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    D&D (2024) Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)

    That bullet point was specifically about the extra attack granted by Cleave, so there's no requirement that you have the Extra Attack feature anywhere in there. Cleave lets you attack a second creature if it's next to your original target, and this feat would allow you to extend that to a third...
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    D&D 5E How would YOU nerf the wizard? +

    Assuming you're only referring to the cantrip side of things (because there's no way that longer casting times can be considered a boost), my thought was that a lot of the problem with cantrips is that they lean towards making the martials redundant. Not entirely — the martials are still...
  3. Kinematics

    D&D 5E How would YOU nerf the wizard? +

    First I'd look at revising cantrips. Rather than scaling damage with levels, scale their secondary effects. For example, Ray of Frost is 1d8 damage and reduces movement speed by 10, at 1st level. At 5th level, rather than the damage increasing to 2d8, have the movement speed reduction increase...
  4. Kinematics

    D&D (2024) Minigiant's Grandmastery Feats (Tier 3 Feat Discussion)

    Nitpicks and corrections: Overall, I do like these feat ideas. It gives characters a degree of specialization that's more long term than weapon masteries, which can be swapped out every day, and the bonuses are pretty nice. I also like that you tie in non-attack combat actions, and give...
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    D&D (2024) We’ll be merging the One D&D and D&D forums shortly

    Is this under the assumption that there will be no more playtests? Becoming "the current D&D" is still 6 months out.
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    D&D (2024) Playtest 8 Druid discussion

    I saw Treantmonk's video on druids this morning. The issue with the proficiency bonus, plus some of the discussion in the last few pages, had me wondering about whether the stat blocks in the 2024 book will be as static as the 2014 stat blocks. Notably, the way they've presented multiclassing...
  7. Kinematics

    D&D (2024) UA 8 Barbarian Discussion

    Caveat: Personal opinion only. Having done a ton of these spreadsheet models for various classes, I don't feel like the barbarian is lacking in damage. Even the low-damage subclasses are comparable to good fighter subclasses (with averaged out novas, rather than particular spikes), and the...
  8. Kinematics

    D&D (2024) UA 8 Barbarian Discussion

    While reviewing things for the above post on damage, I realized that Charger synergizes incredibly well with Forceful Blow. You knock the opponent back 15 feet, and can then immediately move towards it up to half your speed (so up to 20 feet without other adjustments), which is more than enough...
  9. Kinematics

    D&D (2024) UA 8 Barbarian Discussion

    Well, you don't have to make it a strategic choice. One of the first Brutal Strike options is knockback, and you don't need any strategic use for that to just be a fun mechanic. Wading into a crowd of foes and just sending them flying as you swing your weapon around helps, not hinders, the "hit...
  10. Kinematics

    D&D (2024) UA 8 Barbarian Discussion

    I played a barbarian over a 4 year campaign. I'd be surprised if I managed to land even 10 crits in the entire campaign. Not that I didn't roll 20's. I got plenty of nat 20's on skill checks and saves and such. I also ran a fighter NPC as a secondary character for about half the campaign, and...
  11. Kinematics

    D&D (2024) UA 8 Barbarian Discussion

    Restore a Rage on a short rest: Nice QOL Brutal Strike: I like it. I like Forceful Blow, and it seems like it should stack with Push for a total of 25' knockback. You can move half your speed after that, which would be 20' by default. You could still make a second attack with a reach weapon...
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    D&D (2024) UA 8 Barbarian Discussion

    OK, my own calculations have advantage adding 4.02875, while the d10 adds the same 3.575 as you got. I don't think I made an error, but I also can't figure out how you got 4.38375. For clarity, I'm using: 84% (adv hit rate) * 15.5 (1d12+9) + 9.75% (adv crit rate) * 6.5 (1d12 bonus crit die) =...
  13. Kinematics

    D&D (2024) D&D Update: 2024 Rulebooks & Survey Results

    More precisely, the Archfey warlock subclass.
  14. Kinematics

    D&D (2024) Does WotC view the Monk class as overtuned from their perspective?

    I could easily see putting the monk at a 1d10 hit die instead of 1d8. Some are comparing it to the fighter, but I'd actually consider it more like the ranger (which also tends towards a Dex/Con/Wis stat build). Most monk-like concepts that I can think of (monk/ronin/jedi/etc) tends towards a...
  15. Kinematics

    D&D (2024) Does WotC view the Monk class as overtuned from their perspective?

    I'm not sure what you're disagreeing with. They aren't taking a "new approach" to monk (as in the quote I replied to), only adjusting how the current system works — the framework that the other subclasses sit on, which they aren't changing. If they were making significant changes to the base...
  16. Kinematics

    D&D (2024) Does WotC view the Monk class as overtuned from their perspective?

    Jeremy said they're going back to the drawing board, but didn't give any details on how they might change the class. I assume there won't be huge changes to the framework, since he also said that the only subclass being reworked was the Warrior of the Hand. If the other subclasses aren't being...
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    D&D (2024) Does WotC view the Monk class as overtuned from their perspective?

    The original scenario was one character vs three goblins. I just expanded on that by adding environmental factors.
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    D&D (2024) Does WotC view the Monk class as overtuned from their perspective?

    Yay, scenarios! I'll take things a bit further. I have no idea yet how things are going to turn out. Three goblins staging an ambush on a forest path against a lone traveler. They are hidden (passive stealth = 16) at the start. Review Both succeeded, though a bit worse dice luck could have...
  19. Kinematics

    D&D (2024) Bastion rules: every pub owner is at least 13th level

    I've been considering a big campaign game I played a while back. Early in the adventure (around level 1 or 2) we acquired a house for the party to stay at. This was provided by the DM himself, since the module didn't provide any common living area for the party, despite the vast majority of the...
  20. Kinematics

    D&D (2024) Bastion rules: every pub owner is at least 13th level

    Based on the current rules, the GP equivalent for Bastion Points varies wildly. If you extract the value for GP from how many additional points you get when you pay for advantage, it varies from 40 GP per BP for 1d4 (level 5 facilities, or maintenance), to 26 GP/BP for 1d6 (level 9 facilities)...
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