OOC: [T20] High Law and Low Justice

DrZombie said:
Sounds like a good plan.

No worries M., I was kinda busy at work as well, so I was a bit thankfull things got slower :).

Yep same here - end of year reports and all were slowing me down too

Okay - so the waters been purified and tanks vented. Looks like we need to get the Doc into the Tank and then move on to the next chapter - The Big Escape
 

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I think we need to assign someone to make sure the ship is fully decontaminated, then get the life support back on line. I don't wthink we vented any water - it can only be done from the main tank. So we need to check that the filters were able to handle the contamination and the water in the main tank is not contaminated. Then we need to decontaminate the filter system and piping leading to the filer system. Trel will happily do this. Perhaps with the Doc and V, assuming that that give us enough tech know how. It might be an idea to leave passengers sedated, or even move them to Low Berths. Except that it would be an idea to have a few of them contribute to the broadcast distress signal. So ...

Life Support Team - Trel (muscle), Doc (brains), V (tech). - complete decontamination, assess passenger conditions and sort out. Get food prepared.

Bridge Team - Quinn, Saanath (pilot), Ruzz'koff (nav), Trelene (sensors/comm) - get us refulled and outta here.

Who am I missing? Tomas.

What was the status of the engines? Do we need a engineer team?

Thoughts? Preferences?
 

Zaed is on the bridge, currently on sensors. He can easily be told to do whatever. He could also have a sudden dizzyness spell and need to retire to sickbay. ;)
 

doghead, you're the only PC on the decontamination team - why don't you write up those actions, and then we'll move on, at least attempting to get life support back on line.

Everyone else, If you haven't posted recently and are still around, do so. Trelene is probably going to be able to break through the jamming. She, and anyone else on the bridge, need to decide what message is going to be broadcast.

Watus:
Quinn figures the following tasks are necessary before jumping out of the system. Life support needs to be tested and functional. The Dvonn may need to enter combat. She has three turrets, which each need a gunner to be fully effective. A destination needs to be picked for jump - and that should be decided off the comm system, incase others are listening in on it, which is why I had Quin call everyone to the bridge ASAP. Once life support checks out, masks can be removed and conversation can take place pace to face.
 

I've been checking who's who and who's still playing.

Quick list:
- Ktarlewaweikye Os Tehlayew Olui (seonaid) : NPC Aslan medic
- Saanath (Doghead) : Alive and kicking : merchant
- Force Commander J.C. Quinn : (Watus) : Still alive? Last seen 9 nov on the boards.
- Zaedhargh (Duane) : Vargr navy : alive? last seen 23 sept on the boards
- Tomas Makea (Tonguez) : Navy/belter : still kicking
- Ruzz'Koff (Wilphe - DrZombie) : Vargr Noble/Navy. Alive.
- Trelene Scrautigue (Tailspinner) : Navy/Traveller - Prof : alive.
- Trelalaweiro (Orvallon - Doghead) : merc pilot : ghosted by Doghead.

Unless I've missed an away notice, that leaves Zaedhargh and Quinn as undecided, the two aslan as NPC's/ghosts, and four definite PC's. It might be more fun if we try to give those that still play "key" positions, so that evryone can contribute and make key errors at exactly the wrong time. Or, if Duane and Watus are MIA we could each ghost another character, thereby freeing up the GM, but that might be a little bit too difficult.
What do you guys think? I'm just trying to sort out the mess before we get into trouble and start lagging, because a game with too few posts dies a silent death, and this game is just too good to be left to die...
 

With the skill sets involved, it makes sense that the four active player's PCs would be in the key positions, with:

Trelene at comm, sensors, computer, or astrogation.
Tomas (he's gained at least a level from his RG incarnation, BTW) at Astrogation, Engineering, or Pilot.
Saanath at Pilot, Comm, or Computer
Ruzz'Koff (DrZ, if you have a new version of him, please post him in the RG so I know about any differences if you get the chance) at Astrogation, Engineering, Sensors, or Captain.

Putting everyone active on th bridge together would give everyone the most to do with what's coming up. Vyrkris can handle engineering in a caretaker role while the rest of you try to get the Dvonn into jumpspace.
 

OK, Trel and Ktarle on decomntamination and life support, then food and drink.

How many do you need on a bridge? How many roles can be doubled up?

Do the jump drive engines need any work?
 

These three are absolute necessities if you plan on jumping out of here, and can't be doubled on a ship of this size:
Pilot
Sensors
Astrogation
Engineer (Not on the bridge, but in Engineering. Just needs to monitor things down there - unless something goes wrong, or there's damage)

These are optional - They cannot be doubled simlutaneously, but one could alternate between stations:

Captain (increase others effectiveness; decide on tactics to improve ship's attack and defense or movement.)
Computer (aid weapons, defense, astrogation, or in some cases, other things)
Communications
Gunner (One on the bridge, and up to one per turret for increased effectiveness)

Edit: No poblems known with the jump drives. Zaed and Saanath think they got the problem in the Astrogation software fixed, or at least isolated, so that it won't screw up the next jump.
 
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Skills:
Pilot: Zaed 15, Trel 15, Saanath 13
T/Sensors: Trelene 19, Zaed 11, Ruzz 10, Vyrkris 7
T/Astronavigation: Trelene 19, Zaed 11, Ruzz 10, Tomas 8, Vyrkris 7
T/Engineering: Trelene 22, Tomas 11, Ruzz 10, Vyrkris 7
Leader: Quinn 14, Ruzz 13
T/Computer: Trelene 19, Saanath 9, Ktarle 9, Vyrkris 7
T/Communications: Trelene 19, Ruzz 10, Saanath 9, Vyrkris 7
Gunnery: Trel 11, Zaed 10, Tomas 9
T/Medical: Ktarle 9, Quinn 3, Zaed 2

Suggestions:

Captain: Quinn
Engineering: Vyrkris
Medic: Ktarle

For now:
Pilot: Trel
Sensors: Zaed
Astrogation: Ruzz
Computer: Saanath
Communications: Trelene

Combat:
Pilot: Saanath
Sensors: Ruzz
Computer: Trelene
Gunnery: Trel, Zaed, Tomas

Jump:
Sensors: Zaed
Astrogation: Trelene

Major Engine Problem: Trelene to Engineering
 

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