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  1. Smeelbo

    24 player Dragon Raid

    I will be runing a 24-player Dragon Raid at our FLGS on Saturday October 30th, pitting 4 groups of six 9th level PF characters against a colossal white dragon, and I am looking for advice on designing the encounter and running the event. My initial character generation rules are: PathFinder...
  2. Smeelbo

    Disguise/Alter Self: Just +10 Disguise, or also eliminates some penalties?

    The spell Disguise Self is described as giving a +10 bonus on Disguise checks, and under the description for the Disguise skill, it suggests a similar bonus for the spell Alter Self. Is that the extent of it, or does it also eliminate the Disguise check penalties for different race, gender...
  3. Smeelbo

    Complete Detailed Potion Tables

    I am sharing the following potion tables that I made for PathFinder, using the Core rules. They include every game legal potion that would be made. Using a spread sheet, I created a population of potion brewers by class (adept, bard, cleric, druid, paladin, ranger, sorceror, and wizard) and...
  4. Smeelbo

    Using Books other than Core + Powers and Vault?

    I like building my own campaigns and fluff, rather than what Hasbro pumps out, so I am wondering about the value of some books I have declined to purchase so far. Manual of the Planes This one concerns me the most. On the one hand, Cosmology has never been D&D's strong point, but on the other...
  5. Smeelbo

    Any tips for DMing PHB2 release day adventure?

    I will be running the PHB2 release Game Day adventure at Adventures in Comics and Games in Carmichael, CA, on Saturday March 21st, 2009. I have not yet received the event kit, and have not been paying much attention to the preview material for PHB2. I am wondering if anyone has some tips or...
  6. Smeelbo

    Shadow Stride vs. Fleeting Ghost vs. Secret Stride

    My two favorite classes to play are Ranger and Rogue, so I've been giving a lot of thought to Stealth and multi-classing lately. Upon careful reading of the Rogue powers, it appears to me that Shadow Stride makes Fleeting Ghost pretty much useless. This is generally interpreted as giving you an...
  7. Smeelbo

    Limits on heavy thrown weapons?

    Here is my understanding on heavy thrown weapons so far: For basic ranged attacks, they use STR instead of DEX, although for powers, they use the stat specified, usually DEX. To replinish one heavy thrown weapon generally takes a minor action (Draw or sheathe a weapon, PHB89). The feat...
  8. Smeelbo

    Base Items as Treasure, a story telling adjunct to Residuum

    From a story telling perspective, I am disatisfied with the standard method of distributing magic items to player characters, through drops and item creation rituals. I propose a minor addendum in the spirit of the existing rules, but with more roleplaying favor. The DM, at their discretion...
  9. Smeelbo

    Fleeting Ghost lets you become hidden in cover or concealment?

    Does this say what I think it says? There is no errata I know of on this power, but based on the errata of Stealth, this is how I currently interpret this. Normally, by the errata, making a Stealth check requires Superior Cover or Total Concealment, while remaining hidden requires only Cover...
  10. Smeelbo

    Bloodclaw Weapon + Furious Smash?

    Furious Smash is a melee attack. Furious Smash deals damage to its target. Therefore, Bloodclaw's At-Will increases the damage your target takes. Like attacking with a +1 Bloodclaw Halberd, for example. Correct? If not, how not? It "increases the damage the target takes," and is not a...
  11. Smeelbo

    Cavernous Walls: Depicting Caves and Tunnels with Squares

    Cavernous Walls: Depicting Caves and Tunnels with Squares When I first read the Kobold Keep adventure, I was disappointed that it was all straight lines and right angles. My favorite introductory scenario involves rooting kobolds out of a silver mine, and I wanted a way to depict caverns and...
  12. Smeelbo

    Acrobatic Stunt to "somersault over an opponent?"

    PHB180 states that you can "make an Acrobatics check to...somersault over an opponent...," but gives no real guidelines other than "if the stunt fails, you fall prone," and that the DM may "say a stunt won't work," or "set a high DC." Obviously, it would provoke an opportunity attack...
  13. Smeelbo

    Half-Feats--an option for starting characters

    I recently joined a 4E campaign at the local comic store, all comers welcome, and put together an axe centered dwarf ranger. In order to make his "schtick" work, I took Quick Draw for his starting feat, so he can use fewer minor actions switching between meleeing with a battle axe or two, and...
  14. Smeelbo

    Bright Light Sources, Dim Light, Concealment?

    A torch illuminates the area of a close burst 5 with bright light (PHB262). Beyond that radius, I assume that the ambient illumination prevails. So in a dark room, a monster 6 squares away from a torch holding character is in darkness, and so the monster has total concealment (PHB281), except...
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