[STILL RECRUITING ALTERNATES] Lobo's Eberron Game

Lobo Lurker

First Post
Lobo's Eberron Game
Contact Info gjs_n_cr at hotmail dot com
Status: Recruiting ALTERNATES
Posting Frequency: Minimum of once per day (weekend's
not included though if the majority of posters are active on
the weekend, then the game will continue, assuming I have
time). Miss two days without explaination and an Alternate
will be rotated in. You will become an alternate.
Rogue's Gallery: http://www.enworld.org/showpost.php?p=2024115&postcount=1
In-Character Thread: http://www.enworld.org/showpost.php?p=2035242&postcount=1

Code:
[COLOR=Red][b]For the moment, these are placeholders... these aren't set in stone yet.[/b][/COLOR]
[b]Players:[/b]                             [b]Alternates:[/b]
 1. Elocin                            1. Tor L'Tha
 2. Ankh-Morpork Guard                2. DEFCON 1
 3. tyrlaan                           3. Tailspinner
 4. Xael                              4. Erekose13
 5. Ferrix                            5. 
 6. Scotley                           6.

Underlying Ideas:
PCs are contracted explorers operating out of Sharn on behalf of a
treasure-hunting/archeological consortium (university, noble house,
merchant interests). They will be escorting a nobleman as part of
his semi-independent entourage (and they will not be the only members
of the entourage). The primary settings will be Sharn and Xen'Drik
but we may move to other locations (and/or planes) as we play.
- To be more completely fleshed out later.

DMing Style:
I'm a novice DM, though I've been told that I'm good at it. I'm not
so great with intrigue and politics, though I'd like to explore this
aspect of roleplaying. I like the concept of a living world wherein
things happen whether the PCs are there or not.
I am not terribly fond of halflings and gnomes... especially
the trickster/comic relief/cleptomaniac archtypes. This is your DM
asking you not to play one of these archtypes.

House Rules:
This is something of an experement for me. Any of these house
rules may be revoked at any time, for any reason. I will not require
that character's be edited to work with previous house-rules, but
when changed, the new rules/lack of rules will be in effect for
future level gains.

Code:
  * [u]Accelerated Feat Aquisition[/u]: I like feats. I feel that they add
    a lot to the game but that the average character doesn't get 
    enough of them. Feats are gained at the following levels: 1, 1,
    3, 5, 7, 9, 11, 13, 15, 17, & 19 
    (yes, that's two of them at first level).
  * [u]Attribute Increases[/u]: I like how this reflects a character's 
    growth over time... but I think that it happens too slowly. 
    Attribute points are gained at the following levels: 3, 6, 9, 12,
    15, & 18
  * [u]Starting Skills[/u]: Each character will recieve 4 extra skill
    ranks at first level. These ranks should be used to purchase skills 
    relating to the character's background (i.e., Samwise Gamgee's
    Profession: cook skill).
  * [u]Regional Characteristics[/u]:
      - Regional Classes (these count as favored classes for XP 
        penalties).
      - Regional Feats (your 2nd level 1 feat must be one of these 
        regional feats).
      - Regional Skills (these all count as class skills no matter what
        your class is).
  * [u]Experience Aquisition[/u]: I'm an instant gratification sort
    of guy... and due to the message-board medium, I'm accelerating
    the rate of XP earned. XP will be earned at double the standard
    rate. 
    - Treasure will also be earned at a double-rate... but it may 
      take a different form. I'm toying with the idea of paying all
      surviving PCs via thier contract with the Treasure Hunting 
      consortium. And then anything found on adventures belongs to
      the consortium... but can be purchased from the consortium 
      (i.e., PCs get first dibs).
  * The Half-Orc no longer has a CHA penalty. Instead it suffers a
    -1 Racial Penalty to Bluff, Diplomacy, Handle Animal, & Sense 
    Motive skill checks.
  * we will be using a non-standard [b]Sorceror[/b] class. All 
    sorcerors will gain bonus feats like Wizards do; but the feat
    must be a meta-magic feat. Sorcercor's will not suffer increased
    casting times due to using metamagic.
  * We will be using a non-standard [b]Fighter[/b] class. Please use
    the Fighter class detailed in Andy Collins' website for his 
    personal campaign. ([URL=http://www.andycollins.net/Campaigns/Umber/umber_player_introduction.htm]Find it HERE[/URL])
    You'll need to scroll down to the bottom and read under the heading,
    FIGHTER.
  * [b]Weapon Focus[/b] now has a +4 BAB prerequisate instead of a +1. 
    Fighters can circumvent this restriction via thier class ability.

Character Creation:
Code:
 * [u]Allowed Alignments[/u]: ANY... this is something of an
   experement for me. Play any alignment that you like but your 
   character HAS to be able to work with the group and HAS to 
   be friends/have personal ties to the rest of the group. No 
   inter-party stealing please. No inter-party combats please.
   Note: Paladins will not lose thier paladinhood simply because
   thier best childhood friend happened to grow up to become 
   Neutral Evil. Should that character wantonly kill or steal 
   from those the paladin considers innocent, he should speak 
   up though. 
 * [u]Allowed Classes[/u]: Any class from the System Reference Document 
   (including XPH), Eberron Campaign Setting,  Unearthed Arcana, or
   Arcana Unearthed. If you want to play a class from another source
   please ask and email me the class text/level progressions (see my
   email address above).
 * [u]Allowed Races[/u]: Any race from the System Reference Document 
   (including XPH) or Eberron Campaign Setting. If you want to 
   play a race from another source please ask and email me the race 
   text/ECL/level progression (see my email address above). That 
   said, I'd really like it if most players chose to use the 
   standard Eberron races.
 * [u]Allowed Feats[/u]: Any feat from the System Reference Document
   (including XPH), Eberron Campaign Setting,  Unearthed Arcana,
   or Arcana Unearthed (magic feats for AU magic users only). If
   you want to use feats from another source please ask and email
   me the text (see my email address above).
 * [u]Starting Level[/u]: Choose one of the following.
    - 2nd Level: 32 point-buy
    - 3rd Level: 25 point-buy
 * [u]Starting Hit Points[/u] Max Hit Points at levels ONE and TWO.
   1/2 maximum hit points +1 for level 3 and higher.
 * [u]Background[/u]: Please provide a background for your character
   detailing the following:
    1. How your character knows the other characters (ALL PCs SHOULD
       BE KNOWN TO EACHOTHER). All PCs should respect and have personal
       ties to each other.
    2. How you arrived in your present circumstances.
    3. Where you come from.
    4. What your family is like and your current standing with them.
    4. Three or more possible plot hooks you might want me to explore.

More background stuff to come. I have the primary story arch plotted out (more or less... but it's better that way. I don't want to railroad you (too much).

Please use the attached form to post your characters. It makes things easier on me.
 
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I would love to join in on this seeing as how the other Eberron game I am in has died (sigh again) I would not mind joining in on this one. I already have a character made all I would have to do is change the background some.
 


I'd be interested, too. Wanted to find an Eberron game to jump into as an actual player for a while now. :) I'm thinking a Shifter or Changeling for race, but still not comlpetely sure on class...
 

Hi all! Not only am I a newbie to PbP games, I'm also a newbie to the boards (well, I've been lurking for a while). On the other hand, I've been playing table top for many, many years. Got room for someone that's a bit green?

-Tyrlaan
 

Code:
[B]Name:[/B] Hobbes
[B]Class:[/B] Barbarian
[B]Race:[/B] Shifter
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] Working on it

[B]Str:[/B] 16 +3 (16p.)     (Rage: 20)
[B]Dex:[/B] 14 +2 (14p.)     
[B]Con:[/B] 16 +3 (16p.)    (Rage: 20, Shifted: 18, Rage/Shifted: 22) 
[B]Int:[/B] 12 +1 (12p.)     
[B]Wis:[/B]  8 -1 ( 8p.)     
[B]Cha:[/B]  8 -1 ( 8p.)    

[B]Level:[/B] 2        [B]XP:[/B] 1000
[B]BAB:[/B] +2         [B]HP:[/B] 30 (2d12+6)  (Rage: 34, Shifted 32, Rage/Shifted: 36)
[B]Grapple:[/B] +5     [B]Dmg Red:[/B] -
[B]Speed:[/B] 40'      [B]Spell Res:[/B] -
[B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14
[B]Rage/Shifted:[/B] 16       [B]Rage:[/B] 14       [B]Shifted:[/B] 18 

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3          +6
       (Rage: +8, Shifted: +7, Rage/Shifted: +9)
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    -1          -1 (Rage: 1)

[B]Weapon                  Attack   Damage     Critical[/B]
Mw Talenta Sharrash       +6(+8)    1d10+4(+7)  19-20/x4 (reach weapon)
MW Composite Longbow          +5    1d8         20-x3
Dagger                    +5(+7)    1d4+3(+5)   19-20x2

[B]Languages:[/B] Common, Goblin

[B]Abilities:[/B]
Fast Movment +10'
Illteracy
Rage - +4 Str, +4 Con, +2 Will -2 AC
Uncanny dodge
Beasthide - when shifting +2 con, +2 to AC
Shifting 1/day (Duration 3+con modifer)
Low-Light Vision
+2 bonus on Balance, CLimb and Jump

[B]Feats:[/B]
Shifter Instincts (+1 Listen, Sense Motive, Spot - +2 Init)
Exotic Weapon Profieciency: Talenta Sharrash

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 5/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise  INT              0     1     0     1  
Balance  DEX               0     2     0     2  
Bluff  CHA                 0    -1     0    -1  
Climb  STR                 5     3     0     8  
Concentration  CON         0     3     0     3  
Diplomacy CHA              0    -1     0    -1  
Disguise  CHA              0    -1     0    -1  
Escape Artist  DEX         0     2    -2     0
Forgery INT                0     1     0     1
Gather Information  CHA    0    -1     0    -1  
Heal  WIS                  0    -1     0    -1  
Hide  DEX                  0     2    -2     0  
Intimidate  CHA            5    -1     4     8  
Jump  STR                  5     3     4    12
Knowledge (nature) INT     1     1     2     4  
Listen  WIS                5    -1     1     5  
Move Silently  DEX         0     2    -2     0
Ride  DEX                  0     2     0     2  
Search  INT                0     1     0     1  
Sense Motive  WIS          0    -1     1     0  
Spot  WIS                  0    -1     0    -1  
Swim  STR                  0     3    -4    -1  
Survival Wis               5    -1     4     4
Use Rope  DEX              0     2     0     2 

[B]Equipment:               Cost  Weight[/B]
Traveler's Outfit         1gp     5 lb
Belt Pouches x5           1gp    .5 lb
Backpack                  2gp     2 lb
- Bedroll                 1sp     5 lb
- Flask                   3cp   1.5 lb 
- Flint and Steel         1gp     - 
- Trail Rations x5        5sp     1 lb
- Rope, silk 50'         10gp     5 lb
- Waterskin x3            1gp     4 lb
- Fishhook                1sp     - lb
- Iron Pot                5sp    10 lb
- Sewing Needle x2        5sp     - lb
- Whetstone x2            2cp     1 lb
MW Talenta Sharrash     318gp    15 lb 
MW Composite Longbow    400gp     3 lb
40 Arrows                 2gp     6 lb
Dagger                    2gp     1 lb
Chainshirt              100gp    25 lb

[B]Total Weight:[/B]88lb      [B]Money:[/B] 54gp  11sp  13cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   460   1150
             (In combat would drop backpack so weight would be - 57.5 lbs)

[B]Age:[/B] 18
[B]Height:[/B] 6'3"
[B]Weight:[/B] 240lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Dark Tanned

Appearance
Tall, lithe man in his late teens that has somewhat of a dark look to him. His face is especially in the evening light looks similiar to a hunting cat. His ears are a little more pronouced at the top similiar to an elves. His eyes look like a seem to glow in the evening light. While not overly large you can see the strength within him. Very gruff in his mannerism towards others, especially those of authority.

Background
Go here.
 
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Oh yes. I just started an Eberron game for the first time IRL, and absolutely fell in love with the setting. I'm certainly interested in playing, and I can post every day (unless something very unusual happens). I'm thinking about making a Monk / Wizard at the moment.
 

Regional Stuff...

Holy cow, I can't believe I forgot this... I'll edit the Character Creation guidelines to reflect this.

Because I couldn't figure out just what the heck the regional classes/feats/skills were supposed to do in the Eberron book, here's what we'll be doing:

Regional Classes (these count as favored classes for XP penalties).
Regional Feats (your 2nd level 1 feat must be one of these regional feats).
Regional Skills (these all count as class skills no matter what your class is).
 


Tor L'Tha

Seen the spesifics of character creation. seem very cool and pbp friendly, I hope i can join your game.

I have been looking for a Eberron game for quite a while now. I want to play a warforge.

The concept is quite easy and maybe not original.
“X” let us call he/she that was in a battle of the last war when he was shoot in the head and he lost concience. He/she/it was unconscious long time out that he was thrown away. He/she was meant to be chopped up and re-sold as parts to others warforges.
In a touch of destiny one of the party members stands upon his head while seeing what part he could use (maybe a artificer?), when X awakens, with his last memory. The one of trying to use his canon arm (or other fancy weapon/magic?). Realizing that he isn't on the battlefield he causes just moderate damage on the facilities and stops before really harming somebody. “Where I am” “Where Thaanas be?” Thaanas, is a female artificer that had more or less symbiotic relationship with X. Maybe a player could take her place with time? He also had some damage on the language area making his spoken language quite basic. As for class goes im not sure, i like sorcerers a lot, so maybe i will go for that. Let me know what you think. :)
 

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