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  1. J

    D&D 5E [Guide] Blades of Justice: The 5e Paladin guide

    Why does nobody ever realize that Oath of Crown's Turn the Tide can also be used in a similar manner to the Fighter's Second Wind at the beginning of a short rest, healing EVERYONE for around the level of a hit dice, at no cost to you? (unless the rest is interrupted, at which point those extra...
  2. J

    D&D 5E [Guide] Blades of Justice: The 5e Paladin guide

    A few things. 1st: You forgot the Triton race, which is actually a decent Paladin due to increases to STR, CON, and CHA. There are a few other things to note about various spells: Shield of Faith is concentration, so while good I don't think it's great. The spells Divine Favor and Branding...
  3. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    Except, note that the rules for Concentration are based on each hit, not each spell. So things like Magic Missile, Scorching Ray, or Eldritch Blast (at higher levels) will force MULTIPLE dc10 con saves. Making one? plausible. Making three or more in a row? not very likely unless the caster was...
  4. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    Needs info for spells in Xanathar's Guide. Some are extremely good; there's even a damage cantrip that is considerably better then firebolt called Toll the Dead.
  5. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    I would like to bring up an interesting point regarding Concentration spells, and specifically, enemy concentration spells. Yes, blasting may not be the best primary role; but if an enemy Wizard, Cleric, or other spellcaster is concentrating on a rather nasty spell of their own ( a hold person...
  6. J

    D&D 5E High Level Zealot Barbarians Immortal?

    I think you guys are misreading it. "However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points. " This means that, even if you fail your saving throws, you're not dead till your rage ends. A single level...
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