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    WOIN [WOIN] Battle system for Broadsiding sailing ships

    Weren't low-rate ships of the line notouriously expensive to maintain at sea? If so, the party would need to be high level stronghold and perhaps a few tonwnholds to even be able to maintain such a ship at sea ... I've been thinking. The crew maneuvers the ship, shoots the guns, does the...
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    WOIN [WOIN] Battle system for Broadsiding sailing ships

    These have been some helpful suggestions. I suppose I could try to work the old fear track into the crew's morale somehow. My knowledge of age of sail combat only extends as far as patrick o brian novels, so getting some more learned input is great. I wonder though. I'd love the players to be...
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    WOIN [WOIN] Battle system for Broadsiding sailing ships

    Greetings everyone! I was trying to knock up a system for age of sail ship combat using the existing starship and vehicle combat rules. Borrowing elements such as turning circles and crit tables from regular vehicle combat, and classes and the like, plus firing and other travelling operations...
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    WOIN [WOIN] Homebrew WOIN Careers for (science-) Fantasy.

    I now realise that I use a lot of rather freeform terms throughout the document - I should clarify that in combat I mix in some elements from D&D like opportunity strikes, combat advantages and the like, which are handled differently in WOIN's system. Mainly because my players are a bit more...
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    WOIN [WOIN] Homebrew WOIN Careers for (science-) Fantasy.

    Hum. I was typing over my old paper notes on autopilot while simultaneously translating them out of Dutch into English. I didn't quite note the implications of that requirement, and maybe a few other things on the list. I just now whipped out a rulebook, and players would need 11 career grades...
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    WOIN [WOIN] Homebrew WOIN Careers for (science-) Fantasy.

    So Far I've played a whole Lot of WOIN with my faithful fixed group of many years. Some smaller testruns, a trial campaign using some more elements, and now a big STALKER-Myth-esque wasteland setting I might post here later. Over that period, I've had to make some custom careers to allow my...
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    WOIN OLD D&D style magic items

    My reflex is breaking the rules and winging it with a little wet-finger-balancing work if they get in the way of how my party expects me to run my game, or if they get in the way of how I want to run my game. So I'd say, just make the items regardless of the letter of the rulebooks but try to...
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    WOIN Alternate Custom Character Sheets

    Knocked up these character sheets more tailored to my DMing and campaign needs. Considering the players liked them well enough upon presentation, figured I'd share. I adore purple, don't ask.
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    2000AD Simulating a Montigny Mitrailleuse

    For those who are in doubt as to what a Montigny Mitrailleuse is, So far I've been playing a failry stock fantasy OLD, but I want to give the bad guys some early Crimea-Franco Prussian war repeating weaponry. Any ideas on how to build such a thing ruleswise? I'd like to cook some actual...
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    WOIN (WOIN) Village/town/realm/colony management

    I'm afraid I own neither of those rulesets, but i'll try referencing them; thanks for the suggestion!
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    WOIN (WOIN) Village/town/realm/colony management

    My players have been promised a small fief in return for lending aid during the campaigns of an elf princeling. Which left me pondering over how I could succesfully set up a system that was both lightweight and would allow players to manage an evolving townhold. what i've arrived at is mostly...
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