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  1. Thomas Shey

    What Does "Simulation" Mean To You? [+]

    Well, I think I'd argue that those both are going to set some of how players expect things to work, and if you want to steer around them for any reason, you're fighting against that impulse at least.
  2. Thomas Shey

    Will there ever be new editions of the major systems?

    I suspect its going to be hard to compare the two, because they seem likely to (in most cases) attract very different audiences.
  3. Thomas Shey

    What makes setting lore "actually matter" to the players?

    Well, I'd suggest it got ignored because some people don't agree with it. Once you start seeing nonhuman species as more analogous to ethnicities, well, the world is full of ethnicities, and there have been periods and areas where at least small numbers of a lot of them have intermixed...
  4. Thomas Shey

    What makes setting lore "actually matter" to the players?

    I do not mean offense by this, but adults have trouble having adult conversations all the time. I have to say someone who has not seen that phenomenon has been extremely fortunate in the people they've interacted with.
  5. Thomas Shey

    D&D General AI Art for D&D: Experiments

    I'm curious about your take on something, since you seem to have something of a balanced view here, not always easy to find. I've been finding lately that I've been enjoying a number of YouTube creators who are, best I can tell, composers; that write songs (possibly with AI assistance) and use...
  6. Thomas Shey

    What makes setting lore "actually matter" to the players?

    The term has shifted over time, then; the point with the epithet thrown toward certain kinds of GMs was that they either completely didn't care about what their players get out of the game, or actively felt like players dying was a virtue. Micah is not in either of those from things he's said...
  7. Thomas Shey

    What makes setting lore "actually matter" to the players?

    I was around during the period of the viking-hat GM; Michah's description makes him top down and traditional, but believe me there's a big difference between the two.
  8. Thomas Shey

    What makes setting lore "actually matter" to the players?

    I don't think the basics of my position require "truths", just logic. (Take note, @GobHag if you're genuinely interested). Let's say you have a group consisting of a GM and 5 players. The players want something the GM doesn't. Now, let's acknowledge with a lot of games for structural and...
  9. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, there are things that come down to pretty much the numbers in play and not much else, and then there are things you need to look at a lot more context and interplay with other parts to assess properly.
  10. Thomas Shey

    What makes setting lore "actually matter" to the players?

    Do you want a real answer to this, Micah, because I absolutely have ones for it, but I don't think you've liked it when I've presented them in the past.
  11. Thomas Shey

    What makes setting lore "actually matter" to the players?

    And I'll answer the same way I did earlier: because a lot of them don't share your concerns and just want a bit of color and look. Nobody says you have to like that, but just as with my comment above about GM power, its a reality you have to, to some degree, deal with one way or another.
  12. Thomas Shey

    What makes setting lore "actually matter" to the players?

    The key word here however is "slow". I'll give you we don't have the full Viking-hat GMing habits as commonly as we did a half-century ago, but in the majority of cases, best I can determine, the predominant person who calls the shots is still the GM, and there's nothing to force them to do...
  13. Thomas Shey

    What makes setting lore "actually matter" to the players?

    Because they're running the game and aren't forced to? I mean, honestly, its the same reason GM choices tend to dominate the game in the first place. Like I said, you can't make a GM run a game the way they don't want to. Not even the ones paid for it unless there's a contract. You can...
  14. Thomas Shey

    What makes setting lore "actually matter" to the players?

    I wasn't as clear as I could have been. For some people its the issue that they look like catpeople at all (I realized after the fact this might be getting conflated with the "nonhumans who act like humans in a funny suit" complaint which is not the same thing).
  15. Thomas Shey

    What makes setting lore "actually matter" to the players?

    Because look-and-feel is very important to some people's connection with their game. That's the long and the short of it. This whole thing is about conflicting wants and needs.
  16. Thomas Shey

    Immersion?

    I'd argue it can represent incentives that can't be properly represented in the simulation otherwise. Its like a fatigue system; a player can't feel the tiredness his character feels even if he's immersed, but having something remind him regularly its the case can make it easier to connect with...
  17. Thomas Shey

    Four non-D&D games that show the breadth of TTRPGs

    There are, however games that do the first part of this, but the only reward is the success of the task itself, which seems at least non-trivially different from games driven by money and advancement. Even the traditional types of superhero games come to mind here.
  18. Thomas Shey

    Today I learned +

    I've never had any tolerance for organ meats, but then, I was a picky eater growing up, and arguably I'm only somewhat better now.
  19. Thomas Shey

    Today I learned +

    My mother was fond of, and could find in restaurants relatively late (as in, probably the early 70's) liver and onions.
  20. Thomas Shey

    Four non-D&D games that show the breadth of TTRPGs

    To some extent it would depend on whether I was trying to show bredth of approach, bredth of game type/genre or both. In the case of the first, something like @TheHand has above seem fairly good, but I suspect I'd do a poor job with FA, and am not sure I'd do better with Dungeon World.
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