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  1. C

    Best System for a West Marches Game?

    Yes, exactly...it builds into the story and adds more roleplay to what is essentually a mostly hack'n'slash kind of sandbox game. By building the inherent bonuses into what caused them to happen, you build a living legend out of their weapons, and their heros themselves. Then later on, groups...
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    Best System for a West Marches Game?

    You provide the Inherent bonuses only as rewards for area completions. Like magic items, which are always a great incentive, mind you, but without doing the parcel system, not always what the players 'use' so much or want, with inherent bonuses, when you grant them, you can give the player a say...
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    Best System for a West Marches Game?

    I still like 4e for it. Especially if you add a little tweaking to 4e. Mainly, make a new ritual for Identify, and then make magic items mysterious again (I do this a lot anyway). Also remember, yes, this is a sandbox, so it's not like there is a time limit on the dungeon, which may mean people...
  4. C

    Best System for a West Marches Game?

    Admittedly, the games I ran with 15 players were a little different than most...I like large groups, but rarely did too many others. The level range the longest running got up to was 14th level characters. This was a rotating roster group (was a 'Store Game' where I basically let anyone who...
  5. C

    Best System for a West Marches Game?

    For long term effects in 4e, use creatures that cause diseases, use curses and geas, make your magic items more scarce so they need to go to town to craft items, gather ritual components, etc... Going into town just for Quest Dumping, I agree is boring. Of course, you 5x'ing the costs also...
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    Best System for a West Marches Game?

    I've never found 4e combat to take too long...I can run a complete battle between 15 players, and an equal number of enemies in under 2 hrs(of equal EL)....smaller groups in 45 mins or so. Secret is to make sure players pay attention, so they know what's going on when their turn comes up, and...
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