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  1. M

    Design & Development: BoVD

    Dungeons & Dragons Roleplaying Game Official Home Page - Article (Book of Vile Darkness) If Schwalb thinks the Cancer Mage was the pinnacle of awesomeness for the 3e BoVD, I don't think his version is going to be something I'll like. Not that the 3e one was something I particular enjoyed...
  2. M

    Ditch Action Points for Fate Points?

    In a recent thread (can't remember which one) someone mentioned adding Fate Points to D&D (http://www.faterpg.com/dl/FATE2fe.pdf) That got me thinking: What if, instead of just ADDING Fate Points, you instead REPLACE Action Points with Fate Points? Keep the "once per encounter, use one to take...
  3. M

    Mearls' "Stop, Thief!" Article

    Dungeons & Dragons Roleplaying Game Official Home Page - Article (Stop, Thief!) "Saddled with a variety of at best unreliable skills, the thief forced me to improvise, invent, and interact* with the game in ways the other classes weren’t forced to." Seriously? Mike Mearls, head of D&D R&D...
  4. M

    Bluff for CA

    How often have you seen a PC uses bluff to gain combat advantage? With how easy it's become to gain combat advantage, is it even necessary to keep this skill as the ONLY "per encounter" skill use in the game?
  5. M

    Wizards "Character Generation" Article

    Dungeons & Dragons Roleplaying Game Official Home Page - Article (Character Generation) Okay, fine article. I only have one question: how would the advice be any different when teaching 30 year-olds who haven't played an RPG before? (I get that kids are more likely to try new things and that...
  6. M

    Tension in combat

    A line from the assassin design diary caught my eye: "With D&D combat, the tension is highest at the beginning of the fight (when players and monsters have a full array of resources) and lowest near the end (when players are out of resources and monsters are dwindling)." Other than this new...
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