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    D&D 5E How would YOU nerf the wizard? +

    Perhaps there is a causal link between spellcasting and hair growth?
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    D&D 5E How would YOU nerf the wizard? +

    1. I get that why you object to the example case. I don't think anyone has proposed something that extreme though, and I think there is quite a bit of ground between that example and current 5e D&D. 2. More or less fair. I'm not sure the OP excludes adjustments to the other classes, but I see...
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    D&D 5E How would YOU nerf the wizard? +

    1. Effectiveness..you've set up a bit of a strawman here. There is a range of unpredictability/risk between zero and "equal chance to TPK as solve the problem at hand". Moreover, the other extreme, 100% chance to solve the problem at hand, seems equally unreasonable and unfun to me. It's just...
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    D&D 5E How would YOU nerf the wizard? +

    I may not agree with some of the conclusions, but the post is littered with indications that it is their opinion/preference.
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    TSR The Full & Glorious History of NuTSR

    "Wizards of the Coast LLC" doesn't seem that bad..
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    D&D 5E How would YOU nerf the wizard? +

    I'd be curious which specific changes you feel are punitive and why? And what game experiences you need the wizard to have access to for it to be fun? Then also, at what point you think it would be balanced?
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    D&D 5E How would YOU nerf the wizard? +

    Sounds like making them canonically more flavorful could be an effective nerf then. :p Magic = monstrous catnip
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    D&D 5E How would YOU nerf the wizard? +

    This is a plus thread, no?
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    Non-evocative Names

    The fun part of this is that since the surnames are patronymic, you've also gone ahead and named their dad too.. Seems like you could potentially generate a whole male lineage this way.
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    D&D 5E How would YOU nerf the wizard? +

    Why should buff and heal spells have a chance of failure? BC you are still fiddling with the arcane. The narrative is still "learned skill gained through study and practice" Wizards aren't robots, with the precise combination of performance elements programmed into them. Think of it another...
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    D&D 5E How would YOU nerf the wizard? +

    All of this is to say, there is zero rules support for how one disables people's hands through any method other than Paralysis Petrification Unconsciousness or Death I fully agree that we can make rulings on such things..and we should..and yet.. If a PC is frightened of a creature, they...
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    D&D 5E How would YOU nerf the wizard? +

    I'd be inclined to agree..logically. That said, I've never found anything that says that manacles (or any other equipment) actually prevent the use of your hands. (And there are some interesting knock-on effects if we say that they do, like how a rogue could pick a set of manacles without...
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    D&D 5E How would YOU nerf the wizard? +

    Because sickened isn't a 5e condition 😜? Otherwise, yeah, I'm with you.
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    D&D 5E How would YOU nerf the wizard? +

    Re: risk of failure. 1. Neither saves nor attack rolls apply to buff spells, heal spells, or quite a few environment manipulation type spells. Those can be executed perfectly..every time..everywhere. 2. Perhaps there is a difference in narration, but I think there's a bit more. Typically attack...
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    D&D 5E How would YOU nerf the wizard? +

    Most of what I'd do would be to change some of the stuff that's at odds with a lot of genre fiction. 1. Spell failure. Wizard casting is a learned skill. Spells shouldn't be automatic. There should be a risk of failure and consequence for it. (Note: with that in mind, I'd be open to easing...
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    D&D 5E The Magical Martial

    Are your players generally capable of distinguishing between fantasy and reality? If so, then, yes, it is weird to think they'd need the book to hold their hand and tell them which parts of it are fantasy. If not, then I think they have bigger problems than we should expect an RPG rulebook to...
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    D&D 5E The Magical Martial

    Yeah..sure. I don't want your seasoned broth pre-loaded into the pot everyone has to cook with.
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    D&D 5E The Magical Martial

    Asked and answered a dozen times by dozens of people. I'm not going to repeat that loop with you.
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    D&D 5E The Magical Martial

    I'm fine with clarity existing at the table level. Heck, I'm great with it. Make magic in your worlds feel exactly how you want it to feel for your players. I don't need the game to do that. I just need the game to provide mechanics for cool (maybe magic, maybe not) stuff for the PCs to do.
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    D&D 5E The Magical Martial

    My personal feeling is that tables are capable of figuring that stuff out on their own if they need it. And that whatever they figure out will be better for the table than what the game designers can provide.
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