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    Warlock : The Genie

    Warlock : The Genie Here is a Warlock : The Genie patron. Google Drive Link The hard part was finding a good 1st level feature. 6th and 10th could follow the traditional warlock template, while 14th would obviously be a minor wish. Then after some time, thinking about how we see Genies, and...
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    D&D 5E How to increase player interaction and DM fun through traps, hidden drawers but also all interactive scenes

    How to increase player interaction and DM fun through traps, hidden drawers but also all interactive scenes Lots of us about the hitpoint tax of traps, and how Investigation should be used for hidden drawers. But if you want to engage the players with your unique content, you need to go...
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    GMing tool: the Scope

    GMing tool: the Scope Hey, I wrote an article about how to use the scope as a way to improve role-play and worldbuilding. The idea is that by change the scope, either in scale, theme or tone, you can gain some new insight about the world, make it seem more real, and increase the overall fun. A...
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    D&D 5E Alignment, Good Fun and Unnecessary Evil

    I disagree with that — there is no way to separate your day-to-day ethics with how we view the in-game world's morality. And you might try of course to play that medieval moral, but are you really? Are your characters fine with torturing cats and burning them alive, since that used to be a game...
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    D&D 5E Alignment, Good Fun and Unnecessary Evil

    If you use Alignment, it is up to the DM to enforce consequences. If you don't use Alignment, it is up to the DM to enforce consequences. Not using Alignment can't spoil the fun, as I said in my last point, we're all moral beings, and when we are confronted with a situation in d&d, we know how...
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    D&D 5E Alignment, Good Fun and Unnecessary Evil

    Even if you play a Black&White game, you do not need alignment. What you need are factions (in this case, Good and Evil). And what characterizes a faction is its name, not its alignment. E.g. "Orcs" are evil, raiders, etc.
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    D&D 5E Alignment, Good Fun and Unnecessary Evil

    Because I hate myself, I wrote an article about Alignment. Yes, another one to add to the pile. But since the game is ever changing, it is natural to update that kind of thing. Link Here is the TL;DR Alignment historically is born from the embedded fight between Good and Evil in Greyhawk...
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    D&D 5E Might&Magic: the linear fighter and the exponential wizard

    There is no need for being so aggressive, we can hold a civil conversation I hope. When people talk about THE 6-8 encounter adventuring day, they're not talking about having a 6-8 encounter adventuring day once in 10 or 20 adventuring day. But (almost) every adventuring day.
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    D&D 5E Might&Magic: the linear fighter and the exponential wizard

    None of those modules have that much encounters per day. I have run Curse of Strahd multiple times for instance, and outside the castle, you're hardly at risk of running more than three or four encounters in a day.
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    D&D 5E Might&Magic: the linear fighter and the exponential wizard

    In practice, almost no one runs 6-8 encounters per adventuring day, which boost the relative power of full casters. See this survey by Colville https://twitter.com/mattcolville/status/896458473688268801 Critical Role S1 had 1.6 encounters per adventuring day I think. And no official modules...
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    D&D 5E Might&Magic: the linear fighter and the exponential wizard

    I agree with half your message. But wizards don't need to be weaklings that hide in the back. Especially in the case you quote, Meteor Swarm or high level. It's only because everyone pitch in in the collective fantasy of d&d that you're thinking that wizards would stay hidden in the back-line...
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    D&D 5E Might&Magic: the linear fighter and the exponential wizard

    This is a very old topic in d&d, the linear fighter and the exponential wizard. Fighters start off as strong, but as they progress, wizards exceed them, and by a fair margin at high-level. The subject was interesting enough to me that I wrote a long article. Link here. I argue that, although...
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    Warlock : The Beholder.

    Warlock : The Beholder. Here is a Beholder patron I have written a while back. Link. Image versions: You can also follow me on twitter and read my blog to be updated with my articles and homebrews. And here is a nice discord to discuss and design homebrew but just d&d in general. Discord...
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    WarlockBeholder-2.jpg

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    WarlockBeholder-1.jpg

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    D&D 5E Intelligence, the Forgotten Ability

    The fact that you're saying it depends on the DM and the players is a good way to illustrate the problem. No one would say that about Heavy Armor and Strength, Dexterity and Armor Class, Wisdom and Perception, or Constitution and hit points, or Charisma and social skills. You can indeed run a...
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    D&D 5E Intelligence, the Forgotten Ability

    Hey thanks! For the font size, it adapts to your screen width so that there's between 60 and 80 characters per line, which is the recommended amount for single-column document. I could increase the margin slightly to improve the look maybe. I care deeply about the readability of my blog, so...
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    D&D 5E Intelligence, the Forgotten Ability

    I wrote an article about why I feel Intelligence is the forgotten ability of 5e, by dm and players, but mostly by designers. When you look at every other ability scores, they have some key interaction with mechanics and the system as a whole, but Intelligence just doesn't have it. Link here. I...
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    Ability Checks: variant rule PH175

    Ability Checks: variant rule PH175 A few days ago I wrote an article about the variant rule p175 of the PHB for Ability Checks. I thought I'd share here. Ability Checks Ability checks are powerful tools the DM use in a wide array of situations. They allow you to run and control the flow of...
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    D&D General Welcome Thread

    Hi, I'm Marc. Been dming 5e for a few years. I guess I'm a dm forever.
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