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  1. S

    X-COM (updated M-W-F)

    Awesome to relive these adventures. Great fun then, and great fun now. :cool:
  2. S

    X-COM (updated M-W-F)

    We never did find out what happened to Vala Night. Shame, alas, but you gotta stick with the mission, we didn't have a way to get back (there were tanks outside the mansion!) and she wasn't really part of X-Com. Bros before hos.
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    X-COM (updated M-W-F)

    Just an observation I want to share before this part of the mission goes on any further: Vasily was very much inspired by a viewing of Rocky IV. But it's funny to reflect that here he really comes off as more like Rocky than Ivan Drago - taking the blocking-punches-with-his-face strategy and...
  4. S

    X-COM (updated M-W-F)

    The woman from the Federal Bureau of Irritation strikes again. If you go back over the story, you'll likely note that there's a fair bit of Drake/Kasprjak snark - it's usually overshadowed by Drake/de Farrago bitchiness, though. As to why? Well, Rik's theory's as good as any. If you think...
  5. S

    X-COM (updated M-W-F)

    Or, was there an Ethereal but it escaped? It is a mystery.
  6. S

    X-COM (updated M-W-F)

    This does sort-of reflect how tough things could be in X-Com. The damage system in the old game was strange; you shot at something, and if you hit, the target could suffer from between 0% to 200% of the weapon's damage, randomised. Then, damage resistance would come into play This is why...
  7. S

    X-COM (updated M-W-F)

    If I remember right, Alyssa was very much crushed by Beta Team's violent end, coming so soon after the Aliens' giant battleship attack. Unlike Alpha Team, Beta were a lot more friendly and at ease with each other (tension between Alyssa and Perez notwithstanding), possibly because they were more...
  8. S

    X-COM (updated M-W-F)

    Neverwinter Nights's limitations meant there was no flying armour to be had here. We're going to a dark place now.
  9. S

    X-COM (updated M-W-F)

    Ah, yeah, Mutons. Yikes. Without giving away too much, the appearance of Mutons in the campaign was really the point when we realised our de-emphasis on weapons development in favour of other avenues had to stop.
  10. S

    X-COM (updated M-W-F)

    The beginning of the dark times, this.
  11. S

    X-COM (updated M-W-F)

    The funny thing about reading this is grasping just how much punishment the team, and Vasily in particular, recieved in the course of a mission - and seeing how the narrative justifies their survival. Vasily was a high-level Tough/Dareevil/Soldier by this point, and reguarly endured superhuman...
  12. S

    X-COM (updated M-W-F)

    Strange to tell, France does indeed have nuclear weapons and submarines. The aliens pick their allies with care.
  13. S

    X-COM (updated M-W-F)

    Oddly enough, the vampires WERE servants of Orcus, as it turned out. Anyhow! The 'Aliens' post. I think by this point I'd settled into Vasily's role as something dangerously close to an action movie hero parody, complete with Schwartzenegger dialogue, Bond one-liners, etc. I think the Aliens...
  14. S

    X-COM (updated M-W-F)

    That's more or less right. He was the most physically imposing member of Alpha Team, but he was dwarfed by - for example - Sveinn of Beta, who was very much a Big Guy.
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    X-COM (updated M-W-F)

    The NWN engine allowed us to use a D&Desque philosophy of group tactics - tank, healer, damage-dealing snipers etc - that would have been very difficult to co-ordinate in the original X-Com. When it worked, it worked very well. Speaking for my own guy, for example, Vasily was very much a tank...
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