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  1. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    Jinx!! And thx, seems I should check it out. Just got the QuickStart FreeRPGDay download.
  2. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    Don’t worry, you didn’t miss it :) I didn’t mention it as this is the general TTRPG forum and I was looking for ideas outside the box. But to answer the question, I’m currently using Level Up (A5E). However, I’m also considering what the setting might look like in various different game systems...
  3. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    This trade off idea is neat. Though taking feats to mitigate might feel like too heavy a tax. Hmm, gold skin, an incurable cough, and hourglass eyes that see death and decay of all living things? Nah, would never work… I like that this is a choice, one where heroes would often choose the...
  4. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    So for example instead of using Inspiration to gain advantage on a roll (D&D 5e), you could use it to deflect a cursed effect aimed at you and maybe make a spell attack to send it at an enemy instead, or you might take on a cursed effect yourself that would otherwise be inflicted on an ally...
  5. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    In-game curse eaters and negative energy sinks could be cool. I’m also looking at meta-currency like inspiration or bennies which could be spent to redirect cursed effects.
  6. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    I’ve done some limiting of classes/subclasses for narrative purposes. Going full martial with magic gained by feats tho I didn’t think of. It’d be tough to put that in now, but maybe in an earlier timeline campaign, like right after the curse hit the world… As far as “the quick and easy path...
  7. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    I do like the idea of cursed magic accruing and waiting for a chance to unleash its chaos on the world, and the magic user weighing the risks of pushing past their safe limit "quota." But I hesitate in adding more things to keep track of. Maybe it could be tied to a caster's existing resource...
  8. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    One of the things I like about this is thinking how I might apply it to magic using enemies since the curse affects them as well. Con is definitely a tough one since it’s tied not just to HP but also spell concentration which pretty much only affects spellcasters. Still, if say a magic weapon...
  9. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    Interesting thought and brings up the question of how mechanical vs how narrative the curse needs to be. I’d ideally like a balanced approach, one that does apply some simple but unique rules that have a basis in the world’s lore so they don’t feel like they were just arbitrarily added.
  10. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    The WFRP take sounds neat and like something I'd want to take inspiration from. I am wary of making things too complicated, but conceptually this sounds very close to the curse in my setting. Though power-gaming isn't my go-to style as a player, I don't discourage it at my table, and slapping...
  11. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    I’ll take a look at DCC, and I think Shadowdark has something built into its magic system as well.
  12. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    Thx, I definitely do want to experiment with cumulative effects and explore permanent vs temporary. Agree on the severity/rarity correlation as well.
  13. dm_fromscratch

    All magic is cursed…what types of mechanics make sense at the table?

    In my home game, just like the post title says, all magic is cursed. I’ve homebrewed a few options for representing this setting-wide curse on magic, with varying successes and lessons learned (some of which I include below and detail further in the spoiler text), but I want to hear from the...
  14. dm_fromscratch

    Homebrew Somna, the Cursed Lands

    Second article has arrived! (careful, ink's still drying): Talezim’s Travelogues: Concerning Creation — VSR Ink
  15. dm_fromscratch

    Homebrew Somna, the Cursed Lands

    This will be my first thread here on ENWorld (though I’ve been around, and you may have even seen a few things I’ve written before 😉). I’m starting up a project to document my home campaign setting. It was once just a small session zero writeup for my players when we first started a while...
  16. dm_fromscratch

    Gate Pass Gazette Issue #24 needs you to make a Wisdom saving throw

    Yes!! Beautiful piece :) May have to pick up a physical copy for the bookshelf!
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