Lobo Lurker
First Post
Lobo's Eberron Game
Contact Info gjs_n_cr at hotmail dot com
Status: Recruiting ALTERNATES
Posting Frequency: Minimum of once per day (weekend's
not included though if the majority of posters are active on
the weekend, then the game will continue, assuming I have
time). Miss two days without explaination and an Alternate
will be rotated in. You will become an alternate.
Rogue's Gallery: http://www.enworld.org/showpost.php?p=2024115&postcount=1
In-Character Thread: http://www.enworld.org/showpost.php?p=2035242&postcount=1
Underlying Ideas:
PCs are contracted explorers operating out of Sharn on behalf of a
treasure-hunting/archeological consortium (university, noble house,
merchant interests). They will be escorting a nobleman as part of
his semi-independent entourage (and they will not be the only members
of the entourage). The primary settings will be Sharn and Xen'Drik
but we may move to other locations (and/or planes) as we play.
- To be more completely fleshed out later.
DMing Style:
I'm a novice DM, though I've been told that I'm good at it. I'm not
so great with intrigue and politics, though I'd like to explore this
aspect of roleplaying. I like the concept of a living world wherein
things happen whether the PCs are there or not.
I am not terribly fond of halflings and gnomes... especially
the trickster/comic relief/cleptomaniac archtypes. This is your DM
asking you not to play one of these archtypes.
House Rules:
This is something of an experement for me. Any of these house
rules may be revoked at any time, for any reason. I will not require
that character's be edited to work with previous house-rules, but
when changed, the new rules/lack of rules will be in effect for
future level gains.
Character Creation:
More background stuff to come. I have the primary story arch plotted out (more or less... but it's better that way. I don't want to railroad you (too much).
Please use the attached form to post your characters. It makes things easier on me.
Contact Info gjs_n_cr at hotmail dot com
Status: Recruiting ALTERNATES
Posting Frequency: Minimum of once per day (weekend's
not included though if the majority of posters are active on
the weekend, then the game will continue, assuming I have
time). Miss two days without explaination and an Alternate
will be rotated in. You will become an alternate.
Rogue's Gallery: http://www.enworld.org/showpost.php?p=2024115&postcount=1
In-Character Thread: http://www.enworld.org/showpost.php?p=2035242&postcount=1
Code:
[COLOR=Red][b]For the moment, these are placeholders... these aren't set in stone yet.[/b][/COLOR]
[b]Players:[/b] [b]Alternates:[/b]
1. Elocin 1. Tor L'Tha
2. Ankh-Morpork Guard 2. DEFCON 1
3. tyrlaan 3. Tailspinner
4. Xael 4. Erekose13
5. Ferrix 5.
6. Scotley 6.
Underlying Ideas:
PCs are contracted explorers operating out of Sharn on behalf of a
treasure-hunting/archeological consortium (university, noble house,
merchant interests). They will be escorting a nobleman as part of
his semi-independent entourage (and they will not be the only members
of the entourage). The primary settings will be Sharn and Xen'Drik
but we may move to other locations (and/or planes) as we play.
- To be more completely fleshed out later.
DMing Style:
I'm a novice DM, though I've been told that I'm good at it. I'm not
so great with intrigue and politics, though I'd like to explore this
aspect of roleplaying. I like the concept of a living world wherein
things happen whether the PCs are there or not.
I am not terribly fond of halflings and gnomes... especially
the trickster/comic relief/cleptomaniac archtypes. This is your DM
asking you not to play one of these archtypes.
House Rules:
This is something of an experement for me. Any of these house
rules may be revoked at any time, for any reason. I will not require
that character's be edited to work with previous house-rules, but
when changed, the new rules/lack of rules will be in effect for
future level gains.
Code:
* [u]Accelerated Feat Aquisition[/u]: I like feats. I feel that they add
a lot to the game but that the average character doesn't get
enough of them. Feats are gained at the following levels: 1, 1,
3, 5, 7, 9, 11, 13, 15, 17, & 19
(yes, that's two of them at first level).
* [u]Attribute Increases[/u]: I like how this reflects a character's
growth over time... but I think that it happens too slowly.
Attribute points are gained at the following levels: 3, 6, 9, 12,
15, & 18
* [u]Starting Skills[/u]: Each character will recieve 4 extra skill
ranks at first level. These ranks should be used to purchase skills
relating to the character's background (i.e., Samwise Gamgee's
Profession: cook skill).
* [u]Regional Characteristics[/u]:
- Regional Classes (these count as favored classes for XP
penalties).
- Regional Feats (your 2nd level 1 feat must be one of these
regional feats).
- Regional Skills (these all count as class skills no matter what
your class is).
* [u]Experience Aquisition[/u]: I'm an instant gratification sort
of guy... and due to the message-board medium, I'm accelerating
the rate of XP earned. XP will be earned at double the standard
rate.
- Treasure will also be earned at a double-rate... but it may
take a different form. I'm toying with the idea of paying all
surviving PCs via thier contract with the Treasure Hunting
consortium. And then anything found on adventures belongs to
the consortium... but can be purchased from the consortium
(i.e., PCs get first dibs).
* The Half-Orc no longer has a CHA penalty. Instead it suffers a
-1 Racial Penalty to Bluff, Diplomacy, Handle Animal, & Sense
Motive skill checks.
* we will be using a non-standard [b]Sorceror[/b] class. All
sorcerors will gain bonus feats like Wizards do; but the feat
must be a meta-magic feat. Sorcercor's will not suffer increased
casting times due to using metamagic.
* We will be using a non-standard [b]Fighter[/b] class. Please use
the Fighter class detailed in Andy Collins' website for his
personal campaign. ([URL=http://www.andycollins.net/Campaigns/Umber/umber_player_introduction.htm]Find it HERE[/URL])
You'll need to scroll down to the bottom and read under the heading,
FIGHTER.
* [b]Weapon Focus[/b] now has a +4 BAB prerequisate instead of a +1.
Fighters can circumvent this restriction via thier class ability.
Character Creation:
Code:
* [u]Allowed Alignments[/u]: ANY... this is something of an
experement for me. Play any alignment that you like but your
character HAS to be able to work with the group and HAS to
be friends/have personal ties to the rest of the group. No
inter-party stealing please. No inter-party combats please.
Note: Paladins will not lose thier paladinhood simply because
thier best childhood friend happened to grow up to become
Neutral Evil. Should that character wantonly kill or steal
from those the paladin considers innocent, he should speak
up though.
* [u]Allowed Classes[/u]: Any class from the System Reference Document
(including XPH), Eberron Campaign Setting, Unearthed Arcana, or
Arcana Unearthed. If you want to play a class from another source
please ask and email me the class text/level progressions (see my
email address above).
* [u]Allowed Races[/u]: Any race from the System Reference Document
(including XPH) or Eberron Campaign Setting. If you want to
play a race from another source please ask and email me the race
text/ECL/level progression (see my email address above). That
said, I'd really like it if most players chose to use the
standard Eberron races.
* [u]Allowed Feats[/u]: Any feat from the System Reference Document
(including XPH), Eberron Campaign Setting, Unearthed Arcana,
or Arcana Unearthed (magic feats for AU magic users only). If
you want to use feats from another source please ask and email
me the text (see my email address above).
* [u]Starting Level[/u]: Choose one of the following.
- 2nd Level: 32 point-buy
- 3rd Level: 25 point-buy
* [u]Starting Hit Points[/u] Max Hit Points at levels ONE and TWO.
1/2 maximum hit points +1 for level 3 and higher.
* [u]Background[/u]: Please provide a background for your character
detailing the following:
1. How your character knows the other characters (ALL PCs SHOULD
BE KNOWN TO EACHOTHER). All PCs should respect and have personal
ties to each other.
2. How you arrived in your present circumstances.
3. Where you come from.
4. What your family is like and your current standing with them.
4. Three or more possible plot hooks you might want me to explore.
More background stuff to come. I have the primary story arch plotted out (more or less... but it's better that way. I don't want to railroad you (too much).
Please use the attached form to post your characters. It makes things easier on me.
Last edited: