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    WOIN Ranged Weapons Damage Question

    IIRC, ranged weapons only get the appropriate skill as a bonus. Sent from my K011 using Tapatalk
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    About to start an anything goes WOIN game. Any tips getting started?

    If you have players using the magic rules, they need to focus on those during character generation or they will struggle to do much (esp. Chi/magic and skills). Fighters can get by with mediocre stats/skills, but power-users need decent scores or they are very limited, Also watch to ensure...
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    Grid size

    Hi Morrus, On this topic, is there a rule on how many grid squares characters of different sizes occupy? Sent from my K011 using Tapatalk
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    OLD Magic clarification please

    Ah, for some reason I thought spell MP was compared with MAG /dice/, not the score - that explains why our magi seem so week... Sent from my K011 using Tapatalk
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    Defence score and conditions

    Hi all, I note in the FAQ that defence is a dice pool, and therefore is specifically affected by dice pool caps. So, if I currently have a Condition that gives me (say) an agility penalty, will this also require adjustment to defence values? What about other secondary traits (like speed)...
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    Updated errata & rules FAQs, including new starship combat FAQ

    Regarding the notes on calculating defence, can I suggest that the benefits of size to defence are noted in dice rather than a flat modifier? (i.e.: Small is +1d6 to physical defences, etc), I have found with small that play can slow to a crawl (my first adventure featured small foes and 2/3...
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    So I finally ran a first session of OLD

    My general experience after a couple of sessions is that spellcasters definitely need care during character generation to be effective - you can get by as someone with a sword, but effective magic requires a bit of focus that a new player may not have yet. Defense does seem to be an issue in...
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    First session questions

    Where can I find the notes on "lesser possession"? Sent from my K011 using Tapatalk
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    First session questions

    I get that, what I mean is: once I have two diametrically opposite flankers can a third party gain the benefit, I guess a better way of wording it is this: Option 1: Once I have two diametric attackers I am considered to be flanked and melee attacks against me get a +1d6 bonus (whether from...
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    First session questions

    Qouted from the demons entry on pg. 268: Demons are immune to weapons which do not do holy damage or which are not made of silver. *edit* Ah, I see this entry has changed on the online bestiary. Sent from my K011 using Tapatalk
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    First session questions

    7/ Are the imps immunities correct? It says fire & poison but also claims to have all of the usual demon immunities (which are essentially everything except for holy and silver)? Sent from my K011 using Tapatalk
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    First session questions

    Hi, Couple of questions arose during our first full session: 1/ The demonic possession power - how does this work? Triggering it is easy enough, but the consequences are unclear on pg. 268. (I treated it as a persistent Domination/Dominated condition). When it says it uses "all actions" does...
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    Spellcasting restrictions and componants

    Just for clarification, the restrictions on spellcasting are as follows: 1/ Must have the right secret, 2/ Must have the right skill at rank 1+, 3/ Must have enough MP to cover the spells MP cost 4/ MAG must >= the spells MP cost excl. deductions (for time, ingredients, etc) (pg. 162), 5/...
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    Diabolist

    Just to clarify, by "gains the evil virtue", you do not mean "gains the secret of the evil virtue"? It's kind of redundant in a way, as her imp will detect as evil anyway... Sent from my K011 using Tapatalk
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    Diabolist

    Many thanks for that, As a sidenote (and I was pondering this whilst creating creatures), is there a rule covering how die caps work with monsters? For example, the imp has a cap of 3d6, but right off the bat perception is 5d6 -> 3d6. Would it not be simpler to simply omit the perception...
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    Negative Health and damage

    The rukes for hitting unconscious characters (pg. 140) seem to imply that the damage total is not deducted from an unconscious characters health - is this correct? Does this mean a hit resulting in a low negative score can "protect me" from needing a much higher "emergency healing" difficulty...
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    Diabolist

    Hi all, So, one of my players has decided she wantsto play a diabolist... I'm cool with that, but she's taken the imp exploit, and the rules are a bit vague about what she gets for that. Thoughts? I was going to generate a fairly weak and small mischevious demon that she can use for...
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    Do Humans deserve a few more Exploits

    Flexibility in stat placement is nice for char gen (though it is no better than just picking a race with those stats anyway), but does nothing after. The bonus XP is very nice but also campaign dependent. I was considering one or more of the following: Extending 'Varied' to say that humans...
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    Damage types and critical hits

    Hi all, If a weapon has multiple damage types (say piercing/poison) and scores a critical hit, does the target advance along all applicable tracks, or just one? If the former, do attack with multiple damage types stack where they hit the same condition? (e.g.: with slashing/piercing do I...
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    Magic use in WOIN

    Thanks Morrus, Sent from my K011 using Tapatalk
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