It was also a time when they experimented with making revenue off of supplements and magazines and adventure modules which requires a lot of space and as poined ot above there were a lot of competitors for that space and large retail stores don't like inventory heavy models which was necessary...
So you are using the scientific definition of simulation to describe how to do a role playing game? Does that mean we all need supercomputrs to make our worlds and simulate out what happens with each change? Come on.....but by that definition the person making the simulation gets to decide...
Most publishers that print magazines only sell a fraction of them. In college the store I worked at got new magazines every week. They'd take the old ones (most of them) that didn't sell and throw them in the dumpster
It's why the publishing industry got so excted about digital. They don't...
All creatures are wired to resist change because nature change usually means pain and death. It hard coded into our DNA. Te default reaction to almost any change anywhere is no. You can hate it. but is a part of nature and the human condition.
We have a language, a dictionary that drives what words mean, and the purpose of all that is to facilitate accurate useful communication. Deciding on your own what words mean is like deciding to speak in a foreign language and expecting non-speakers of that language to understand you.
You...
Not in the US. Now if it's state court I have no Idea
But federal bankruptcy the guys with the biggest loss and best lawyers usually end up getting all the money. The small guys usually get nothing
after trying several simple dnd to more complicated one's over the years I'm a fan of simple. Most things that go beyond roll, compare , roll damage, apply damage don't really add more than they take away.
The game won't always run smoothly when consequences come into play.
Players actions can cause life to be hard and unsmooth. I agree that considering how fast information can flow and having the reactions to events match the narrative of the story is important.
I do not agree, if that's what...
bad guys continuing the story based on events and actions that the players caused or created is not spot nerfing or revenge fudging. Now if you meant to limit the statement to DM's just punishing players for winning fine, but saying the baddies and other NPC's shouldn't come back and react...
well the problem is software companies get those big paychecks every 5 to 7 years and book and game publishers just get mediocre but healthy checks every year. Greed will always pull the executives in that direction. Everyone sees a big game success and they always miss the years of no...
Or as DM consider that leaving peacefully may only be considered reasonable if the creatures Allies go as well. If they are truly allies is leaving your buddies to die reasonable. Probably not. . Now if he doesn't like his master maybe it is?
no but they effectively own Dr who. multiple groups I'm talking about and Strange New worlds is the oddity among star trek shows and movies over the last 15 years. Maybe they've learned thier lesson maybe not. We'll see. The big studios are really bad about getting mad over a series doing...