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  1. Ashtagon

    A mace is just a masterwork club!

    I was trying to figure out what the fundamental differences between maces and clubs actually are, and other than fancier craftsmanship, I'm at a loss.
  2. Ashtagon

    How big is my katana?

    Wikipedia says that a katana is defined by a blade at least 24" long. Add another 8" (generous) for a grip, and at 32", it's barely long enough to be classed as a longsword. The longest modern "replica" katana I have found has a blade of 33". With grip, it comes up to 41" (estimated). By...
  3. Ashtagon

    New Feats

    The Armiger series of feats are meant to be individually worthwhile as good (but not game-breaker) feats, but each is slightly less useful than the previous. Taking all three results in a very specialised character. Battle Rush is my take on the fighter who can carry on "forever" while in melee...
  4. Ashtagon

    Metamagic spells

    I recall once seeing a system for metamagic feats to be converted into spells instead of being feats, and that spell then modifying (metamagicking) the next actual spell that was cast. Does anyone have a link to this thread?
  5. Ashtagon

    Climbing and run actions

    According to the SRD, climbing is a move action that allows you to climb up to half your move rate. You are allowed to use your standard action to take a move action instead, so in theory you coudl make two Climb checks in a round (once for your mvoe action, once for your standard action), and...
  6. Ashtagon

    Enworld newsletter

    I received another one this morning. I did not subscribe to this. When i originally joined this forum, I cleared any options that would have subscribed me to a recurring newsletter ("administrative contact only" is my usual choice where available). About a year ago, ENworld also started...
  7. Ashtagon

    forum layout issue

    Are there any plans to fix the horizontal alignment of the messageboards dropdown menu? Currently, it is shifted so far to the right that almost half of it falls off the screen and cannot be accessed (attempting to scroll doesn't work, since then the dropdown loses focus and vanishes).
  8. Ashtagon

    sneak attack and iteratives

    1) What is the rule regarding whether iterative attacks can gain the benefit of sneak attack damage? I'd prefer cites if possible, 2) Same question for scout skirmish damage and ninja sudden strike damage. 3) Are there any other SA variants?
  9. Ashtagon

    Death and familiars/animal companions/special mounts

    Core rules: So, costs 100 gp and a 24-hour ritual to acquire a familiar, regardless of previous circumstances. Losing a familiar costs 200 xp per class level (DC Fort save halves)., and you cannot replace it for a year and a day. Considering that core rules assume you can (potentially) gain a...
  10. Ashtagon

    The Piazza back online after short hiatus

    Hi, This is just a quick notice to let everyone know that the malware issues which had forced The Piazza down for a few days have now been fixed. I have also fixed the possible entrances through which they may have got in, so this should not happen again. (to the site admin here: Please accept...
  11. Ashtagon

    Falling Damage

    Inspired by YAFDT Stuff I like about that thread: It is an attempt to make falling damage survivable fro commoners, but not something to ignore for high level characters. That proposal basically swaps hp damage for Con damage. The problem is that Con damage essentially affects Concentration...
  12. Ashtagon

    Forked Thread: Maximum lifting capacity for multiple lifters?

    Forked from: Maximum lifting capacity for multiple lifters? Actually, this Aid Another mechanic is one thing that always bugged me. As written, even a character with only nominal ability (-1 total modifiers on the die roll) has a 50% chance of granting the aid another bonus with his check...
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