Cold Iron Brilliant Energy Longsword?

Piratecat said:
It must really be a pisser to put in its sheath.

(Assuming you can't switch it off...)


The easiest way to do it is to have a catch at the mouth of the scabbard which the hilt locks into or attaches. The main body of the scabbard is just there to prevent the blade damaging anybody - for which you would need to make it rigid so it couldn't flex (the weight of which is probably exactly equivalent to what you've saved from losing the blade)

It would be more like holstering a gun than shething a sword.
 

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Patryn of Elvenshae said:
Yep, sorry.

This trick won't work, and your DM is correct in telling you so.

On the other hand, you *could* have a Cold Iron Brilliant Energy longsword, but the only part that would count as cold iron for purposes of damage reduction would be the hilt. In which case, I'd say it's basically an improvised brass knuckles: -4 to hit, 1d3 bludgeon, 20/x2

:)

:lol:
 

Wilphe said:
The main body of the scabbard is just there to prevent the blade damaging anybody - for which you would need to make it rigid so it couldn't flex (the weight of which is probably exactly equivalent to what you've saved from losing the blade).

Brilliant Energy doesn't change the weight of the weapon.

Did this thread resurfacing give anyone else a sense of deva vu before they figured out it wasn't a new thread?
 

Brilliant Energy Character?

We can spice it up a little.

I was recently creating a character in Arcana Unearthed with the Hands as Weapons feat (it allows your limbs to be enchanted like a longsword or spear, without the MW cost of course). As I'm going through the DMG, trying to figure out something appropriote for the character, I came across Brilliant Energy and, yes, gave it to him.

To further complicate things, Oathsworn (think Monk for this purpose) use their entire bodies in combat; arms, legs, head, whatever.

Do I now have a Brilliant Energy character?
 


Sunder???

Hi!

So a Monk can atually sunder a brilliant energy weapon. But: what Hitpoints and Hardness has "Brilliant Energy" ??? :confused:

Kodam
 

Another question:

If the the cold-iron blade has completely gone away - what happens with an anti-magic field or disjuncttion?

Do you just have a hilt?
It's a masterwork hilt none the less - but even so...
 

UltimaGabe said:
... or to instead have it strike as an incorporeal touch- it would bypass armor, natural armor, and shield bonuses, but wouldn't get past Ghost Touch armor or Bracers of Armor (or any other force effect, such as a Wall of Force of a Mage Armor spell).

I really think that this House Rule is the most sensible way to handle the stupid things, though I would suggest also houseruling that DR and item Hardness apply normally. I would also allow Brilliant Energy to be deactivated.
 

UltimaGabe said:
or to instead have it strike as an incorporeal touch- it would bypass armor, natural armor, and shield bonuses, but wouldn't get past Ghost Touch armor or Bracers of Armor (or any other force effect, such as a Wall of Force of a Mage Armor spell). Otherwise, it's useless. Honestly.

Oh yes, I like this idea very much. I had sorta thought of doing something along those lines, but the way you phrased it crystallised things nicely, and makes it a wonderfully suitable +4 enhancement to a weapon.

Cheers
 

Kodam said:
Hi!

So a Monk can atually sunder a brilliant energy weapon. But: what Hitpoints and Hardness has "Brilliant Energy" ??? :confused:

Kodam
I see no reason for the hardness and hp of the weapon to change once it recieves the BE enchantment. It still weighs the same, it still deals slashing/blunt/piercing damage.

I think the composition of the metal from which the weapon is made remains unchanged. All that changes is how that metal reacts to armor and shields (and constructs and undead). All the rest is flavor text that is not meant to be interpreted as actual rules or limitations for the weapon.
 

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