Converting Marvel Superheroes to M&M Rules

Silver Moon

Adventurer
I was wondering if anyone out there has a quick method for converting characters from older versions of the Marvel Superheroes RPG into Mutants and Masterminds rules. I played an M&M game last year at PirateCats and found the system to be far less cumbersome than the old Marvel rules, yet still want to use the Marvel Universe characters.
 

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I haven't played the old Marvel RPG, but I'm pretty sure there is no 'quick' way to do it. You're probably better off just building from the ground up. That's what I do.
 



LiVeWiRe said:
there are couple of sites that have some completed conversions of Marvel heroes to the M&M rules.
Thanks for the links. That takes care of most of the heroes I was planning to use and the two main villains. I still need to work up sheets for Black Widow, Hawkeye, Hercules, and Quicksilver. And I'm toying with the idea of adding in Electra and Moonknight. But you've saved me a ton of work! Thanks.
 

Silver Moon said:
Thanks for the links. That takes care of most of the heroes I was planning to use and the two main villains. I still need to work up sheets for Black Widow, Hawkeye, Hercules, and Quicksilver. And I'm toying with the idea of adding in Electra and Moonknight. But you've saved me a ton of work! Thanks.

Here's my version of "Ultimate Hawkeye"

Hawkeye

Secret ID: Clint Barton

Power Level 10 (158 (168 Inc Weakness))

Str 10
Dex 20
Con 10
Int 10
Wis 10
Cha 16 (16)

Combat Stats

Init: +14
Melee Attack: +5
Ranged Attack: +10 (+15 w/Bows)
Defense: 30/30 Flat Footed

Saves: Dam: +10, Fort: +2, Ref: +10, Will +0

Base Att: 5
Base Def: 10 (35)

Powers

Weapon +10 (Hi tech Bow and Arrows) (Super Science)
Extra: Area Effect
Extra: Selective
Stunt: Paralysis
Stunt: Dual Damage
Stunt: Dazzle
Stunt: Stun
Stunt: Snare (40)

Super Dexterity +5 (Training) (20)
Base Attack +5 (Training)
Flaw: Only with Bows​
(10)

Combat Sense +10 (Training) (10)

Telescopic Sense Device (Goggles and Earpiece) +5 (5) (Super Science)
Sight
Hearing

Armor +5 (Body Armor) (Super Science)


Feats

• Dodge
• Evasion
• Power attack
• Quick Draw
• Precise Shot
• Rapid Shot
• Point Blank Shot
• Improved Critical
• Move By attack
• Improved Initiative
• Fame
• Ricochet Attack (24)


Skills

Acrobatics: +5 (w Dex +15)
Escape Artist: +3 (w Dex +13) (3)

Weakness: Quirk-Overconfident (-10)
 
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Silver Moon said:
Thanks for the links. That takes care of most of the heroes I was planning to use and the two main villains. I still need to work up sheets for Black Widow, Hawkeye, Hercules, and Quicksilver. And I'm toying with the idea of adding in Electra and Moonknight. But you've saved me a ton of work! Thanks.

No problem Silver Moon. And it looks like Teflon Billy saved you a little more work! :)

-LW
 



I found some old TSR Marvel Superheroes modules that includes a Black Widow spec sheet that I can covert to M&M. I also found a D&D Hercules sheet to convert to M&M.

Still blank on Electra, Moonknight and Quicksilver but for those I think I'll take existing M&M sheets out there for Black Canary, Batman and Flash to modify into those three Marvel heroes. I've decided to also toss Nightcrawler into the story to, as doing so might tempt a friend to sit in as a guest player.
 

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