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    First look at James Gunn's Superman

    I honestly can't say I care all that much about the suit or the hyperjacked color saturation, but more why this of all things was the way to show off the new Superman. If the biggest issue with Cavill is that his and Snyders take didn't feel like Superman, and this is all supposed to restore...
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    Building an Improvised Magic System from the Ground Up

    If one does not want to read through how I think, I'd skip to the .pdfs and let me know what you think. v2 is shorter and goes a bit wilder, but v1 covers the original take. I'd read through both, as they both communicate how the system overall works and what it does at the table in terms of...
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    The Combat Grid - Tactical Combat, Warfare, Sieges, Boss Battles, and Chases on a Single Page.

    TL; DR here is this is a neat system, and I'm looking for a vibe check. So as most know, I've been working on my game for a while, and in support of finally beginning to write actual content for it, I'm cleaning up and integrating updates to my Combat system, including the above update to what...
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    (+)Theorycrafting: Systemic Cultures and Questing

    Recently I've been doing some considerable overhauls of what I've been working on, and I ended up going down a design rabbit hole of sorts, if the name of this topic doesn't make that obvious. This topic is going to go into this idea and where I think its going to go, as it is theorycrafting...
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    (+) Theorycrafting Crafting (and Gathering)

    So I'm making this a plus topic, as I just don't have any desire to see the sheer vitriol these kinds of mechanics tend to elicit out of certain people. But anyway, lately I've been thinking through the theory I've been developing for what will become the overall Crafting and Gathering...
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    Your Harebrained Ideas?

    Sometimes in game design I'll get an idea and me having the idea feels like this: For example, I've been ruminating on a concept for real time lockpicking, using a whole other dice mechanic I came up with that I call the Sequence Roll as a basis. In a nutshell, the object of the mechanic...
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    A thought about Social Mechanics

    As Im wont to do I found myself mining the depths of the internet for ancient internet discussions about RPGs, and I ended up going down a rabbit hole of a topic regarding social mechanics and how GMs tend to use them alongside improv. Naturally, theres a lot of contention over improv being...
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    My White Whale: A True Exploration System (+)

    As I'm going to be talking about and mentioning my own game, I want to note Im splitting this off from my mind dump thread as I think this topic, and what I want to say, is much more broadly applicable than just to my own game's design, but I am going to use it to illustrate my thoughts in...
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    Stopping Ability Implications in their tracks and killing the Brain Worm

    (Note that while Im talking about my game below to illustrate my take on the issue, this is more about game design in general) So what I mean by Ability Implication is the phenomenon (I call it a brain worm) that, by defining a given ability, you are implying that said ability can't be done...
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    D&D (2024) UA Ranger (Playtest 6)

    So the Ranger inexplicably brought back a diminished form of terrain specialization, and gave Hunter some of its glory back, but has also fully committed to making literal spells take up an entire level. I am doing an upset. (Mostly because Im not trying to rewrite my own Ranger yet and this...
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    Labyrinths and Outlands

    So lately I've been beset by the urge to talk about my game more and more, and while I am not in a place to release any sort of formal material, I do think it would be a good idea to speak on it still, if only just to get a more diverse set of eyes on what I've been working on for the greater...
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    D&D (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    Its high time to abandon it. Its dumb and the pearl clutchers can be ignored. The best solutions to fixing the problems with rest involve limiting when they can be used, which in turn just causes a verisimilitude problem. Those obnoxious safe haven rules are awful and is just a flipside of the...
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    D&D (2024) People called me a troll but I called it that they were gonna Buff the Wizard

    Modify and Create Spell are going to be a nightmare if they survive the playtests.
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    D&D (2024) Firearms to be made a fixed part of the game, new Weapons Rules

    Weapons meanwhile have a new "Mastery" mechanic. Each weapon has a specific tag that lets it do some special thing, and the Fighter's going to be able to use two "Mastery" features at once on their weapon. One example is "Graze" mastery, which causes the weapon to do a minimum of damage even...
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    D&D (2024) The impending mess that will be backwards compatibility

    I suspected that if WOTC didn't drop the backwards compatibility shtick that they were going to end up causing a huge problem, and we learned today they chose to double down on it. The game already struggles with class disparities, and now they're definitively giving people the ability to...
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    Terrible Writing Advice - Dungeon Crawls

    Amusing videos from this guy.
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    D&D (2024) The Importantance of Time

    Once upon a DMG, one Gary Gygax went on pretty extensive near-rants about how important time was to DND. And that made sense in his DND, given how much of what he wanted to run was balanced out by FOMO and what have you. But in 5e, time only sort of matters, and its very DM dependent, as the...
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