They're back: Return of the Slivers. [Updated 24/8-2005: Beware the Overlord!]

Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!
 

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dedicated said:
Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!Half-sliver template!
Patience you one, good things come to those who wait.

I'll be posting the Mindwhip later today. It's time for the slivers to go cerebral. :]
 

Presenting, the Mindwhip.

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Sliver, Mindwhip
Medium Aberration (Extraplanar, Psionic, Sliver)
Hit Dice:
6d8+12 (39 hp)
Initiative: +2
Speed: 30’, Climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+14 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+3)
Full Attack: Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: Psi-like abilities,
Special Qualities: Shared Ability, Telepathy,
Saves: Fort +4, Ref +4, Will +9,
Abilities: Str 15, Dex 15, Con 15, Int 12, Wis 18, Cha 14,
Skills: Balance +7, Climb +13, Concentration +5, Escape Artist +7, Jump +5, Listen +9, Spot +9, Swim +5, Tumble +5,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -

The Mindwhip sliver acts together with its Mnemonic counterpart as a sliver hives information relay and secondary brain.
The mindwhip sliver is a pinkish gray color, mottled with red and brown. A ridge of spikes runs the length of the slivers head. The mindwhip sliver is 6’4’’ in length.

Combat:
Mindwhip slivers are highly psionic beings, and are usually sent into combat to deal with powerful psionic beings such as mind-flayers and aboleths. The sliver itself usually hangs back, allowing its abilities to bolster the psionic defenses of nearby slivers. If pressed it will release its full psionic arsenal.
Psi-like abilities: At will – Cloud mind (DC 14), concussion blast (2d6 damage)*, detect thoughts (DC 14), empty mind (+4 bonus)*, mental barrier (2 rounds)*, mind thrust (6d10 damage, DC 15)*, and recall agony (5d6 damage, DC 15)*. These are as the powers manifested by a 6th level psion. The saves are Cha based.
* notes an augmented power.
Telepathy (Su): In addition to being able to communicate with other slivers, the Mindwhip sliver is able to communicate mentally with any creature within 100’ that has a language.
Shared Ability (Ex): All slivers within 60’ of the mindwhip sliver gain access to the empty mind and mind thrust abilities of the mindwhip sliver.

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Comments? Critique? Snackrifices?
 
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But Spring Attack is the feat that lets a critter move, attack, and keep moving, without drawing attacks of opportunity from the victim...... Mobility just grants +4 AC against attacks of opportunity from movement. Dodge and Mobility are prerequisites for Spring Attack, but the Talon Sliver could always just gain Spring Attack as a racial bonus feat, regardless of prerequisites, and grant that as it's Shared Ability to other slivers nearby.....
 

Arkhandus said:
But Spring Attack is the feat that lets a critter move, attack, and keep moving, without drawing attacks of opportunity from the victim...... Mobility just grants +4 AC against attacks of opportunity from movement. Dodge and Mobility are prerequisites for Spring Attack, but the Talon Sliver could always just gain Spring Attack as a racial bonus feat, regardless of prerequisites, and grant that as it's Shared Ability to other slivers nearby.....
I am well aware of that, don't think to much about it, you'll just hurt your brain... :D
 



Name's Johnny....

And now, the Mnemonic Sliver arrives...

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Sliver, Mnemonic
Medium Aberration (Extraplanar, Psionic, Sliver)
Hit Dice:
6d8+12 (39 hp)
Initiative: +2
Speed: 30’, Climb 30’,
Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16,
Base Attack/Grapple: +4/+10 (+4 grapple bonus)
Attack: Claw +6 melee (1d6+3)
Full Attack: Claw +6 melee (1d6+3) and bite +1 melee (1d4+1)
Space/Reach: 5’/5’
Special Attacks: Psi-like abilities,
Special Qualities: Shared Ability, Telepathy,
Saves: Fort +4, Ref +4, Will +9,
Abilities: Str 15, Dex 15, Con 15, Int 12, Wis 18, Cha 14,
Skills: Balance +7, Climb +13, Concentration +5, Escape Artist +7, Jump +5, Listen +9, Spot +9, Swim +5, Tumble +5,
Feats: Alertness, Agile, Combat Reflexes,
Environment: Any
Organization: Swarm (20-80) or Hive (several thousand slivers of various types and one queen)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: -

Mnemonic slivers are specialist slivers created to be the effective brain of the sliver hive, collecting and processing information.
The most striking feature of the mnemonic sliver is its oversized partially transparent cranium, through which the creatures’ immense brain structure can be seen. The slivers skin is usually a pale white or pink, with two blue-gray bands on its head.

Combat:
Mnemonic Slivers are probably the only slivers that disdain combat of any type. If pressured the creature will defend itself to the best of its ability. Using its immense brainpower to bolster the slivers surrounding it.
Psi-like Abilities: At will – Comprehend languages, detect scrying, detect thoughts (DC 14), mind probe (DC 17), psionic daze* (8HD, DC 13), and scrying (DC 16). These are as the powers as manifested by a 6th level psion. The saves are charisma based.
* notes an augmented power.
Telepathy (Su): In addition to being able to communicate with other slivers, the Mnemonic sliver is able to communicate mentally with any creature within 100’ that has a language.
Shared Ability (Ex): All slivers within 60’ of the Mnemonic sliver gets a +2 bonus on Int, Wis, and Cha. Increasing their saves and DC’s based on those abilities.

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Comments? Critique? Snackrifices?
 
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Wolf72 said:
other than Jeweled dragons, what would sliver's natural enemies be?

Sliver? Natural Enemy? Funny, I understand both terms perfectly, but they don't seem to be fitting together... :p

Seriously, find something that somehow might disrupt the Shared Abilities, and you have a chance.

That, or more slivers. ;)
 

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