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  1. CreamCloud0

    D&D General A Way for Players to Roll Hidden Checks

    dice result meta-knowledge has never really been something that's quite sat right with me on certain kinds of checks, people like to claim they'd be able to tell, but how can you really be sure you did or didn't convince that guard?
  2. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    the pure numerical stat value provided by standard array is 72, two numerical values for point buy are 69(15,15,15,8,8,8) and 75(13,13,13,12,12,12), (and there's probably not going to be that much more point variance beyond those two if i haven't picked the absolute ends of the scale), a range...
  3. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    you're missing the actual issue, the problem is not 'a player shows up with two identical stat arrays, generated by different methods' the problem is, well there's actually two variations on it, the first is: 'two players generate their stat arrays by different methods, one ends up with an array...
  4. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    Genuine question for someone who’s better at maths than me please? What approximate percentage of 4d6k3 results are costed higher than its possible to achieve with point buy? Though I recognise this may be a bit of a rabbithole mathematically Edit: PB and standard array are fairly close in...
  5. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    it's not perfect, cause SAD and MAD classes exist but that's a factor that's less to do with the generation itself, but 'balanced' means to me for the players to be able to use any stat generation method and have equal odds to create characters of equal 'numerically statistical' power
  6. CreamCloud0

    List of All the Different Types of Elves

    i like the high/wood/dark trio thematically but wish they were more based in their magical capabilities (and consistent in those capabilities throughout) i'd take the weapon proficiency from wood elves in favour of giving them some druidic spells, astral elves in place of high elves and rework...
  7. CreamCloud0

    D&D General DnD One Piece Homebrew: Armor Class

    agreed, i mean i can appreciate the desire behind the goal but yeah, especially for a first time GM that's going to be a very tall order of reworking the system.
  8. CreamCloud0

    D&D General DnD One Piece Homebrew: Armor Class

    most likely because there is no magic system in One Piece like there is in DnD and they said they were trying to create a setting accurate campaign,
  9. CreamCloud0

    D&D 5E (2024) Wizard vs Sorcerer In-Depth Analysis (2024)

    i don't especially think metamagic by itself feels wizardy, but i do think we could delete wizard and recreate 90% of their experience with a sorcerer subclass that has a spellbook, innate ritual casting and that memorize spell feature they got that lets them swap a spell from their spellbook on...
  10. CreamCloud0

    D&D 5E (2024) Wizard vs Sorcerer In-Depth Analysis (2024)

    i really wish the sorcerer somehow gave you the option of permanently assigning some metamagic points to your cantrips and as you level up even some of your 1st, 2nd and 3rd level spells.
  11. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    sure, but i mean an actual, codified, morale system for it to interface with, rather than it being left to GMs to each individually decide off the cuff who can be intimidated and how hard it would be, give it some consistency across the board.
  12. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    Maybe if it had more uses against foes like if 5e had enemy morale or something like previous editions it wouldn’t be such a trap option but alas, it is as you say.
  13. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    i know you can already use variable stat skills but i really do think intimidation ought to be a STR default skill, one, because it's pretty redundant and typically the inferior CHA skill choice next to persuasion and two, it gives STR primaries more leverage into the social pillar.
  14. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    what about total balance compromise, the people who wanna roll, roll, and the people who wanna point buy, point buy, but then, after the rollers have rolled you translate their scores into point buy cost, if it's more than standard PB the point buyers get to add that many more points to their...
  15. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    i'd rather there be balance and everybody/no-one be great than for there to be distinct good and bad characters instead.
  16. CreamCloud0

    D&D General How Did You Generate Your Most Recent Character's Stats?

    i don't know if it's the starting scores that really put MAD classes at a disadvantage so much as the progression that comes after that, i mean, it certainly doesn't help needing to invest in multiple high scores but while it's usually quite possible to get two decent scores and even something...
  17. CreamCloud0

    D&D 5E (2014) Is Point Buy Balanced?

    i'd wish 5e was a game where the three pillars were equally balanced in worth, use and nuance that two characters one optimized for combat and one for social (and a third for exploration) are balanced and of asymmetrical yet equal worth to each other.
  18. CreamCloud0

    D&D General How Did You Generate Your Most Recent Character's Stats?

    i'd rather they made all classes some form of MAD, especially if your choice of secondary stat could offer customization avenues, but even if it didn't do that just getting of rid the imbalance of having to account for both SAD and MAD classes in stat generation would be enough IMO, and i don't...
  19. CreamCloud0

    D&D General How Did You Generate Your Most Recent Character's Stats?

    if i'm allowed to simply retire them any time i like whats the issue with retiring them straight away when i see their initial stats until i get a character with stats i do want to play?
  20. CreamCloud0

    D&D General Experts type PCs, Magic Items, and Higher Fantasy

    this part i agree with, both in that items and tools should be a far more fleshed out system as one of cornerstones for the martial's equivalent to casting and that the experts would excel in their use, i'm less behind them being the 'item crafter' group, like i get what you're going for but i...
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