Search results

  1. nightwalker450

    D&D 5E Things I Miss From Older Playtest Packets

    I miss wizards having to roll dice (everything is saving throw now) Skills that were broad and not tied to an ability (evidently we all do) Large pool of maneuvers to choose from for fighters (now it's just pick 1 damage, and 1 AC.. etc) Feats that had to be tied to a Theme for purpose (Now we...
  2. nightwalker450

    D&D 5E Two-weapon fighting and combinations

    If you use a light weapon (or take Dual Wield), than you have no reason not to hit people with your shield as well every round, and it's probably better damage wise to do so. -- Related to this, it costs 2 gp to remove the spikes from your shield. Standard Shield is 10gp, and is not listed in...
  3. nightwalker450

    D&D 5E Feats

    I think the standard maneuvers (trip/disarm/sunder/push) should work similar to sneak attack: Can only be used when you don't have disadvantage Have Disadvantage on the Strength/Dex Check The Feats then would allow you make an attack before hand if you hit, you deal damage and don't suffer...
  4. nightwalker450

    D&D 5E 2/18/13 L&L column

    Cleric goes unconscious, party needs to wait for 2d6 hours....
  5. nightwalker450

    D&D 5E The evolution of Charisma and Wisdom

    I've always viewed Wisdom as "Experience" vs. Intelligence as "Education". So someone with more experience is generally more perceptive (you walk blindly into enough ambushes, you'll start to be more careful), as well enough spells cast on you, you are more prepared to resist them. With...
  6. nightwalker450

    D&D 5E Cosmetic Changes You'd Like to See

    Silver standard for pricing.
  7. nightwalker450

    D&D 5E Experience to Level Up.

    My favorite form of advancement, is you'll level when I tell you you level.
  8. nightwalker450

    D&D 5E Stuff from your favorite edition you DON'T want in Next

    4e is my edition. I'd like money to be brought to reasonable levels. Take magic items off the market, make them cost (costs should be in time/energy, not in gold) more to create than you could ever sell it for. Then make the rest to reasonable amounts in silvers. Feats/Costs just to be...
  9. nightwalker450

    D&D 5E Damage in this Packet is Totally Out of Control

    I think we should see more weapon (style) specific maneuvers. Make a two-handed maneuver that allows you to exchange for x weapon dice. Or a shield attack, that allows you to store martial dice to use as an extra parry reaction before your next turn. A maneuver for melee to double the effect of...
  10. nightwalker450

    D&D 5E Whats so hard about character creation?

    The problem right now, is we've got a different document for each part of character creation. So it is haphazard and messy for us to create, as a feature of being a playtest. Also the Race->Subrace could be done slightly better. It'd be better to have a single default race that portrays one of...
  11. nightwalker450

    D&D 5E Turn-a-round? Tricky terminology.

    So is it official that they are recharged at the beginning of each turn instead of the end of each turn like they were last packet (either way is much better than every turn)? I much prefer the end of each turn, since it allows for more reasonable characters than otherwise. With refresh at...
  12. nightwalker450

    D&D 5E Skills & Proficiencies

    There's a feat that gives you 2 new skills... But I haven't seen anything towards armor proficiency, (polearm training and Sniper give some weapon proficiency) I think I might have preferred to have solid training, and flexible attributes on skills. As in training gives +3, and attributes give...
  13. nightwalker450

    D&D 5E Anyone going to use D&D Next for the upcoming season of D&D Encounters?

    My table is planning on doing DnD Next, I haven't heard what the other two tables are planning yet.
  14. nightwalker450

    D&D 5E December Package is here, it was about time!!

    Since the parry/protect are labeled as reactions, you can only do it to one attack. Even Combat Reflexes only gives you an additional Opportunity attack (not a defense). So at most you'll be using your dice 3 times, once on your turn when you attack, once on an opponents turn if they attack you...
  15. nightwalker450

    D&D 5E D&D Q&A 12/13: Racial Ability Scores, Cleric Options & Monsters

    I prefer no penalties, because then no option looks like a bad idea. The truth behind the math is that we still have penalties, since the human baseline was moved up, they are actually the ONLY race with a bonus. All of the other races simply have 1 stat that is at baseline and penalties to...
  16. nightwalker450

    D&D 5E next playtest packet due when?

    I would expect another packet in December or January. Since the option for the next season of D&D Encounters is to play D&D Next, I would expect them to try and get an updated packet out then.
  17. nightwalker450

    D&D 5E Remove stat bonus from damage

    I'd much rather see it removed from attack before it was removed from damage.
  18. nightwalker450

    D&D 5E Two-Weapon Fighting Idea

    I was looking a character I'm working on this morning. And I don't think I want a specialty for fighting styles. Due to us only getting feats every 3 levels (1,3,6,9), and each specialty filling all 4 of those slots. So once there's a dual wielding specialty, you can't have a dual wielding...
  19. nightwalker450

    D&D 5E Two-Weapon Fighting Idea

    I'd say a feat tree for two weapon fighting should not be about numbers or extra attack actions, but other actions that actually do something. TWF should be engaging, not passive bonuses. Feat that allows you to not make your second attack in order to get a bonus to your defenses. This allows...
  20. nightwalker450

    D&D 5E October Playtest: Yay or Nay?

    --Wow I got off on my topics and posted a TWF thing here for some reason... Anyways on this I think if everyone is playing fighter/rogue instead that's feedback in itself.
Top