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  1. dbm

    Let's Talk About Character Resources To Power Abilities

    Phoenix Dawn Command is a fully card driven RPG, co-written by Keith Baker of Eberron fame. As characters advance they get to do some deck building, adding and removing cards from their deck.
  2. dbm

    Let's Talk About Character Resources To Power Abilities

    That is your right, of course. It’s about the right tools for the job. If you have a lesser power which can take out orcs but not dragons and a bigger power that can take out dragons or below then surely you would pick the right tool for the fight with the orcs? It’s not about soft balling...
  3. dbm

    Let's Talk About Character Resources To Power Abilities

    I don’t see it that way myself. I see this as an efficiency challenge, and that is a completely real-world consideration. For example: I have x fuel in the tank of my car and need to get from A to a vaguely defined B (since the end goal is not precisely known) - how do I balance speed versus...
  4. dbm

    Let's Talk About Character Resources To Power Abilities

    Interesting, I’ve not read that one previously. There are some similar but opposite systems like ‘mana accumulation’. In the GURPS version of this, a spell needs a certain amount of mana and mana is aspected (think elements but other classifications can be used) and the caster makes skill rolls...
  5. dbm

    Let's Talk About Character Resources To Power Abilities

    We found this an interesting side effect of the escalation dice in 13th Age. It encouraged you to use your lesser powers at the beginning of a fight then start to escalate to higher risk / reward powers later in the fight once the escalation bonus had started to make a big difference in likely...
  6. dbm

    Let's Talk About Character Resources To Power Abilities

    How powers work is probably one of the most distinguishing features of systems that include them, and because of this I have a fairly broad tolerance to systems of different kinds. Systems with unified resources (like fatigue in GURPS and Will Power in Dragonbane) can be interesting as a way...
  7. dbm

    Why I Hate Skills

    Yes to both. There is a numerical value which grants points which can be spent for enhanced results. But you always count as capable in that skill, even when you points are fully spent.
  8. dbm

    Why I Hate Skills

    Maybe check out some of the Gumshoe games? In that system skills are split into ‘investigative skills’ and ‘general skills’. Investigative skills tend to cover all knowledge, perception, and social skills. General skills do everything else. With investigative skills, if a player describes...
  9. dbm

    Brits United

    Did you bring a whippet?
  10. dbm

    Brits United

    Last year we visited the Cornish Seal Sanctuary in Gweek. In addition to the seals they had a puffin enclosure where rescued puffins lived (all had past injuries or conditions which meant they wouldn’t have survived in the wild). Very sweet little birds!
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  13. dbm

    Brits United

    Hedgehogs and robins are probably universally loved (or at least, not disliked) so a shoe-in. Badgers and foxes have more mixed press. The others are perhaps a bit more niche in terms of their appeal, though puffins are pretty awesome.
  14. dbm

    Brits United

    Here’s something to warm the cockles of your heart… hedgehogs! We get lots of them in our garden and have some feeding stations for them. This is a new set up so the camera positioning isn’t the best. It’s eight 1-minute videos from our wildlife camera so there are jump cuts. All hedgies...
  15. dbm

    Wolfenstein TTRPG Coming From Modiphius

    Specifically, concessions are the player agreeing to their character being ‘taken out’ of a scene and in return they get some agency on what that means, plus a Fate point. So you need players who are willing to accept any outcome other then ‘victory’ over the opposition. My experience is that...
  16. dbm

    Let's Talk About Metacurrency

    Draw Steel addresses the ‘what are HP’ question head-on by having Stamina as the thing which gets whittled away. It is explicitly described as your energy and ability to get out of the way of serious injury. So, while an attack may cause you to lose Stamina that is more a case of you becoming...
  17. dbm

    Let's Talk About Metacurrency

    I like a well implemented meta currency system. They are all over the place these days so that’s fortunate for me, I guess. The implementation of Inspiration in 5e D&D was an example of a poorly implemented meta currency in my opinion, primarily because you had to choose to use it in advance...
  18. dbm

    Vampire the Masquerade: Love the setting but not the system

    Another vote for Savage Worlds as an option for urban fantasy but with some more crunchy combat. The latest version of the Horror Companion (for Savage Worlds Adventure Edition) has a chapter on playing ‘monstrous’ characters such as vampires, werewolves, angels, and more. There isn’t strong...
  19. dbm

    Let's Talk About Metacurrency

    I seem to recall Hackmaster 5th Editon (no relation to D&D5e) uses this kind of action tracking. Might be worth checking out it you haven’t already?
  20. dbm

    Wolfenstein TTRPG Coming From Modiphius

    Concessions in Fate model this, though the players really need to buy-in to the concept for them to work. There is too much ‘carrying my shield or on it’ mentality baked into many players in my experience.
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