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  1. tmatk

    Do spirit beasts fly?

    A new player to my game is asking. Apparently, since it's a conjuration it can float in mid-air. Does that mean it can be conjured in any location in the 3d space? Can it fly? If this is a DM discretion situation, are there any reasons I should rule that it can't? Potential abuses? I could see...
  2. tmatk

    Wandering monsters while resting

    The 5 minute adventure day is quite annoying for DMs looking to challenge their players, especially with the advent of healing surges. I'm looking for some ideas on how to deal with it. Here's one I'm considering - When the party tries to rest, I add up all the remaining healing surges the...
  3. tmatk

    Form of the Fearsome ram attack; shift optional?

    A question came up in our game tonight. The Warden used the attack from Form of the Fearsome Ram. Knocked the heck out Irontooth, but she didn't want to to shift since she had 3 more adjacent baddies to hold down. I ruled OK, but I wasn't sure if it was right. The hit line reads: 2w+str, and...
  4. tmatk

    Grease

    One of my players took the daily wizard spell Grease from arcane power. It seems a bit over powered for a 1st level spell, unless I'm interpreting it wrong. Is moving within the zone the same as entering the zone? If not, then once you're in there its just difficult terrain. That's fine. If...
  5. tmatk

    dealing with blindness and invisibility

    I'm wondering how people deal with "targeting what you can't see" in their games. I understand that you are supposed to "pick a square". That seems to only work if the creature is able to stealth and beats the passive perception of the entire party. Otherwise, the mini stays on the table, and...
  6. tmatk

    cobalt serpent error, dungeon delve level 10

    Greetings. In the Dungeon Delve book p67 is that stat block for the Cobalt Serpent. There seem to be an error, I'd like to defer to a few others for advice on the fix. The "poison the mind" power is listed as standard at will, yet the "Guard Area" description implies it has a recharge. Now they...
  7. tmatk

    "per attack"

    Greetings. I'm trying to wrap my head around Rain of Blows. :) It seems that, depending where I look, its 2,3, or 4 attacks. AFAIK, In the PHB every power that makes 2 or more attacks clearly states that the damage is "per attack". There are (possibly) 2 exceptions: Rain of Blows and...
  8. tmatk

    Aveger - Temple of light and censure of pursuit

    Greetings, 2 questions on avenger abilities 1. Temple of light last for an encounter. Does that mean it stays in effect even after the monster dies? 2. Censure of pursuit grants a damage bonus when the enemy intentionally moves away. Does the monster have to be adjacent before moving away for...
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