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    D&D General "True Neutral": Bunk or Hogwash

    I think the point is that both factions believe they are correct, which would make them both « Good, but disagree on the means ».
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    D&D General "True Neutral": Bunk or Hogwash

    « Hey, sometimes to only way to stop a genocide is to commit a different genocide. » Ghandi, probably.
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    True, but I’m placing my criticism in the context of the OP, a situation where the players have not played before and the GM has, though the criticism also applies where neither the players nor the GM have played before.
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    That’s a fair statement, but my actual criticism was a bit more nuanced. Because « Pathfinder is a heavy game to GM », mistakes tend to be more frequent and because « Pathfinder fights tend to be finely tuned » mistakes tend to have a greater impact.
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    Let's talk about "plot", "story", and "play to find out."

    My father is a Monopoly purist. He doesn’t like the changes that have been made to more recent editions of the game to make the playtime shorter. Were the changes excluding him? Of course not!
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    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    4e actually did do this, though mostly by power source. The martial power source was striker secondary, so all else being equal, fighters, warlords, rogues and rangers did more damage than equivalent roles with a different power source. Divine was leader secondary, so paladins had more buff...
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    You can also use them as a heroic second wind when you are downed, so if the GM only grants them sparingly, it could kill your character.
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    When a character is downed, their initiative is changed to immediately after the character that downed them. This ensures that the party has a full round to intervene to save them. Forgetting this rule increases the lethality of the game. The second issue is more niche, but there are quite a...
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    I think this is overly reductionist in the ways DMs can make mistakes. Yes, DMs can make mistakes by throwing fights that are too tough against the party (as several early modules did) or by combining encounters because they didn’t understand encounter math. But it is a heavy game for a DM to...
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    Daggerheart General Thread [+]

    For me personally, this approach would restrict the toolset that DH gives me too much. For example, say the Tier 2 party wants to recruit a criminal to break into the lord’s manor, and their prior reconnaissance has determined that certain specific valuables are held there, which they let slip...
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    Daggerheart General Thread [+]

    Yes, so 4 rolls that generate 1 Hope/Fear rather than 4 rolls that generate 4 Hope/Fear. And players may expend resources of their Reaction rolls in order to pass. True, though outside of new players I tend not to adopt that level of hand-holding.
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    Daggerheart General Thread [+]

    Like @zakael19 said, the book itself takes both positions, so either reading is correct. Definitely for me, outside of combat, I tend towards objective difficulties. I feel that it makes it easier for players to assess what will work and what won’t if « this would probably be pretty tough in...
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    Daggerheart General Thread [+]

    I find it really varies from session to session. I have sessions where the players are constantly flush with hope and steamrolling fights and others where they are constantly on the back foot. DH can feel very swingy. The party could easily go 4 times in a row without any villain acting and...
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    Daggerheart General Thread [+]

    This is only my experience, but I have found myself leaning hard on the narrative setting the difficulty level. Sure a T1 character is unlikely to succeed on the Diff 20 roll, but they have a 45% chance of rolling with Hope, that still advances the story somewhat favourably. One result that I...
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    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    I wince in sympathy. PF2 is pretty heavy to run from the DM side, and that combined with the tight math can mean that DM mistakes can greatly impact players’ enjoyment.
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    I don't get the arguments for bioessentialism

    So, if there are, say, 8 different races, that makes 32 classes. I think that makes it unwieldy by any reasonably objective metric. Any challenge can be solved if you simply handwave it away. There is a more classes you have, the harder it is to balance, With 4 races and 4 distinct classes...
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    I don't get the arguments for bioessentialism

    Sure, it is possible. Say you have four base classes: Fighter, Magic-User, Cleric and Rogue. If you were committed to making non-human races distinct, you could create non-human equivalences for each, say, Dwarf Shield-bearer, Dwarf Artificer, Dwarf Priest and Dwarf Crossbowman. However, this...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, Christopher Nolan’s version certainly departed from the core of the character, which was goofy inventions and Bat-puns. He didn’t even use the Bat-credit card!
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    I don't get the arguments for bioessentialism

    Way to miss the point. I was responding to a poster that advocated returning to species-as-class, then you respond with a paradigm that ISN’T species-as-class.
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    I don't get the arguments for bioessentialism

    That idea didn’t come out of nowhere. The system privileges combat by giving it longer and more detailed rules than anything else.
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