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  1. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    This does not work according to the designers. See: https://www.sageadvice.eu/2014/09/16/polearm-caster/ and https://www.sageadvice.eu/2015/09/19/war-caster-feat/ Basically, you need to make the attack granted from PAM with polearm you are wielding.
  2. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    That is not how "specific overrides general" works. The air genasi ability that says "You can hold your breath indefinitely while you’re not incapacitated," overrides the general rule about how long you can hold your breath. Nothing in polymorph says anything at all about the rules of holding...
  3. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    Yeah obviously I disagree about the first part. The volume of the bag is really irrelevant. You just do a goldfish without the bag. Suffocating does TWO things. Kills a creature. And reduces it to 0hp. If you believe those are the same thing I direct you to power word kill. RAW and Sage...
  4. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    Relevant text: "A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start...
  5. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    https://twitter.com/jeremyecrawford/status/672843318535938049 From way back in Dec. 2015... Half an answer. We all agree it reverts. The question is, does it revert dead or revert alive.
  6. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    It is completely a matter of DM fiat. We do not generally use death saving throws for NPCs. If you do not have death saving throws, there is no difference between the dying condition and the dead condition. In addition, if you have already suffocated, and you "turn back" while dying in an...
  7. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    One of my favorite characters to play right now is Rogue 1 Wizard 8 (diviner) and I have literally never cast any of those spells other than polymorph, and I have only used polymorph offensively (bag of holding full of water, mouse, dead). Silent Image, Haste, Hypnotic Pattern, Fireball...
  8. J

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    If a friend tosses you through the wall, you are "attempting to pass through the wall." If someone drags you through it, you are most definitely NOT attempting to pass through the wall. :)
  9. J

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Goken - Shapechange, Wish and Prismatic Wall are all 9th level spells. How do you intend to do them all? Also how do you get past the language "When a creature attempts to reach into or pass through the wall" implying voluntary movement? It's not attempting anything. If there is any attempt...
  10. J

    D&D 5E Magic Aura - What Does 'Detect' Mean?

    I think there must be some cognitive dissonance in play to argue that the EFFECT of MAGIC item is not a "Magical Effect." That said, as I read it, the first sentence is just flavor text, the second is the rule. So, I agree a lich would still be hurt by a Mace of Disruption (it is still...
  11. J

    D&D 5E Magic Aura - What Does 'Detect' Mean?

    The Arcanist's / Nystul's Magic Aura spell says in relevant part: "Mask: You change the way the target appears to Spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a Symbol spell. You choose a creature type and other Spells and magical...
  12. J

    D&D 5E Treantmonk's Guide to Wizards 5e

    Your wizard guide has an incorrect note re: Action Surge and 1 action spells. The Sage Advice Compendium confirms it is totally legit.
  13. J

    D&D 5E Highest Possible 5E AC

    Xanathar's Guide helps your AC calculations a lot. Full Plate +3 (21) Shield+3: +5 Level 1 Fighter: +1 Level 3 Monk Kensai: +2 Level 6 Cleric Forge Domain: +1 Level 3 Bard College of Swords Defensive Flourish: Average +3 Ring of Protection: +1 Defender: +3 Shield Spell: +5 Ceremony Spell: +2...
  14. J

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    I guess at this point, with Volos on the table, QUETZALCOATLUS is the better option. It flies and has a beak capable of grappling, so that should shut down any arguments about you being able to grab, as well as dragging the enemy and having to take damage yourself. 1. Race: Tabaxi 2...
  15. J

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Wow, okay, so in his effort to continue to make Math nerds lose control of our hobby, JC has declared that size is everything, mass is nothing. If that becomes a generally accepted rule, it opens up a lot of options.
  16. J

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    You could make a very weird bladesinger focused on Con (14 int, 14 dex to multiclass rogue). Then use all your spells to buff or summon so that int does not matter for any of your spells (no saves or attack rolls). Would be interesting to play at least.
  17. J

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    Can't say I have. One of the problems is that Shapechange has a Concentration requirement, and at that tier, anything worth grappling is going to be hitting you hard while you are doing it. In addition, so is Enhance Ability. So you can get your expertise, but can't both Shapechange (for a...
  18. J

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    No, he said that for creatures with MULTIATTACK that you can either multiattack OR grab, not grab instead of each part of a multiattack. The EXTRA attack feature is a different beast altogether, and he said you grab with each of those.
  19. J

    Grappler build, looking for Tier 3 leveling advice

    Sadly, size still a problem, so i guess thats usually only going to be 40d6 damage
  20. J

    Grappler build, looking for Tier 3 leveling advice

    If you do it right, you should be able to get up to the point where you can grab, fly and drop 2 times a round (action surge and extra attack, two targets at a time). Need to get base speed that is pretty amazing though (200up and down twice=800 feet, in three segments (move, cunning action...
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