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  1. ilgatto

    AD&D 2E Can anyone give me a rundown on Red Steel and other obscure D&D settings not mentioned in this video?

    And then, of course, there is the criminally overlooked Birthright setting, with an entire rule book on naval battles. [Wikipedia]
  2. ilgatto

    AD&D 1E XP Value for Monsters?

    Yup. Something like that. Still, I was running a completely randomly rolled 1E dungeon a while ago, and I had the xp for all encounters neatly worked out--as far as possible (had some time because of the COVID thing). Just crossed out what ended up dead and then added up all of their xp values...
  3. ilgatto

    AD&D 1E XP Value for Monsters?

    :ROFLMAO: You win! Me? I'm just working on the "List all monsters ever published for D&D up to and including AD&D (in TSR products and then some) list"--currently at 21,157 unique entries but side-lined for the xp project--and the "List all wizard spells ever published for D&D up to and...
  4. ilgatto

    AD&D 1E XP Value for Monsters?

    Absolutely! The fact that Lakofka said what he said about the "saving throw" thing wasn't my cup of tea at all. In fact, I quoted him because his "This pattern, however, does not properly reflect that a monster's "to hit" probabilities change between 4+3 and 4+4" set me on the path to thinking...
  5. ilgatto

    AD&D 1E XP Value for Monsters?

    Yup. I realize that there's no one true and correct way to play 1E--something my little xp project has made very, very clear once again! I mean, there's just no way in hell you're gonna "correctly" calculate the xp for a koalinth lair allied with ixitxachitl and under siege by sahuagin (hmm...
  6. ilgatto

    AD&D 1E XP Value for Monsters?

    -has been reading the Dragonsfoot files- Oh dear. Seem to have dug myself into a very, very deep hole there. Still, having a good--and much needed--ROFLMAO (2 SAXPBs for the dolphin!; and the mule takes the cake, so far) with "dismembering the monster manual" (by Algolei). Does lift the...
  7. ilgatto

    AD&D 1E XP Value for Monsters?

    In my defense, I was quoting Gygax! B-)
  8. ilgatto

    AD&D 1E XP Value for Monsters?

    Thanks million for all of this! Heh, here I was cooking up my spreadsheet and just knowing that I wasn't the first to make one -- and yet unable to find any others. Never really got to get to grips with searching Dragonsfoot and all that. And now there's suddenly at least three of them that look...
  9. ilgatto

    AD&D 1E XP Value for Monsters?

    Agreed. The giant centipede example is excellent, for it seems that EGG (or whoever made the xp table) seems to have forgotten the rule that "If an otherwise weak creature has on extraordinary power, multiply the award by 2, 4, 8, or even 10 or more.", even though this was printed right above...
  10. ilgatto

    AD&D 1E XP Value for Monsters?

    I'm afraid I'm rather looking for the "official rulings", if any. But thanks anyway! :cool:
  11. ilgatto

    AD&D 1E XP Value for Monsters?

    Esteemed friends, I've been trying to make sense of the XP values for monsters, recording their SAXPBs and EAXPAs and then using the table "Experience Level or Monster's Hit Dice" on p. 85 of the DMG to come up with a number. Unsurprisingly, these numbers deviate from those given in Appendix E...
  12. ilgatto

    Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [12 Oct 2025]

    Duergar & Daemons Part XV: Savants & Dragons – Continued The door opens and our noble heroes and Sir Eber’s slaves enter a large hall, all of eighty feet wide and thirty deep, with several doors in it – the double doors to their right, a smaller one to their left, and two sets of double doors...
  13. ilgatto

    Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [12 Oct 2025]

    Duergar & Daemons Part XV: Savants & Dragons Night 138, continued: And so it is left to the chevalier to do the scouting himself. He advances to the intersection as stealthily as he can and has a peek around the corner to his right, to find himself staring into yet another dark passage, hewn...
  14. ilgatto

    Tomb of the Lizard King - your experiences?

    Wow, talk about blast from the past. TSR dungeons were hard to come by back then, and I2 must have been the second relatively high-level "official" dungeon we did. And so our "high-level characters" had all been made experimenting with the random dungeon tables in the DMG1--where the dice...
  15. ilgatto

    Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [12 Oct 2025]

    Duergar & Daemons Part XIV: Den of Thieves Night 137, continued: But now it is the chevalier’s turn to be the voice of reason. “Certainly, mon cher,” he says. “But we must know what awaits us up there. Rodlu? Enlighten us, if you please!” “Poison bolts,” Rodlu says, pointing to Navarre’s pack...
  16. ilgatto

    Describe your last rpg session in 5 words

    Favorite thief killed by Groorg.
  17. ilgatto

    David Lynch: RIP and Ranked (A Celebration)

    P.S.: Mille excuses for the auto-play follow-up.
  18. ilgatto

    Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [12 Oct 2025]

    Duergar & Daemons Part XIII: Revenge of the Raiders In which the DM informs our noble heroes that it takes them two days to get from Low-Ball to the city of the copper dwarves; and that Sir Eber’s slaves continue to recover from the drugs – their hair is growing, they mutter to each other from...
  19. ilgatto

    Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [12 Oct 2025]

    Duergar & Daemons Part XII: (To the) City of Copper In which the DM informs our noble heroes that it is Day 122; that it is some twenty-two days from Ball to the Red Cave; and that the chevalier’s preparations for the ‘winter campaign’ will be completed on Day 226, about a hundred days from...
  20. ilgatto

    Duergar & Daemons (Being a Sequel to An Adventure in Five Acts) [Updated] [12 Oct 2025]

    Duergar & Daemons Part XI: Back and Forth Night 103, continued: An hour later, around seven o’clock in the morning on the surface and thus at the end of the day in the Underdark, our noble heroes reach “The Single Man” again. They knock on the door, which opens forthwith, and they are ushered...
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