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  1. Thomas Shey

    D&D General The Great Railroad Thread

    I mean, the truth is, I'm not going to be onboard arguments on either side here that says there's no tension in superhero combats (which are almost always about something beyond personal survival, and where sometimes personal survival is distinctly secondary), or at the other end there's no...
  2. Thomas Shey

    D&D General The Great Railroad Thread

    Not to put too fine a point on it, but--so? That doesn't mean the impact on the player is any less. In some cases it can be more. I don't think its as high on the priority of people as you do as-is, or people wouldn't die for their friends, their country or a principal as often as they do...
  3. Thomas Shey

    D&D General The Great Railroad Thread

    And? But they could have gotten what mattered to them done before dying. Unless all that really matters to them in the end is surviving. I haven't suggested its better; what I have suggested and stick to is that if games without death in combat can't produce tension, then in the end, the...
  4. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Three is a good compromise over the raft of people medical texts and legal books get; you probably get to diminishing returns after that anyway (the only reason those type of works get more is the consequences of missing one can be drastic there). That said, if you get more than one full time...
  5. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    The problem is that given the wide range of people who will run into problem with this, it uses an awfully expansive cateogry for "jerk".
  6. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    As someone who used to do editing, including in the game industry its astonishing what will slip past you. I've had things I must have read a dozen times that I suddenly spotted when the actual book arrived. Some of it is that since the work is often a moving target, you come to expect the...
  7. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    When you've got a language that probably started out as a pidgin, that sort of thing is going to happen.
  8. Thomas Shey

    D&D General The Great Railroad Thread

    That's an issue with most people not wanting to really engage with the consequences of failure, and is just as true whatever those consequences are. And honestly, RPGs are a leisure time activity; if people don't feel like dealing with heavy negative consequences in that that's their choice...
  9. Thomas Shey

    D&D General The Great Railroad Thread

    Point is, I think it requires a certain self-centered view of what you're playing for for character survival to be the main one. its not a problem in other people's games. Its a problem when they project it on their expectations in the hobby as a whole. I absolutely grasp people do feel...
  10. Thomas Shey

    D&D General The Great Railroad Thread

    Only because in most media they're not going to let a real failure happen. That doesn't have anything to do with what the actual stakes are.
  11. Thomas Shey

    D&D General The Great Railroad Thread

    Its only not exciting if you don't care about the other consequences of failure. You know, the place you're protecting getting destroyed, bad guys stealing technology they'll use to do harm, little things like that. It may not get your character killed, but them going down can lead to failure...
  12. Thomas Shey

    D&D General The Great Railroad Thread

    As I've noted before, this would define the vast majority of superhero campaigns as having no significant stakes. Yeah, no.
  13. Thomas Shey

    Spoilers For All Mankind

    Both I and my wife love it, uneven as its sometimes been.
  14. Thomas Shey

    Common Pitfalls in Game Design

    And even Hero had rules that applied to specific genres and not elsewhere. But it seems like that isn't enough.
  15. Thomas Shey

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    Usually I'm more likely to port rules over conceptually than literally, because trying to do it literally is fraught unless two systems are very similar. As an example, I'd be more likely to port over the idea of "clocks" than any specific expression of them.
  16. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Sadly, past history has suggested we're actually perfectly capable of getting worse at it.
  17. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, I've seen more than one do the "power ring conjured gatling cannon" trick on occasion. I mean, in the end, its no more irrational than giant green hammers.
  18. Thomas Shey

    Common Pitfalls in Game Design

    Its just that at that point its pretty much tautalogical; if you want everything exception based to the specific context, and aren't even willing to acknowledge tools to apply more flavor and color being enough, you've pretty much declared a generic system impossible definitionally. At that...
  19. Thomas Shey

    Common Pitfalls in Game Design

    And honestly, sometimes I've seen "bland" meaning "not exception based to the degree I'm used to and comfortable with."
  20. Thomas Shey

    Common Pitfalls in Game Design

    That used to be common in the BRP-adjacent sphere, but I think there's being some tendency toward taking a blackjack approach now (which might just be me overfocusing on limited samples), so they're tending to, as you say, bake it into the roll in other ways.
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