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  1. M

    The Simurgh

    The Simurgh Gargantuan Magical Beast Hit Dice: 50d10+650 (1173 hp) Initiative: +10 (+6 Dex, +4 Improved Initiative) Speed: 30 ft., 180 ft. (good) AC: 62 (-4 size, +6 Dex, +31 natural, +15 insight, +3 dodge), touch 28, flat-footed 41. Miss chance 20% when tail unfolded BAB/Grapple: +50/+81...
  2. M

    Standarding energy weapons

    <pseudo-rant> Ok, so the billion and one different magical energy weapon special abilities is getting on my nerves. That and I don't like how the current bonus critical damage from the burst special weapon abilities is assigned. I have thus endevored to simplify the process to the following...
  3. M

    Zahkaran Genies

    Attached is a PDF containing a conversion of the Zahkaran dao, djinn, efreet, and marid, along with the noble dao, djinn, efreet, and marid. I have included a djinn and efreet entry based on those found in the SRD, with a slight spin on them. Any feedback would be appreciated.
  4. M

    Armor Focus and Razor of the Wind fighter feats for review

    Dreamed up two nifty feats for combat-oriented characters. They seem balanced at first galance, so I figured why not get a second opinion. ARMOR FOCUS [GENERAL] Requirements: Base Fortitude save bonus equal to chosen armor’s armor check penalty, Proficiency in chosen armor’s base type (heavy...
  5. M

    7 *New* Feats for Wizards and Sorcerors!

    Had a couple of ideas to expand on the power of the Spell Focus feat chain and also to make feats to specific interest to wizards who choose to specialize in a particular school. CEREMONIAL SPELL [METAMAGIC] Requirements: Knowledge (Arcana) 6+ ranks, Spellcraft 6+ ranks, any one other...
  6. M

    S. Monster CRs by Spell Level and Alternate Summon Monster List Proposal

    I was bored the other day and have been frustrated over the weakness I have perceived in the Summon Monster spell list in 3.5, name the puny CR of monsters summoned. First thing I did was take the summon monster list found in the 3.5 srd and assign each creature on the list it's CR as per the...
  7. M

    Creature Review: Alternate Air Elementals

    Hi, Been working on variant elementals based on the medieval elementals (gnome, salamander, sylph, and undine). Below is the first draft of the variant air elementals, the sylfs. Comments and feedback (esp. on CR) would be greatly appreciated. SYLPHS Sylfs are humanoid spirits of elemental...
  8. M

    Need Evaluation: Elemental Spirits -- Sylphs (1 of 4)

    Hi All! Been working on the elemental creatures based on the medieval elementals, the gnome, salamander, sylph, and undine. I have an initial draft for CR balancing analysis, and feedback on the thematics of special attacks, special qualities, and spell-like abilities. The file is in PDF and...
  9. M

    Corpse Golem

    Started out based on Dead's idea on the D&D Rules forum (http://www.enworld.org/forums/showthread.php?t=92388), and realized this would be a better place for it. With out further ado, the CORPSE GOLEM! =) CORPSE GOLEM Large Construct Hit Dice: 18d10 +30 (129 hp) Initiative: +2 Speed: 30 ft. (6...
  10. M

    Life-Keeping & Revivify -- Changing the Face Returning From the Dead

    Hi All. Changing the way returning from the dead works in my campaign and want to solict ideas, suggestions, and even criticisms (so long as they are constructive). The basic premise of these changes is that it is much easier to restore to life a dead creature whose soul is still on the same...
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