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  1. Crimson Longinus

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Treats what defiantly? Nobles form different cultures? The noble background doesn't.
  2. Crimson Longinus

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    They can. They just need to roll for it. The noble doesn't, as they are not pretending to be a noble, they're a noble. Yeah, and those guys are at least both humans. This is the real issue with noble and many other backgrounds. They assume a world with high cultural homogeneity, and all worlds...
  3. Crimson Longinus

    D&D General People make amazing D&D Art

    There was a lot of talk about what wizards should look like on these forums a while ago, so I then started a portrait of of an Artran wizard. This is a wizard-scribe of Shimbal wearing a traditional wizard's hat that is the mark of their profession. I think a wizard needs a tall pointy hat, but...
  4. Scribe-wizard.jpg

    Scribe-wizard.jpg

  5. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I do find it a bit wild that people find 4e D&D narrativist. Like sure, if I squint really hard, I can see the points raised, but those seem to be more in the eye of the beholder rather than in the game text. For example to me the "player authored quests" is simply advice to award XP for...
  6. Crimson Longinus

    D&D 5E The Magical Martial

    But so is Batman, so is Tarzan, Beowulf and countless other heroes of myths and stories that nevertheless do things no real human can. It is a fantasy game, not a real world simulator.
  7. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I sort of feel the analogies about wolverines and hammer have ceased to be useful in this instance, if they ever were. Back to games, perhaps?
  8. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I didn't mean mechanics. I meant what you'd probably call goals. The game may fulfil narrativist coals occasionally, without being concerned about doing so all the time. Can this remembering and looking generate into the myth the things looked for and being remembered like with your mage tower...
  9. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Perhaps. Though my main issue with Edwards's writings is that they're opaque, pretentious and condescending, so it is hard to have patience to dig what nuggets of wisdom might be buried in them. But I admit there are some.
  10. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Sure. My point is that there are no such clearcut lines. Even if we had a coherent definition of narrativism (which I still somewhat doubt) narrativist elements can appear in games to different degrees. So it is not whether something is or isn't narrativist, it is how narrativist it is...
  11. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Well, nice to see that I agree with him about something! :ROFLMAO:
  12. Crimson Longinus

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    How long till the release of 5.5? Who wants to take bets whether this debate is settled by then?
  13. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    It is so weird that this is people's experience of 4e. Mine was that it is too prep heavy, and that's one reason I stopped running it. I find 5e much easier to prep.
  14. Crimson Longinus

    D&D 5E The Magical Martial

    You've met your match! :ROFLMAO:
  15. Crimson Longinus

    Is it fun to plan a heist?

    This is just semantic quibbling and besides the point. The whole purpose of the thread is to compare traditional planning and the Blades approach.
  16. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I guess that's why none of us has heard of this Tom Clancy guy as his novels were an abysmal failure... 🤷 Like can you conceive that a lot of people care about both the premise and the tech aspects and think that having the book contain both is a feature not a bug? But you are again being...
  17. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Some sessions, or some parts of the single session address the theme. But some sessions or some parts of the session also address other things. Some scenes do, some don't. Some scenes serve other purposes. Sometimes there is. But not always. Like this is blatantly obviously trivially...
  18. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Yeah, sure. But what I meant that the point of neither game is really acquiring money. Acquiring money is an excuse for putting the characters into interesting situations. The money obviously still can be useful in the game (and definitely is more so in Blades than in D&D), but you're not trying...
  19. Crimson Longinus

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Mate, the question answering is part of the ride. And the gold being excuse to do interesting stuff is as much a thing in the Blades than in the D&D, or arguably more, as it actually is pretty central conceit in that game. Like in that game too my chracter cares about getting rich, but it is not...
  20. Crimson Longinus

    Is it fun to plan a heist?

    Yes, that's the point.
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