OOC - Krauss' Age of Worms Adventure Path [Full]


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Lucan
Male Human Wilder
Chaotic Neutral

Concept: Lucan is a troubled youth who is eager to leave the memories of Diamond Lake. He is a disturbed individual; he often struggles to overcome his emotions of intense hatred and fury. He despises the Church of St. Cuthbert above all else. It would be good if his parents were members of the church – he rebels against the tenets of their faith; indeed, he rebels against the notion of faith. He firmly believes that one cannot find solace within the halls of a temple – instead, one must find it within oneself. The problem is, he hasn’t quite figured out how to do that yet.

Description: Lucan possesses a surprisingly strong presence for someone of his age, and carries himself with confidence, despite his rather unkempt appearance. He’s been in several fights throughout his life – the products of his raging emotions – including one involving a knife, which left him with a rather unsightly scar that crosses diagonally across his face. Blond curls spill down to his shoulders. He’s of an average build, with dusky skin. He wears ragged clothing that often sports gaping holes in the knees.

Future: Lucan will probably remain as a single-class wilder, as few other classes suit him. I would imagine that Lucan would have some interesting roleplaying encounters with any divine spellcasters in the party – he might very well change his thoughts if he were presented with someone truly respectable.

I’m not quite sure what the names are like in this region of Oerth, so if Lucan isn’t a good cultural name, let me know and I will switch it out. I would like to firmly ground his family in the Diamond Lake Church of St. Cuthbert, to justify his dislike of the religion. I left off his surname in case there was already a family that would fit.

If there’s anything else you need or would like to see, just let me know, and I will be glad to provide it. I hope to get a chance to join this campaign, I'm looking forward to experiencing the Age of Worms.
 


Character Updated June 21

Kenneth O’Drinnan

Neutral Good
Male Gnome Bard

Kenneth’s intellect and influence is beyond compare. He can recite the properties of any variety of plant, the historical ramifications of any king’s reign, the origins of any spell and the exact arrangement of the numerous planes of existence. He will kiss the hand of the princess, convince the guard to allow him access, discover the secret cache of an infamous thief, woo any woman and become the envy of all men.

Or, at least, that is what he would have you believe.

Granted, Kenneth has a keen mind and can be quite charming when he wants to be. There have been several times where his insight has revealed to us the only escape route, or his words have inspired us with courage. He sees himself, though, as something so much greater. He is not destined for greatness, for he is already a hero among heroes. His name already recorded in immortal song.

He believes he knows far more than he actually does. He thinks people listen to him far more than they actually do. Somehow, he is never fazed, and will simply claim, “Of course, that is what I said in the first place!” or, “My, she must be quite preoccupied.”

We groan and sigh with exasperation, pleading for him to stop when he begins to offer uninvited advice, holding him back when he attempts to parlay with the ogre. Yet we would never have gotten as far as we did in one piece if it had not been for that one well-timed quip when we found ourselves in dark times, that single bit of trivia that brought the unanswerable riddle into sudden, stark focus.

Those are not the times he remembers, inconsequential and insignificant as they are to the great epic adventures of our party and of his life. But they are, and always will be, significant to us.
- A few words from a close friend in Diamond Lake.

Physical Description:

Kenneth is immaculate in his appearance, sure to carry a pair of scissors, a small mirror and tooth picker at all times. He is not vain and does not preen, but always seeks to live up to his own image. His short, black hair he keeps well groomed and slicked back. His goatee remains short and trimmed. Fingernails are always cut, eyebrows plucked and breath freshened. Kenneth favors green, from a deep jade to bright emerald, from the fashionable doublet to the concealing cloak. He stands straight, appearing almost taller than his companions, and his voice carries farther than most men twice his height. Kenneth knows, with his unflappable confidence, as he pulls gently at his cuffs, wipes a piece of dust from his shoulder and smoothes his vest, that when people see him, they see a hero.


Background:
Coming Soon!

Character Sheet:
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Kenneth O’Drinnan

Male Gnome Bard 1
Small humanoid (3’6”, 46 lbs., 48)

Experience: 0
Challenge Rating: 1
Hit Die: 1d6 (hp 7)
Initiative: +2
Speed: 20 ft. (4 squares)
AC: 17 (+1 size, +2 Dex, +3 studded leather, +1 buckler), touch 13, flat-footed 15
Base Attack/Grapple: +0/-3

Attacks: unarmed +2 melee (1d2+1 nonlethal/x2) or rapier +2 melee (1d4 18-20/x2) or light crossbow +3 ranged (1d6 19-20/x2).

Space/Reach: 5 ft./5 ft.
Special Attacks: Bard spells, spell-like abilities, bardic music.
Special Qualities: Gnome traits, bardic knowledge +4, low-light vision.
Saving Throws: Fortitude +1, Reflex +4, Will +5 (+2 against illusions)
Abilities: Str 12, Dex 14, Con 12, Int 16, Wis 6, Cha 16 (32-point buy)

Skill ranks (28 total, max 4/2): Diplomacy 4, Gather Information 4, Knowledge (history) 4, Knowledge (local) 4, Perform (oratory: epic) 4, Use Magic Device 4

Skills:
  • Diplomacy +10
  • Craft (Alchemy) +5
  • Gather Information +7
  • Hide +6
  • Knowledge (history) +7
  • Knowledge (local) +7
  • Listen +1
  • Perform (oratory: epic) +7
  • Use Magic Device +7

Feat: Skill Focus (Diplomacy)

Alignment: Neutral Good
Languages: Common, Dwarven, Elven, Gnome, Goblin

Racial traits:
  • +2 Constitution, -2 Strength.
  • Small size.
  • Speed 20 ft.
  • +2 racial bonus on saving throws against illusions.
  • Low-light vision.
  • Weapon Familiarity: Gnomes may treat gnome hooked hammers as marital weapons, rather than exotic weapons.
  • +2 racial bonus on Listen checks.
  • +2 racial bonus on Craft (Alchemy) checks.
  • +1 racial bonus on attack rolls against kobolds and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type.
  • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
  • Spell-like abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation (caster level 1st; DC 13).
  • Automatic Languages: Common and Gnome.
  • Favored Class: Bard.

Bardic Music (1/day): Countersong (Su), fascinate (Sp), inspire courage +1 (Su).

Spells Known (caster level 1; 2):
0—detect magic, mending, ghost sound (DC 14), read magic

Spell-like abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound (DC 13), prestidigitation. Caster level 1st. The save DCs are Charisma based.

Possessions:
  • 1sp, 10cp
  • Studded leather
  • Buckler
  • Light crossbow (20 bolts)
  • Masterwork bolt (1)
  • Rapier
  • Mirror, small steel
  • Oil (1 flask)
  • Sewing needle and thread
  • Soap
  • Signet ring
  • Traveler’s outfit
  • Waterskin
  • Whetstone

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I see Kenneth O’Drinnan progressing as a straight bard, but might consider a prestige class from Complete Adventurer that has outlandish abilities (I don’t have the book with me, currently), such as Seeker of the Song or the Virtuoso, I believe. I’m using “delusions of grandeur” as my basis for Kenneth, with high Intelligence and Charisma but woefully low Wisdom, but he is genuinely friendly and light-hearted.
 
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Krauss von Espy said:
Does anyone know how to cut and paste pictures or text from a .pdf document and convert to different file formats (.jpg, .txt, etc.)?

Acrobat 7.0 has the Select and Snapshot tools under Tools/Basic, with those you can copy the content to the clipboard and then use them in another program (like a paint program to save the pictures or a text editor for the text).

Bye
Thanee
 

Character Concept: Mauxine Rathan watched her mother decline from a below-average scribe, to street whore, to a slow death in the mines. There's a lot of things Maux isn't sure about in life still, but staying in Diamond Lake isn't one of them. The only thing Maux hates more than Diamond Lake is the pitted, black-hearted souls that inhabit it.

Race/Class:
Rhennee Human, whatever the party needs really. Without knowing what the party would most need I can't pick. I'd love to play the tough-as-nails paladin, but I'm not sure it would work in this adventure/group. Warlocks and rogues do not make good paladin playmates I think? Maybe a Fighter would be better, or Mauxy the Magess? I design the personalities first, the classes are always secondary.

Appearance: Mauxine, or Maux, is typically Rhenn, with shoulder-length curly dark hair and deep green eyes. She tends to wear her hair tied back in the Rhenn-fashion, with brightly colored scarves and ribbons, and favors off-the-shoulder blouses and dresses when she isn't wearing whatever is typical or more practical for an adventuring lass. She might alzo tawk vit a thick Rhen ahkzent, if I can suffer through it without going into a spelling fit and make it comfortable.

Personality: What can you say? The girl is mean. Not evil, despicable mean and oh, she laughs at things just fine, but she's not beyond going "above and beyond" what is appropriate in resorts of violence. She doesn't have much use for other people sometimes, at least she tries to pretend she doesn't. Much of her personality revolves around her fear of not becoming just like her mother, which drives her to desperate acts of heroism and huge doses of false bravado. Still, she's a softy at heart and tends to cry uneasily at things she just knows she shouldn't at - which of course just makes her more mad. Of course Mauxine sees none of these failings in herself, she's a sweet, dainty flower of feminine virtue in her own mind.

Sorry for waiting so long to toss a concept at you.

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Maux as Fighter
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Maux, Female Human Ftr1: CR 1; Medium Humanoid ; HD 1d10+1(Fighter) ; hp 11; Init +7; Spd 20; AC:18 (Flatfooted:15 Touch:13); Atk +2 base melee, +4 base ranged; +5 (1d6+1, Rapier); +4 (1d8, Longbow); AL LG; SV Fort +3, Ref +3, Will +0; STR 12, DEX 16, CON 12, INT 14, WIS 10, CHA 14.
Skills: Intimidate +6, Knowledge (Local) +4, Profession (Scribe) +2, Search +4, Spot +2.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Finesse, Weapon Focus: Rapier.
Possessions:
Weapons: Rapier (20 gp); Longbow (75 gp); Arrows (50) (3 gp).
Armor: Studded leather (25 gp).
Shields: Shield, heavy wooden (7 gp).
Goods: Coin: gp (25 gp); Peasant`s outfit (x); Backpack (2 gp); Bedroll (1 sp); Parchment (sheet) (6) (12 sp); Candle (5) (5 cp); Coin: cp (5 cp); Flint and steel (1 gp); Ink (vial) (8 gp); Inkpen (1 sp); Waterskin (full) (1 gp); Coin: sp (20 sp).[/sblock]
Maux as Paladin
[sblock]Mauxine, Female Human Pal1: CR 1; Medium Humanoid ; HD 1d10+2(Paladin) ; hp 12; Init +5; Spd 20; AC:18 (Flatfooted:17 Touch:11); Atk +3 base melee, +2 base ranged; +4 (1d8+2, Longsword); AL LG; SV Fort +4, Ref +1, Will +1; STR 14, DEX 12, CON 14, INT 10, WIS 12, CHA 16.
Skills: Skills: Diplomacy +7, Knowledge (Local) +1, Profession (Scribe) +3, Sense Motive +5.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Longsword.
Possessions:
Weapons: Longsword (15 gp).
Armor: Chainmail (150 gp).
Shields: Shield, heavy steel (20 gp).[/sblock]
Maux as Wizard
[sblock]Unknown, Female Human Wiz1: CR 1; Medium Humanoid ; HD 1d4+2(Wizard) ; hp 6; Init +1; Spd 30; AC:11 (Flatfooted:10 Touch:11); Atk -1 base melee, +1 base ranged; +1 (1d8, Crossbow, light); -1 (1d6-1, Quarterstaff); AL CG; SV Fort +2, Ref +1, Will +2; STR 8, DEX 12, CON 14, INT 18, WIS 10, CHA 12.
Skills: Decipher Script +8, Knowledge (Arcana) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Local) +8, Spellcraft +8, Spot +2.

Feats: Reach Spell, Scribe Scroll, Still Spell.
Spells Known (Wiz 3/2): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Touch of Fatigue; 1st -- Alarm, Chill Touch, Detect Secret Doors, Mage Armor, Magic Missile, Ray of Enfeeblement, Shocking Grasp.
Spells Prepared (Wiz 3/2): 0 - Disrupt Undead, Mending, Ray of Frost; 1st - Mage Armor, Ray of Enfeeblement.
Possessions:
Weapons: Quarterstaff (x); Crossbow, light (35 gp); Bolts, crossbow (50) (5 gp).
Goods: Peasant`s outfit (x); Spell component pouch (5 gp); Spellbook, wizard`s (15 gp).
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It may very well be a name from literature, I'm not sure myself. I came up with it off the top of my head, so it's probably just be a coincidence. I googled the name and came up with a missing "Lord Lucan" who's apparently at the crux of an old murder mystery, but other than that I haven't found much else.
 
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- Marcus Annaeus Lucanus, better known in English as Lucan was a Roman Poet and one of the outstanding figures of the Silver Latin period. He was mentioned in De Volgari Eloquentia (Dante's Book of Exile) by the author Dante. He was also mentioned in Dante's Inferno.
-Lucan is also an NPC in the second Eberron adventure.
-Valan Luca and Latelle Luca are characters in Robert Jordan's Wheel of Time.
-Luca is a location in Final Fantasy X and Final Fantasy X-2
-Lucan was an old TV series (late 70s) that was about a baby boy lost in Minnesota and raised by a she wolf until the age of ten

Those are just some sources where you might have gotten the idea that you have seen the name before somewhere.
 



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