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It's always seemed to me that making a distinction between the B/P/S damage types in 5e is more trouble than it's worth. Like, every time you mention a weapon you must list all three types. You have to make a weapon list with all three types in various modes and descriptions. And for what? The 1...
If only. Even a senshei doesn't get that option.
I'm playing a cavalier with Shield Master and I like it a lot. It's like Spear+Shield+PAM except your bonus action is spent shoving the target. Crawford is wrong, a shield bash is far from being a "finishing move" that deserves to be at the end...
Yeah, the weapons chart is either really poorly made, or it's unfinished. Longsword/battleaxe are identical. Glaive/halberd too. The war pick has no reason to exist and the trident is just terrible. Etc.
This isn't an approach. You wrote a rule. Rules get applied when conditions are met. If you'd stated that you think it helps a game to sometimes introduce complications when you feel like it's appropriate, then that would have been an approach to DMing. But you wrote a rule that dictates how you...
Very evocative, I like it. Simple fella, ready with a crossbow and a short sword, at a bloody bridge marked by glowing glyphs. I bet that guy doesn't feel as ready as he did this morning when he set out.
Yes. Yes, I misread it, thanks. The question is the same for sorcerers, though. It still challenges my creativity to come up with an explanation for it. But I appreciate the good answers to the real question, and my mistaken question.
I'm absolutely not at all in favor of adding penalties to a successful die roll. A DC is what you have to get to succeed. It's not what you have to get to slip and fall while trying to serve drinks. If you want consequences, let it apply to a failure instead of to not hitting the real DC, 5...
How would that make sense when describing the class? Their hale and hearty physique is tested when channeling corrupting magic? Lesser beings who enter into these pacts are swiftly killed as soon as they magically start a fire? Mechanically, it doesn't matter. But descriptively it matters a lot.
Of course you did wrong. Of course! You can just assume anything, but the whole reason there's a system of rules is to keep you from jumping to conclusions and running with your assumptions. "I have 18 Int so I assume I've heard her name before and know her best-kept secret" is no different than...
One of the best sessions yet. DM knew the wish was probably going to turn the battle in our favor somehow, so he prepared Jubilex to fight us. He knew that fleeing chaimberlains would flee to their bodies unless Zuggy kept them motivated to stay, but he didn't anticipate her being their source...
Spoilers follow for Out of the Abyss. Only one major change was made from the module, so stop reading if you don't want to spoil it. The spell I chose was antipathy.
The party:
Mezik the duergar cavalier
Shepherd the half orc ranger/cleric
Tarak the half orc monk (player couldn't make it, but...
Thanks, everyone!
Holy aura was my first choice, but since we don't have the expensive tiny reliquary, it's not an option. Already asked the DM about that.
Half the group is casters and we're all sorta built around magic items. Anti magic zone would nerf us hard. Maybe it would still be an...
Playing in an OotA game, we're level 14 and about to fight a demon lord. My character just got frightened for a whole combat, and it's the first time he'd ever been frightened (saved vs. fear against 3 demon lords so far, but not this thing) so it really shook him. He said some prayers and the...
One of my favorite things about 5th edition is also one of its greatest weaknesses: The rules are very incomplete.
This means that you literally cannot ever run a game without making up rules. Either you start from the beginning with a book of house rules that fill in the barren wastes and...