or calling up fewer, but stronger...
  2. A

    Another Delve Into Xanathar's Guide To Everything

    keep in mind, all rules are optional. Even the true core rules. An optional addendum is incapable of destroying the game
  3. A

    Another Delve Into Xanathar's Guide To Everything

    I'm one of the older players, though I had a decade or two off. The game isn't about the mechanics. Those just alter how to tell if what you want to do works or not. My Barbarian player... was a folk hero dwarf who played really nice to everyone, but was actually a racist. He was nice to...
  4. A

    Another Delve Into Xanathar's Guide To Everything

    If you are bored with your current charictor that you wanted new things for it... just start a new one. Honestly, I would HIGHLY recommend NOT trying to min/max and make the most effective charictor (ie nothing but hexblade for sword warlock) but instead, focus on the charictors personality and...
  5. A

    D&D 5E Treantmonk's Guide to Wizards 5e

    check the sage advice for why Disintegrate might be more valuable than you realize. Note why the druid is screwed, and then think polymorph. It's not the damage, it's the versatility. An enemy with disintegrate is the bane of what YOU do to many of your enemies... the decent damage is a great...
Top