• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. S

    D&D 5E How would YOU nerf the wizard? +

    Step one would be like five or six things that spells just cannot do. Those options should be the purview of those who don't cast spells. You can further pair it down by actually bringing back magic limitation based on the source. Step two would be to go through and make the wording a little...
  2. S

    D&D 5E War Never Changes: Fallout Inspired Post Apocalyptic Campaign?

    You could grab the free PDF versions of stars and cities without number and get 90% there without much effort.
  3. S

    D&D 5E Player Hit Points

    HP used to be viewed more akin to a savings throw than the default form of mitigation so it's understandable that players don't like playing with dice nowadays.
  4. S

    D&D 5E What are Some Best Practices for Prepping?

    I think it's incredibly difficult to make general suggestions for DM prep work because it's not only dependent on their own skills or strong points it's also dependent on the campaign theme itself. The only true general suggestion I can think of is that DM prep work is converting your spare...
  5. S

    D&D 5E Player Hit Points

    There only one HD size for PCs, and one for NPCs for that matter, and you don't tend to rely on HP as a primary form of mitigation so it works well within the system. It's a neat little psychological trick to break that connection with players that they're supposed to be hit all the time. A...
  6. S

    D&D 5E As a DM, how do you handle monster hit points?

    I determine the NPCs hp based on whatever is going on in game. A bunch of well rested and fed NPCs are going to be in a better state of mind and healthier than a half starved band of bandits during a harsh winter. This also makes a good shortcut for setting up potential scenarios because not...
  7. S

    D&D 5E Player Hit Points

    Works well for E12-13 or just games that cap about that time. After that the systems different design directions make it difficult to use that approach. The without number family has a goal of keeping combat focused on logistical thinking so combat is always a risk where DnD has a sharper power...
  8. S

    D&D 5E Player Hit Points

    Specifically for 5e I max first 2 levels then it's a table vote to take average or roll. I find the ability to recover HP more important than the max after the first few levels anyways.
  9. S

    D&D 5E The lazy fix to alchemists

    The issue with the armorer is that it doesn't fit the play meta of "all the damage now" to succeed in conflicts which unfortunately is understandable due to the lack of real counterplay features This means when they want tougher NPCs they just crank up the numbers. There just isn't much room...
  10. S

    D&D 5E The lazy fix to alchemists

    Yea the hang ups are mostly avoidable with minor word changes. As for the second part, all the alchemist features have this tag: ...Whenever you cast a spell using your alchemist's supplies as the spellcasting focus... Or ...provided you use alchemist’s supplies as the spellcasting focus...
  11. S

    D&D 5E The lazy fix to alchemists

    A lazy fix IMO would to got patch the two biggest hang ups. 1) the EE aren't easily applied to others unless they are knocked out. This severely limits their application when time matters. Solution: allow applying them as the same action if a spell slot is used to create it and allow the...
  12. S

    D&D 5E (House Rules) All weapons do the same damage... Who has made this work?

    The issue is that the difference between most weapons (as written) is largely forgettable. The gap between the smallest and largest damage die is ~4 damage. Even with expanded critical ranges it doesn't do much good to waste the page space for something so tiny. Damage on weapons can be a...
  13. S

    D&D 5E (House Rules) All weapons do the same damage... Who has made this work?

    For my games (and WIP) went a step further and removed damage dice from the process. The damage is the difference of the attack roll and the targets defense so rolling a 15 vs AC 10 would be 5 damage. Martial classes get a build in attack bonus and the half and half get a truncated version...
  14. S

    D&D 5E What, if anything, bothers you about certain casters/spells at your table?

    Rerolls are a while different issue. Spells are ripe with it but it's not necessary in isolated problem
  15. S

    D&D 5E What, if anything, bothers you about certain casters/spells at your table?

    Can I just say all of it? It's really difficult to make spell casting in DND work on any deeper level than a bunch of specific special rule exceptions that have to be individually memorized or referenced with no coherent pattern. You can't make intuitive decision without risking shooting...
  16. S

    D&D 5E Rune Knight Is The Best Fighter Overall IMHO.

    I think it depends on your local table culture but when I was GMing Al, PaM at least was extremely prevalent but that was much earlier in the additions life cycle before there was a lot of racial options that had built-in bonus actions.
  17. S

    D&D 5E Rune Knight Is The Best Fighter Overall IMHO.

    That's a thing good right? It's a different option that doesn't just fall in the typical better/worse* paradigm so it allows more diversity in players options rather than "Im GWM/PAM with X class" clones.
  18. S

    D&D 5E Rune Knight Is The Best Fighter Overall IMHO.

    DnD has never handled scale well so I guess that part is expected. Oh it's an easy reskin it's just irksome that they took the time to create such a squared away PC option and then fumble on the flavor.
  19. S

    D&D 5E Rune Knight Is The Best Fighter Overall IMHO.

    Rune knight proves you can have a PC option that is extremely engaging, has a lot potential meaningful choices, and isn't just pages of overwhelming choices that boil done to "pick these because they are better than the rest so the rest is dead space." The fact that mechanically it clicks as...
  20. S

    ATTACK! MCDM's new rpg and removing the to-hit roll

    Interesting approach. My WiP is almost the same idea in reverse where there is no attacks but defenders roll to see if they hit and that roll determines the damage which has a cap depending on gear.
Top