Connorsrpg
Adventurer
#76 - Decoy
Commoner2; Source (DMG & Monte Cook’s Arcana Unearthed.)
This guy is a decoy for an important person. He is modelled on the crime lord Imlik I posted earlier, but with adjusted appearance could easily be a decoy for any important NPC. His job is not to fight, just deceive. Once he is found out he simply surrenders.
Alignment: Any neutral or evil
Decoy: Human Commoner 2nd-lvl.
Combat: AC= 14 (touch 12, flat-footed 12); Hit-points: 5; Initiative: +2; Speed: 30 ft.; BAB +1, Grap +1; Atk: melee: +1 (1d4, 19-20/x2, dagger), ranged: +3 (1d4, 19-20, dagger).
Saves: Fort +0, Ref +2, Will +3.
Abilities: Str 10 (+0), Dex 14 (+2), Con 11 (+0), Int 12 (+1), Wis 16 (+3), Cha 9 (-1).
Racial Traits: Human: 1 Bonus feat, 1 skill point per level, has truename: extra talent feat at first level.
Skills: Bluff +3, Craft (Carpentry) +5, Disguise +6, Hide +2, Listen +3, Move Silently +2, Spot +8, Swim +5.
Feats and Powers: Sensitive [talent] – can sense magic within 5ft 50%, Skill Focus (Bluff), Skill Focus (Disguise).
Equipment: 25sp, golden ring (looks similar to Imlik’s personal seal, but does not have exact design), hidden dagger, antitoxin, neck protector (SS) & buff coat (treat as leather armor)
Note: Languages Spoken: Common & 2 others same as their master. Obviously appears the same as their master. May have had surgical or magic enhancements. In any case it is likely a low level spell has been cast to mask his appearance.
Commoner2; Source (DMG & Monte Cook’s Arcana Unearthed.)
This guy is a decoy for an important person. He is modelled on the crime lord Imlik I posted earlier, but with adjusted appearance could easily be a decoy for any important NPC. His job is not to fight, just deceive. Once he is found out he simply surrenders.
Alignment: Any neutral or evil
Decoy: Human Commoner 2nd-lvl.
Combat: AC= 14 (touch 12, flat-footed 12); Hit-points: 5; Initiative: +2; Speed: 30 ft.; BAB +1, Grap +1; Atk: melee: +1 (1d4, 19-20/x2, dagger), ranged: +3 (1d4, 19-20, dagger).
Saves: Fort +0, Ref +2, Will +3.
Abilities: Str 10 (+0), Dex 14 (+2), Con 11 (+0), Int 12 (+1), Wis 16 (+3), Cha 9 (-1).
Racial Traits: Human: 1 Bonus feat, 1 skill point per level, has truename: extra talent feat at first level.
Skills: Bluff +3, Craft (Carpentry) +5, Disguise +6, Hide +2, Listen +3, Move Silently +2, Spot +8, Swim +5.
Feats and Powers: Sensitive [talent] – can sense magic within 5ft 50%, Skill Focus (Bluff), Skill Focus (Disguise).
Equipment: 25sp, golden ring (looks similar to Imlik’s personal seal, but does not have exact design), hidden dagger, antitoxin, neck protector (SS) & buff coat (treat as leather armor)
Note: Languages Spoken: Common & 2 others same as their master. Obviously appears the same as their master. May have had surgical or magic enhancements. In any case it is likely a low level spell has been cast to mask his appearance.