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    D&D 5E Are Wizards really all that?

    Yeah, I don't think anyone is arguing that Wizards have superiority over the rest of the party at the same time in all fields. The argument I've seen made goes more in the vein of this: I'm looking at party composition for a party I'm looking to join. They don't have a Rogue or anyone who can...
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    D&D 5E How Are Orcs Different In Your World? (+)

    My take on Orcs unabashedly steals from multiple sources. They grow like Mushrooms deep in caves in the world, they develop to maturity very rapidly, and they have very keen improvisational skills as far as weapons and warfare. They have minimal language and culture to speak of, but all of...
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    D&D 5E D&D is Getting Unweildy

    I could not possibly disagree more. I knew someone who all through 3/3.5 ran campaigns strictly off of the PHB, DMG, and Monster Manual. He ran them very effectively, and had fun campaigns. In the general sense, I do not accept arguments in the vein of 'if you think something is imperfect...
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    D&D 5E Are Wizards really all that?

    What would show Wizard Superiority in your book? Your point is moot if in your eyes nothing will ever show Wizard superiority, regardless of what it is, which seems to be your stance. So let's not have shifting goalposts or impossible standards, what is it that specifically would need to be...
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    D&D 5E D&D is Getting Unweildy

    Just saying, there's no guarantee even that everything in the PHB is playable at any given table. They specifically mention Drow, but it's 100% fair to have a campaign setting where Dragonborn, Tieflings, or even Humans just don't exist, or wouldn't be appropriate for a player character for...
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    D&D General Beginning a new campaign advice - foreshadowing and railroading

    BookTenTiger has it the way I'd run it. If it goes naturally, fantastic. If they're successfully defusing the situation, it'll make them some friends (and some enemies), and then you can have a storm come up unnaturally quickly, have a sea monster destroy the ship, the only visible bit of land...
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    D&D 5E 5E Survivor - Subclasses (Part III: Bards)

    College of Eloquence 17 College of Glamour 11 College of Lore 30
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    D&D General As GM, do you have bad guys kill downed PCs?

    Intelligent enemies, every chance I get. After all, D&D is a world full of magical healing effects which can instantly make someone combat ready again at a moment's notice. How many times would you have to see combats play out to come to the same conclusion that virtually all of the groups I...
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    D&D 5E Are Wizards really all that?

    Earlier in this thread there was a set of proposals that took up like 5 lines of text (don't quote me on that number) and covered 70% of the things in question. Mages have well over 100 pages of stuff that is "in the weeds", non-magical options can't get an extra half page? When Bourne is done...
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    D&D 5E Are Wizards really all that?

    There is no standard battlemaster maneuver which allows you to prevent someone from performing an attack or using a held item. Neither Brawler nor Monk abilities allow you to put someone in a chokehold. An opposed grapple does not deal damage. He was pushing off from a piece of furniture, and...
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    D&D 5E 5E Survivor - Subclasses (Part III: Bards)

    College of Eloquence 21 College of Glamour 20 College of Lore 30 College of Spirits 2
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    D&D 5E 5E Survivor - Subclasses (Part III: Bards)

    College of Eloquence 24 College of Glamour 18 College of Lore 28 College of Spirits 23 College of Valor 13
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    D&D 5E 5E Expanded Combat Actions and Systems

    Thank you very much for the reply! Indeed the goal would be that often grappling is a useful maneuver and presents an advantageous option over just dealing damage. Regarding how it would play out in terms of enemy vs player tactics, this is imho one of the easier things to implement so I'll...
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    D&D 5E Looking for Advice on a character (Ungo Tult, Drow Druid - Does not speak Common)

    Weird, when I copy it and paste into a browser address bar (incognito or otherwise) it loads. It's not clickable per se but should work, sorry it's not loading. Indeed, definitely ran it by the DM first! He was fine with it, seemed to indicate he was down to make no special accommodations for...
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    D&D 5E Are Wizards really all that?

    I agree with this wholeheartedly. In my homebrew campaign, I also take it one step further- anything "broken" I can think of that a high level player can do, someone in the game world could also have thought of, so I incorporate some of that into my own world building. For example, with a...
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    D&D 5E 5E Expanded Combat Actions and Systems

    Greetings! You may have noticed there are quite a few threads floating around about the disparity between casters and non-casters. A recurring complaint associated with that is the lack of meaningful options for non-casters beyond basic attack actions. I've proposed a few things related to...
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    D&D 5E Are Wizards really all that?

    I wouldn't mind that sense of choosing against a tradeoff either, if done well. For example - you can Attack, or you can Shove / Disarm / Trip, or you can Attack with a Shove / Disarm / Trip attached, but at disadvantage (can't choose this if you already are attacking at a disadvantage)...
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    D&D General The Linear Fighter/Quadratic Wizard Problem

    100% agreed. Just let maneuvers like shove and disarm occur along with normal damage, still gain points for those occurring successfully, as you generate additional "leverage" or "advantage" over the opponent. Turn those in for stronger effects (but imho not just more damage). Seems fun...
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    D&D 5E Are Wizards really all that?

    Agreed. Damaging while disarming or shoving is incredibly doable with existing mechanics, just needs to be allowed. More granular grapple targets and add-on effects is simple enough. Just choose what limb or body part you're grappling during normal grapple checks. While the grapple...
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    D&D 5E Are Wizards really all that?

    I don't get this argument at all. In the main rulebook, there are 4.5 pages covering options for "actions in combat". Two of which are half pictures. There are 90 pages covering spells. Since the PHB came out, we've had tons more pages covering additional options for spells, and zero...
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