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  1. TwoHeadsBarking

    Assassination 2: The Lost Children

    "If the boar can keep up, then we should go with the caravan. We need all the speed we can get."
  2. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia looks up from tending her wounds, "I agree with Chael. We need to recover the ambassador's daughter, not waste time chasing goblins."
  3. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia staggers to her feet, bolstered by Venakhad's prayer. She attempts to retaliate against the giant, but her head is still reeling from the blow. Heal 22 from Venakhad, thank you. Move: Stand up. Standard: Vicious Mockery vs Ted. Miss with a 20 vs Will. Minor: Sustain Wail of Anguish...
  4. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia casts another stinging hex, this time against the giant threatening herself and Chael. Move->Minor: Screaming Drakescale power to give Ted a -2 to attack rolls until the end of my next turn. Standard: Vicious Mockery vs Ted. Hits Will 27 for 14 psychic damage and (assuming I hit) Ted...
  5. TwoHeadsBarking

    Assassination 2: The Lost Children

    @KarinsDad Dusk is looking pretty beat up. Does he (or Chael) need a heal?
  6. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia continues her song, even as she staggers under the warden's blow. Heeding Chael's advise she steps next to Dusk, but not before rending some of the armor of her assailant. Standard: Guiding Strike vs Warden. Hits AC 30 for 15 damage and the Warden takes a -2 penalty to AC until the end...
  7. TwoHeadsBarking

    Assassination 2: The Lost Children

    With a snarl Alexia rushes after the minotaur who wounded her, swinging wildly. If Bellegon bloodied M1 then he gets 5 thp. Move: Move to F19 Standard: Guiding Strike vs M1. Hits (?) AC 23 for 15 damage and if successful M1 takes a -2 penalty to AC until the end of my next turn. Minor: Sustain...
  8. TwoHeadsBarking

    Assassination 2: The Lost Children

    Strengthened by the fall of an enemy, Alexia flings a distracting hex into the ogre engaging Czern. Free: When Alexia killed Ogre 1, I'll use Lifeblood to gain 9 thp. Opportunity Actions: I think only Ogre 2 triggered it this turn. Hits Will 27 for 5 damage and he shouldn't have been able to...
  9. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia's song rises in intensity, staggering the nearby ogres. Opportunity Actions: Ogre 1 is hit with a 31 vs Will, 5 damage. Move: none Standard: Shout of Triumph on Ogres 1, 2, & 4. Crits Ogre 1, hits Ogre 2 with a 32 and misses Ogre 4 (rolls). Ogre 1 takes 14+4=18 thunder damage, Ogre 2...
  10. TwoHeadsBarking

    Assassination 2: The Lost Children

    Carefully, Alexia steps forward. As she continues the song, terror radiates off her in palpable waves and courses through the gathered ogres, forcing the brutes to tremble violently. Who bloodied Ogre 3? If it was Malehan he gains 5 thp. Opportunity Actions: Ogres 1 & 2 are hit with a 19 & 22...
  11. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia flings a distracting hex into one of the ogres. She then steps forward, throws back her head, and sings a note that rises into a wail, causing physical pain to her nearby foes. Standard: Vicious Mockery vs Ogre 3. Hits Will 32 for 12 psychic damage, and he takes a -2 penalty to attack...
  12. TwoHeadsBarking

    Assassination 2: The Lost Children

    I have a way, but it involves targeting Fort :(. Since I would also like the ogres to be in a 5x5 square, I'm going to wait to see if Czern can pull it off. Alexia Madgearu - Vryloka* Bard 9 *Insight DC 29 to notice she's not human. Initiative: +4 | Passive perception: 20 | Passive Insight: 22...
  13. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia readies herself for the oncoming battle, but watches to see if Bellegon's ruse takes hold. ooc: Initiative 22
  14. TwoHeadsBarking

    Assassination 2: The Lost Children

    Thanks. I got a 26.
  15. TwoHeadsBarking

    Assassination 2: The Lost Children

    Invisible Castle seems to be down. Did the built-in dice roller not get restored yet, or is it here and I'm blind? Well, my diplomacy's at +19 with Words of Friendship. If you FourMonos wouldn't mind rolling it that would be great. Alexia is all smiles and confidence as she moves through the...
  16. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia pushes her steed hard while maintaining a steady focus on the road ahead. ooc: 30 Athletics, 24 Endurance, 31 Perception (rolls).
  17. TwoHeadsBarking

    Assassination 2: The Lost Children

    I like having strikers.
  18. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia winces slightly as Dusk presses against her legs, but otherwise doesn't complain. "Oh, sorry, Venakhad asked me whether I thought working with the Oni was a wise choice, given that such creatures are inherently wicked. I said I didn't think such an assumption was given, and then he...
  19. TwoHeadsBarking

    Assassination 2: The Lost Children

    Alexia pushes her food around on her plate disinterestedly, "Well, I'm Alexia Madgearu. Normally I'd go into more detail, but I spent yesterday keeping some of you standing. You either pretty much know me already or you aren't ever going to." She then looks directly at Venakhad and replies...
  20. TwoHeadsBarking

    [Adventure] Auction House (DM: Son of Meepo; Judge: TBD)

    Approved. If you were active for two months, then you should get two months of DM credits.
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