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  1. TheSword

    RPGs that you feel trip over their own cool ideas

    Pathfinder 1e feats and to a lesser extent 3e. They were great to start with, but once we needed an excel spreadsheet to find the feats, and all the theory crafting and the multiple pre-requisites/chains etc it became too unwieldy. This combined with the unbounded accuracy meant that the game...
  2. TheSword

    D&D 5E (2024) Breaking The Eldritch Knight (Eberron)

    I think the big draw backs in this are; You’re basically giving up your first turn to cast this. With most combats lasting 3 turns that’s a big problem. For longer combats, despite Warcaster and Con proficiency you are still going to rolling Conc save on every incidence of damage taken. For a...
  3. TheSword

    D&D 5E (2024) How do you handle surprised but won initiative?

    I mean there are a couple of options under the rules for this scenario. 1. They can take a dodge action to represent them going on high alert 2. They can ready an action for when whatever threat presents itself 3. They can delay their initiative until something they can react too happens. The...
  4. TheSword

    D&D 5E (2014) Baldur's Gate 1 campaign materials

    I’d love the link too. Sounds brilliant.
  5. TheSword

    Pratchetts Discworld Story Poll - what is best in life?

    This is what Pratchett said in the Art of Discworld…
  6. TheSword

    Pratchetts Discworld Story Poll - what is best in life?

    I love the Truth. It’s mature Pratchett building on all the good Ankh Morpork work that has gone before. Mr Tulip is my favourite Discworld character. A thug with a speciality in Fine Art appreciation, a habit of snorting any that’s ‘ing chemical and another habit of putting ‘ing before every...
  7. TheSword

    D&D General Carrying and dragging stuff

    I understand the logic. I just think that description is better represented by the shove action and a monk being able to use dex for this. Stationary creature doesn’t have momentum and there are many creatures without legs or either a very low centre of gravity for whom that makes no sense. The...
  8. TheSword

    D&D General Carrying and dragging stuff

    I don’t disagree. However I also don’t accept that weight is an irrelevant concept or in opposition to giving players a what they want. I appreciate the merits of this particular instance isn’t your concern but D&D is a referreed game. Interpreting the rules is par for the course. The designers...
  9. TheSword

    D&D 5E (2014) Dungeons of Drakkenheim: a dark fantasy sandbox in a ruined city

    Don’t worry. We’ve been playing together for 25 years. Just still a bit raw I think.
  10. TheSword

    D&D General Carrying and dragging stuff

    No. It’s a direct amendment to the previous rule that said you couldn’t do that. With a clear instruction that it only applies to your size or smaller. In the same way that the previous rule had a similar cap. If you were strong enough and the large creature was light enough. Some kind of...
  11. TheSword

    D&D 5E (2014) Dungeons of Drakkenheim: a dark fantasy sandbox in a ruined city

    I feel these would be Rabi Stonebiters dying words. (Along a swift prayer that Gabby and her graverobbing friend would find their way into the Stonebighter Book of Grudges.) How quickly everyone went from creeping silently through the sewers at level 5 to charging city gates at level 7!
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  13. TheSword

    D&D General Carrying and dragging stuff

    I think you’re probably right based on JCs post. However the results of approaching the game this way are so unsatisfying and counter infinitive to me on pretty much every level that I’m happy taking the carrying capacity and the interpreting sizes from that. Particularly as the rules seem very...
  14. TheSword

    D&D General Carrying and dragging stuff

    Are there many judo movies where 10 year olds don’t to fully grown athletic adults? Not a push (5ft) I know kids can do that to adults - but a full momentum guiding?
  15. TheSword

    D&D General Carrying and dragging stuff

    I don’t think Str 8 medium characters dragging ogres around by the leg does make for a good combat.
  16. TheSword

    D&D General Carrying and dragging stuff

    Thank you! I found the old 2023 thread for 2014 D&D. Seems like it was split 60/40 Justifications for allowing it seems to be running folks along (which doesn’t really make sense for dead weight or unconscious creatures, or creatures without legs for that matter). Or it uses the argument that...
  17. TheSword

    D&D General Carrying and dragging stuff

    I guess it’s just the principle of the Str 10 monk not being able to lift the fully armoured knight and carry him up a ladder/flight of stairs/jump through the air. I see it a lot with Fly spell being used to ferry people around when in fact that would likely be pretty slow unless the target is...
  18. TheSword

    D&D General Carrying and dragging stuff

    Surely the grappling rules are for restraining creatures and - if you are able to - drag them or carry them. i have no idea why anyone medium sized would expect to be able to carry or drag an 800lb ogre (or relatively speaking an ogre to be able to carry a stone giant). There are other ways of...
  19. TheSword

    D&D General Carrying and dragging stuff

    I feel like moving other creatures has been seriously nerfed in 2024 and I hadn’t noticed it. My party are pretty regularly heaving another PHB onto their shoulder and pulling the out of danger but in the 2024 rules this becomes much harder. I also don’t quite get how folks are talking about...
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