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  1. Doc Donuts

    [PF] Old Gods, new tricks

    Session 6: Part 2 The next day they reach an inn called the Hungry Hound. Marq, Marissa and Ryll wait outside while the other three go in. The Hound seems popular with the local non-dwarven population, Vanal is the only dwarf in the place. Most of the patrons are humans, though there is one...
  2. Doc Donuts

    [PF] Old Gods, new tricks

    Session 6: Part 1 They tie up her companion who had slept through all this while Marq retrieves Legion's gear from the bag. Vanal writes a note and leaves it with the unconscious companion: "We will let her go once we are sure we are not being pursued, have a nice day!" He hands it to her...
  3. Doc Donuts

    [PF] Old Gods, new tricks

    Session 5: Part 2 Two hours later they are far out of town. They go deep into the woods, find a secluded spot and burn the two bodies, not wanting to leave enough for a Raise Dead spell to act on. The party argues about what to do next. Vanal wants to head back to town. He argues they need to...
  4. Doc Donuts

    [PF] Old Gods, new tricks

    Session 5: Part 1 Boris is more than a little bored. He doesn't understand the boss's obsession with her garden, but puts up with it because she gives him interesting things to do and working for her gives him access to this plane. He is upstairs looking for something to play with when suddenly...
  5. Doc Donuts

    [PF] Old Gods, new tricks

    Session 4 Part 2: The next morning they all decide to go back to Avendar. They need to find out more about these gods, translate the books they had found, and find out who the woman was who kept sending elementals after them. They leave that morning. They reach the city without incident...
  6. Doc Donuts

    [PF] Old Gods, new tricks

    Session 4 Part 1: That night Vanal dreamed. He was exhausted, and knew he had been defending this corridor alone for hours. He couldn’t see his opponents, but knew they would eventually overwhelm him, even though he had killed several already. He continued to fight, giving ground when he had...
  7. Doc Donuts

    [PF] Old Gods, new tricks

    ​Session 3, Part 2: Ten minutes later everyone is up and at least mostly healed. Marq is distraught at the state of his beard, convinced it has been ruined by acid. The others assure him that it is the same disheveled mess that it was when they met him. They search the area to make sure no...
  8. Doc Donuts

    [PF] Old Gods, new tricks

    Session 3, Part 1: Mel thanks Marq for the rescue, and they compare notes on spells for a bit until they both give up, each thinking the other is crazy for how they approach the Art. Vanal offers the ferryman a large tip to help him rebuild the raft. The man takes it and nods his head in...
  9. Doc Donuts

    [PF] Old Gods, new tricks

    Session 2, part 2: Vanal is sitting in an outdoor cafe having a nice red lager while he waits for Mel to show up. While he would never admit it, he prefers the local beers to the much hoppier dwarven beer that he grew up on. When he sees Mel approaching he chugs his lager down and asks the...
  10. Doc Donuts

    [PF] Old Gods, new tricks

    Session 2: The search for the missing Orc, a discovery and travel to the Big City. It is good that there is no one left to fight, it wouldn’t take much to finish them off. Mel is blind, and they are all wounded, with Ryll barely conscious. Vanal and Figorna make sure that all of the Orcs are...
  11. Doc Donuts

    [PF] Old Gods, new tricks

    This game came out a conversation at a cookout at my dad's house over ayear ago. Two of his old college friends had recently moved back tothe area and the three of them were laughing about their old games,which were mostly 1st edition D&D and Rolemaster. On the way home my wife commented that...
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