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  1. dbm

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    I would suggest those are not core books in WotC’s opinion and so unlikely to ever be reproduced as a 2024-based book.
  2. dbm

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    This being the key part. Until replaced, not ‘forever’. This book is the replacement for all the stuff they think has lasting value.
  3. dbm

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    I doubt their strategy is to encourage people to use old books, if only because they won’t be keeping those in print. So anything key to the setting should be included in the new book. What is considered ‘key’ could vary by person of course..,
  4. dbm

    What Is Your Go-To Pick-Up TTRPG?

    Going back to the core premise- you have just minutes to prep a game. Another great thing about Savage Worlds support is that their campaign books have adventure generators in them. For example, we play long sessions on a weekend, and one time I had consumed all my planned materials but we...
  5. dbm

    What Is Your Go-To Pick-Up TTRPG?

    I read them in PDF, only open them when it’s time to run them 🙂
  6. dbm

    What Is Your Go-To Pick-Up TTRPG?

    SWADE has a lot of support materials available. I have the equivalent of about 5 Kallax cubes of first-party stuff covering a full spectrum of genres… Some of the really useful stuff in this context is archetype cards with lots of pre-made characters, and several bestiaries. Once you have...
  7. dbm

    Realistic Combat that's Simple(ish)

    Verisimilitude tends to be the word people use. Do the rules plausibly support what is happening in the fiction? That can be both in terms of giving players reasonable options to leverage, and in terms the mechanism generating plausible outcomes. This is where simple HP systems fail if, for...
  8. dbm

    Realistic Combat that's Simple(ish)

    While the Hero system is a big beastie overall, I did think Combat Skill Levels were a cool and simple flourish. For people unfamiliar, these are in effect a modifier which can be applied to attack, defence, or damage (potentially with limitations on that) and characters can allocate these...
  9. dbm

    Realistic Combat that's Simple(ish)

    Many, many, RPGs do this. Arguably only D&D and its close relatives use the ‘roll versus AC’ model. GURPS has this as mentioned. Savage Worlds does it with a similar rules weight to 5e when take as a whole. The target number to hit an enemy is derived from their fighting skill rating. The best...
  10. dbm

    [Gumshoe] Shires Out

    They run the mafia in Eberron…
  11. dbm

    Daggerheart General Thread [+]

    I dunno - the ‘Mother’ monster in Age of Umbra had a big sweep attack that kept hitting multiple PCs per strike. Given that homebrew will need to be a big thing for DaggerHeart monsters giving solos lots of multi-attacks or area effect attacks seems like a way to square that circle.
  12. dbm

    Daggerheart General Thread [+]

    The environments rules seem to be a good tool for those kinds of ideas
  13. dbm

    Daggerheart General Thread [+]

    Tag team attacks give two attack rolls, where the players can choose which one to go with for both attackers. They then add the damage together. So while the potential HP done by each PC individually might sum to more than the combined hit in a situation where both do hit, the combined hit is...
  14. dbm

    What do YOU plan on doing with Daggerheart?

    You might want to tell Matt Mercer he’s doing it wrong then?
  15. dbm

    What do YOU plan on doing with Daggerheart?

    Just watch any fight in Age of Umbra. It’s very clear that the GM has the spotlight after a player fails a roll or rolls with fear. And that spotlight can be used to activate an adversary. If the PCs succeed with hope they keep the spotlight until the GM spends fear or the party ‘present a...
  16. dbm

    Daggerheart General Thread [+]

    Lots of people talk about the speed or otherwise of combat versus 5e. For me personally I don’t care whether combat takes the same time (or longer) if it’s more fun to play. Savage Worlds combats take a similar time to 5e but I find it much more enjoyable than 5e combat. I haven’t tried DH yet...
  17. dbm

    Did They stay or did They go, now?

    Gamer hobbies in general are now mainstream, so that will probably help reduce some of the attrition. Me and my boss (we are both in our fifties) regularly discuss our weekend gaming, though his is Xbox and mine is tabletop.
  18. dbm

    Daggerheart General Thread [+]

    I guess it depends what a person means by running an OSR game using DH. What you describe sounds very similar to how I do things, however I would not personally consider that an Old School experience. It’s more like watching the movie of an Old School dungeon :)
  19. dbm

    Daggerheart General Thread [+]

    Re: DaggerHeart and dungeon crawling, I think (based on a read, not played it yet) that this will be tricky. My experience of trying to run dungeon crawls using Savage Worlds is that dungeon crawling is a campaign theme that relies heavily on resource attrition as a driving force. Try to run...
  20. dbm

    Daggerheart General Thread [+]

    They seem to be fairly strong on ‘you can’t help yourself with hope’ as a concept, and spending hope to create an aspect would be pretty much the same thing. Conversely, you can already spend hope to help someone else as long as you can create a narrative justification. So I don’t personally...
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