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    Daggerheart Discussion

    Honestly? It looks like chaotic rules light D&D 5e or slightly chaotic Nimble. I don't consider it as good as free flowing Play To Find Out Daggerheart - but it still does slightly chaotic rules light 5e pretty well.
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    Daggerheart Discussion

    Huh. No warriors, wizards, or druids. The simplest class and probably two most complex. At least the DH wizard isn't weirdly locked away from healing spells
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    Daggerheart Discussion

    Nope. I argue about the presentation. The Domains are important. The first thing presented. Every class gets two Domains - and each domain is a huge thing about that class. If you have a spellcasting stat and no spells does that make you a spellcaster? Daggerheart domains break down to me into...
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    Daggerheart Discussion

    In Daggerheart that is the feature that differentiates them from other classes. It's a strong feature (so are all the base class features). When you look at the Druid the first things visible about them are Druid (Arcana/Sage) in other words "Magical Caster/Close to nature". Daggerheart druids...
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    Daggerheart Discussion

    Indeed it isn't - but it is deliberately D&D-adjacent and written for an audience far more likely to be familiar with D&D than any classical mythology. Using one of the three best known mythologies of our times (the other two being Star Wars and Warhammer) as a touchstone is not IMO unreasonable.
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    Daggerheart Discussion

    The thing here is that all D&D druids can wild shape which is part of why they all have it. And nature-attuned shapeshifters are mythological; I like having a shapeshifter class and a toolbox class that isn't wizard. They are also jacks of all trades and masters of none, not even broken just...
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    What are the rules for?

    Pretty much, yes.
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    Daggerheart Discussion

    My go to example here is Rolemaster (aka Chartmonster). I do not think masses of big lookup tables for combat or fundamentally differentiating that many armour types is a good idea or something to be recommended but if you're going to do that then they've done a good job of it.
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    What are the rules for?

    To me tabletop roleplaying is a mash-up of two very different hobbies: A hacked tabletop wargame where you get to try anything and subvert the rules A form of improv storytelling where you have better continuity and minor characters The point of the rules for the hacked tabletop wargame is to...
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    Daggerheart Discussion

    This. And there's a whole lot of utter nonsense I feel empowered to play and my players accept as fair simply because I spent a Fear which would feel unfair if I just did it with no resources. I sometimes refer to Fear as my shoulder demon.
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    Daggerheart Discussion

    Are you a GM? Because believe it or not as a GM I watch my players to see how they react to things and where they have the most fun. And while eliciting actual feedback can be challenging I also pitch games and see which of the options they respond to and what they actively want from a range of...
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    Daggerheart Discussion

    This simply isn't true; there are some pretty huge differences in complexity if you want them between e.g. the passive abilities in Blade and the triple spells in Codex. And all characters have the same basic choices they can make for progression - but they don't have to pick the same things.
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    Daggerheart Discussion

    Flavour is not always free - although I will freely say that 5e blows e.g. 3.X out of the water in terms of how you can reflavour things because you no longer have to prepare specific spells into specific slots (something you couldn't just "flavour out"). But you are always always bound by...
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    Daggerheart Discussion

    13th age is not "definitely tactical". Its constraint goes a long way to minimise how tactical it can be - and even within the bounds of TotM its "roll to see what you actually did" fighters go a long way to making it even less tactical than it could be. No. The measure of a painting is not...
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    Daggerheart Discussion

    OK, so how is the D&D magic system with its hard coded slots and domains not very specific about e.g. relationships with the gods and how magic works? I suppose the warlock provides some flex.
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    Daggerheart Discussion

    I think they had to be. I'd call them more flexible than the D&D equivalent (clerics being the textbook case but even D&D wizards are extremely specific)
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    Daggerheart Discussion

    And I disagree with almost all the discourse; one of the great things about Daggerheart is that it has range (and is almost the opposite of Dungeon World that way); if you want PbtA style or light D&D you'll find it and it will work well (DW among other things you need to want both). If you run...
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    Daggerheart Discussion

    I consider 13th Age combat cinematic but not very tactical. Likewise Daggerheart - possibly slightly more tactical than 5e (but possibly not than 5.5 - it's that close) but certainly no 4e, Draw Steel, or Lancer. In the end I do not care about "an objective point of view" and I'm not sure it...
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    Dungeons & Dragons releases Villainous Options playtest

    Short? Depending on how you count it takes all your free options for either nine or twelve levels. That's substantial. Welcome to 5e.
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    D&D 5E (2024) ReReview: Artificer

    This is why I'm not sure S tier is appropriate. It can be very effective but also can be kinda weak. I didn't realise that that was considered an abuse; I thought it was intended behaviour. Paladin auras also require you to stack up in fireball formation and not every paladin is a charismadin...
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