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    What is "railroading" to you (as a player)?

    All I am saying is - this is the quest. This is the final objective. Yes, DMs set DCs all the time, and they take into account many things. (At least that's what we like to believe.) But, this is what the group has to do in order to get out and actually finish their campaign. So to say the DM...
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    What is "railroading" to you (as a player)?

    Nope. Not what I said. How about just designing the most common ones you think your group will use or have fun with. You can set them up just like you did the start of the adventure. DM: You enter the Feywild, and notice a satyr laying on a log. He sees you and perks up. "I see you just tried...
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    What is "railroading" to you (as a player)?

    Correct, there are a lot of variables. But you're still missing the point. This IS the quest - to get out of the Feywild. It's not placing a DC on some jump over a pit, understanding a church signage, or following a few tracks. Those are all things DMs have to make up in order to keep the "play...
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    What is "railroading" to you (as a player)?

    That is a fair criticism. I am not really thinking of it so negatively. I am thinking of it in terms of the DM reading the room and then deciding. As I said earlier, we make decisions based on emotions, experience, and a little bit of brains. So I look at whims as, "My itch as a DM is satisfied...
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    What is "railroading" to you (as a player)?

    That is unfortunate that he said, "locked down." He also said, "closing gates." He also said, "using magic to steal tuning forks from those arriving." Only later did he state there were plenty of ways off. That scenario he is describing does not sound at all like people have permission to just...
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    What is "railroading" to you (as a player)?

    I agree with your first paragraph for some scenarios. But for something like escaping a plane, in a game like D&D where players rarely contribute to the setting, I think it is pretty fair to say the DM can come up with most of the ways. I mean, in your scenario of the players coming up with...
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    What is "railroading" to you (as a player)?

    I was more thinking along the lines of a DM that prepares plotlines for each session, taking into account what happened last session. But I get your point. (y)
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    What is "railroading" to you (as a player)?

    So all the other spells would work to get them out of the Feywild? Here is what you wrote: In any reading I can do, that sounds like other spells that might work wouldn't. I don't know, maybe after the walls of text you read, you changed your tune (pun intended). But it is clear that they were...
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    What is "railroading" to you (as a player)?

    Who decides reasonable here Max? You mean all DMs are reasonable. Ok. That actually goes along with my experience, but I know it doesn't match yours. So the DM that says, "Well, I was just waiting for you to do something reasonable, like ring the fairy bell five times, eat the kale salad, and...
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    What is "railroading" to you (as a player)?

    Just so we are clear, I didn't call it a railroad. You left out the part of my quote where I said so specifically. I said that I have been around enough people on the forum to know that some will consider it a railroad, and their reason is just as legit as me saying it's not a railroad. The...
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    What is "railroading" to you (as a player)?

    Not to be nitpicky, but you could wholly customize each experience for a player and still meet your definition of a railroad.
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    What is "railroading" to you (as a player)?

    Incorrect. Here is what I said: Railroading is a style of play, just like sandbox, linear, or follow player agency, which I consider improv. And, just so you know, our table plays best when it is railroad. Too many objectives and we don't do well. Most tables I have played at do best when it is...
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    What is "railroading" to you (as a player)?

    T Thanks for taking the time to explain it. It is appreciated. I will say this, some of the context regarding railroading seems to anchor within whether the group has an objective or not. It's off how they are connected. Even the OP had an objective for them - escape. Somehow, that seems frame...
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    What is "railroading" to you (as a player)?

    What does the bold mean given the context of your statement?
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    What is "railroading" to you (as a player)?

    I don't know the answer to that question. As I stated earlier, I personally don't feel you are railroading. But I have been a part of thread after thread after thread (with you included) on this forum about railroading. And you know, as well as I, that railroading is a very personal definition...
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    What is "railroading" to you (as a player)?

    Mamba, that question does not matter. You're right, their first idea failing doesn't make a railroad. But, and this is important, for some, having to simply fill a blank canvas with the DM's whimsical desires, is railroading. It is the old: Gygax, the DM, makes you search the dungeon, until he...
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    Let's talk about "plot", "story", and "play to find out."

    I agree with this and with @hawkeyefan. These two can co-exist. I had a lot of fun with 4e. Since I skipped 3.5, and this is what brought me back, it was so much fun. I liked the mechanics, and enjoyed DMing in that system. But there are certain things, as a I look back on, that were not that...
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    Let's talk about "plot", "story", and "play to find out."

    I think that is a fair take. But, it is a "somewhat of a leap" to: I get the logical step, but it is a bit much to say that it went that far.
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    What is "railroading" to you (as a player)?

    I think the general definition is that the DM exerts too much control. That is what it all boils down to in a nutshell. Call it lack of player agency. Call it having to follow a path. Call it lack of options. Whatever you call it, it distills down to the DM exerting too much control over the...
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