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  1. Victim

    PF 2 Test Sombrefell battlemap recording 1

    Round by round tactical maps
  2. Victim

    PF 2 Test Sombrefell battlemap recording - PF 2 Test Sombrefell battlemap recording

    Round by round tactical maps
  3. Victim

    PF 2 Test Sombrefell battlemap recording - PF 2 Test Sombrefell battlemap recording

    Round by round tactical maps
  4. Victim

    PF 2 Test Sombrefell battlemap recording - PF 2 Test Sombrefell battlemap recording

    Round by round tactical maps
  5. Victim

    PF 2 Test Sombrefell battlemap recording - PF 2 Test Sombrefell battlemap recording

    Round by round tactical maps
  6. Victim

    PF 2 Test Sombrefell battlemap recording - PF 2 Test Sombrefell battlemap recording

    Round by round tactical maps
  7. Victim

    2 Pair and an Ace

    Let me know where you have a specialty that provides sufficient differentiation to effectively create even two different classes out of one. Because the specialties in the Playtest document don't do that.
  8. Victim

    D&D 5E With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    Things that don't make sense are the foundation of DnD.
  9. Victim

    D&D 5E With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    Well yes. OTOH, there are numerous ways to map fluff to mechanical expression. The Dying Earth RPG has little to do with DnD. There's the traditional 1-3e Vancian magic system. A wizard packing 1-4 dailies in 4e maps pretty well with Turjan level wizards who prep at best a fistful of serious...
  10. Victim

    D&D 5E How much should 5e aim at balance?

    Picking Warmage is a very clear statement that you are there to blow things up, not solve problems, or cast helpful buffs. I mean, it's not a very good class, but it provides a lot of blasting and some battlefield control in a pretty simple package. And there are a lot of classes that aren't...
  11. Victim

    D&D 5E How much should 5e aim at balance?

    Hey, that's a great example. Let's take a closer look. Social situation where fighter feels weak: benefits provided by Fighter class: ???? Dungeon guarded by golems where wizard has "lack of opportunity:" Stuff wizard class provides: Divinations like Clairvoyance and Prying Eyes to gather...
  12. Victim

    D&D 4E My first taste of 4e, and what it means for 5e.

    Here's Brash Strike: It seems like poorly made, incorrect pregens are a problem for the Encounters line, considering how many characters you had to discard. Depending on your level though, that 12 Con is actually a real possibility. Starting with a 18 before mods is really expensive.
  13. Victim

    D&D 4E My first taste of 4e, and what it means for 5e.

    Okay. Brash Strike is really good; the +2 attack and +Con to damage are a pretty significant offensive boost. Granting combat advantage to enemy encourages them to attack the fighter, supporting their defender role. A power that grants the enemy a free attack does not support that role, and...
  14. Victim

    Big, Strong, and Dumb

    Okay, fine. And magic is a bit of knowledge and a lot of scam. An ogre is brutish guy you don't like. And a giant is a person with a gland disorder. A dragon is a bigger than normal snake or lizard. Etc. It seems really strange to use an extremely stripped down version of a myth when other...
  15. Victim

    Legends & Lore 09/03 - RPG design philosophy

    When a game is unbalanced, one subset of strategies will dominate (or get dominated). So it's easy to predict that those strategies will win - or be way more likely to get used in the first place - so the outcomes are fairly predictable.
  16. Victim

    D&D 5E How much should 5e aim at balance?

    Starcraft is symmetric by DnD standards, since while the different races have very different units, their resources management is extremely similar - you make workers to mine minerals and gas. Evidently, for DnD classes to not all be the same, they need radically different resource systems...
  17. Victim

    Legends & Lore 09/03 - RPG design philosophy

    Yes, but it's also a terrible answer for everything. The core caster classes are amongst the most powerful; only a few non-core classes measure up to them. Buff, Scry, Teleport: core. Planar Binding: core. Rope Trick: core. Polymorph, Shapechange, 3.0 Haste, Natural Spell... Yeah, there's a...
  18. Victim

    D&D 5E Rangers in 5e

    I wasn't talking about my experience. I was talking about the research WotC did before they made 3e, which indicated that most campaigns did not reach higher levels.
  19. Victim

    D&D 5E How much should 5e aim at balance?

    I actually don't think that's an accurate way of looking things. I don't think that equivalent total contribution across a day is a good way of looking at things, because not all encounters are of equal difficulty or importance. I mean, what are the difficulties of these encounters...
  20. Victim

    Am I the only one who doesn't like the arbitrary "boss monster" tag?

    Okay, but when has DnD ever been that game? The explanation for the 4e Rakshasa's 33 AC is EXACTLY the same as the explanation for the 2e rakshasa's -4 AC. There is none. In terms of in world reasons that are obviously secondary to game ones, how can anything beat drow having tons of +3...
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