Cool thanks.Albedo said:Check back to the very first post to see page numbers for NPC gold.
[B]Name:[/B] Wulfgar Finan
[B]Classes/Levels:[/B]
Fighter 11
Occult Slayer 5 (CW p.66)
Sword of Righteousness 3 (BoED p.78)
Risen Martyr 10 (BoED p.68)
[B]Race:[/B] Tiefling (PlanarHB p.15)
[B]Size/Type:[/B] Medium Deathless
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Michelle CG Goddess of Fertility/Life (Love)
[B]Str:[/B] 33 +11[B]Level:[/B] 30 [B]XP:[/B] 435,002
[B]Dex:[/B] 33 +11[B]BAB:[/B] +19/+14/+9/+4 [B]HP:[/B] 208 (28x7+12)
[B]Con:[/B] -- +- [B]Grapple:[/B] +25 [B]Dmg Red:[/B] 10/+5
[B]Int:[/B] 17 +3 [B]Speed:[/B] 60' [B]Spell Res:[/B] 40
[B]Wis:[/B] 14 +2 [B]Init:[/B] +13 (9+4) [B]Spell Save:[/B] +X
[B]Cha:[/B] 17 +3 [B]ACP:[/B] -1 [B]Spell Fail:[/B] 25%
[B]Epic Atk Bonus:[/B] +5 [B]Epic Save Bonus:[/B] +4
[B]Base Armor Shld Dex Size Nat Defl Misc Total[/B]
[B]Armor:[/B] 10 +12 +8 +10 +0 +5 +5 +0 50
[B]Touch:[/B] 25 [B]Flatfooted:[/B] 40
[B]Base Mod Misc Epic Total[/B]
[B]Fort:[/B] 11 +- +1 +4 +16
[B]Ref:[/B] 5 +6 +1 +4 +16
[B]Will:[/B] 10 +2 +2 +4 +18
[B]Weapons:[/B]
Bonded Magebane Keen Holy +5 Scimitar of Frost
+43/+38/+33/+28 1d6+17 (2d6 Holy, 1d6 Cold, +2 Atk & +3d6 Mages) 15-20/x2
Two-Handed Bash Shield Bash
+36/+31/+26/+21 1d4+15 x2
[B]Languages:[/B] Common, Infernal, Celestial, Draconic, Dwarven
[B]Abilities:[/B]
Important Bits:
Immunities -- All mind affecting effects, poison, sleep effects,
paralysis, stunning, disease and death effects, critical hits,
nonlethal damage, or ability drain, damage to physical scores
(Str, Dex and Con) as well as fatigue and exhaustion effects,
acid, cold, electricity.
Resistances -- Spells 40
Long Story:
Tiefling
Darkvision 60'
Darkness (Sp): Darkness once per day as caster level = character level.
Occult Slayer
Magical Defense (Ex): +3 on saves vs Spells or Spell-Like Abilities
Weapon Bond (Su): Bond with ONE weapon of MW or better for 1d6 bonus
damage vs spellcasters or creatures with spell-like abilities.
Mind Over Magic (Su): Cause a spell or spell-like ability targeted
against him to rebound onto originator as a free action twice per
day. Treats as Spell Turning as Caster Level 10.
Vicious Strike (Ex): Readied attack to disrupt spellcaster causes
double damage if hits.
Auravision (Su): The ability to see magical auras at a range of up to
60' as a free action. Otherwise functions as Detect Magic spell.
Cannot be used to determine anything other than the number of
magical auras present.
Nondetection Cloak (Su): Slayer and any gear worn or carried becomes
difficult to locate through divinations such as clairaudience/clair-
voyance, locate object, and other detection spells. Gains magical
protection from divinations equivalent to a nondetection spell of
caster level 5, except that it affects only the slayer and his
possessions.
Blank Thoughts (Ex): As a free action, can suppress or resume
immunity to mind-affecting spells (charms, compulsions, patterns,
phantasms, and morale effects.)
Risen Martyr
Spiritual Body (Ex): Type changes to Deathless (BoED pg. 157) - no
Constitution score, reroll HP with d12s, ability scores remain
unchanged (except Con) and all other characteristics remain the same.
Charisma Score Increase: +4 Charisma
Deflection Bonus (Su): Deflection bonus to AC = Cha Bonus
Holy Purpose (Ex): +4 bonus on attack rolls, damage rolls, ability
checks, and skill checks that are directly related to the
fulfillment of his purpose.
Bless (Sp): 3x/day, use bless as the spell.
Daylight (Su): Daylight as the spell as a free action.
Acid Immunity (Ex): Immunity to acid.
Detect Evil (Sp): Detect Evil as the spell at will.
Protective Aura (Su): Against attacks made or effects created by evil
creatures, this ability provides a +4 deflection bonus to AC and a
+4 resistance bonus on saving throws to anyone within 20 feet of
the martyr. Otherwise it functions as a magic circle against evil
effect, and a lesser globe of invulnerability, both with a radius
of 10 feet
Shield Other (Sp): 3x/day, Shield Other as the spell.
Celestial Brilliance (Sp): 1x/day, Celestial Brilliance as the spell.
Cold Immunity (Ex): Immunity to cold.
Holy Aura (Su): Continuous Holy Aura, as spell, only on martyr.
Electricity Immunity (Ex): Immunity to electricity.
Perfection (Su): Considered a celestial for the purpose of any spell
or effect that has special effects on celestials. Considered an
Eladrin.
Code of Conduct: A risen martyr who willfully commits any evil act
is destroyed immediately and sent to the Upper Planes for judgement.
Non-Obvious Item Abilities
Fly (Sp): As the spell
Exceptional Arrow Deflection: Deflect any type of ranged attack (including
spells that require a ranged touch attack). Any time the bearer would
normally be struck by a ranged attack, he can make a Reflex saving throw
(DC 20 + Attack Enhancement or Spell Level) to deflect the attack. Must
be aware of the attack and not flat-footed.
Spell Resistance: 40 from Mantle of Epic Spell Resistance
Weaponbreaking: Any weapon that succesfully hits must make DC 20 Fort
save or be destroyed
Boots of Swiftness: +6 Dex, Double Speed, Evasion as Rogue Ability,
jumping distance not limited by height, +20 on Balance, Jump, Climb
and Tumble, 3x/day Haste for 20 rounds.
Obsidian Steed: 1/week for up to 24 hours, turn into mount as Heavy
Warhorse with following 1/round at will: Overland Flight, Plane
Shift, Ethereal Jaunt. If ridden by good person 10% Likely per use
to travel to Lower Planes and return to statuette form.
[B]Feats:[/B]
Feats by Character Level (29):
Level Feat Name Short Description
1 Weapon Focus (Scimitar) +1 bonus on attack rolls with chosen weapon
3 Improved Shield Bash Retain Shield bonus to AC while Shield Bashing
6 Cleave Extra Melee Attack after Dropping Target
9 Great Cleave No limit to cleave attacks each round
12 Knight of the Stars (BoED p.44) +1 luck bonus on any roll or check 1x/day
15 Weapon Specialization (Scimitar) +2 bonus on damage rolls with chosen weapon
18 Nimbus of Light +2 bonus on Diplomacy and Sense Motive checks w/ good creatures; 5' Radius Bright Light, 10' Radius Shadowy Illumination at will
21 Greater Weapon Focus (Scimitar) +2 bonus on attack rolls with chosen weapon
24 Pierce Magical Protection Ignore Spell-based bonuses to AC
27 Dire Charge (ELH p.53) You can make full attacks as part of a charge in 1st round (or surprise)
Fighter Bonus Feats by Fighter Level (11):
Level Feat Name Short Description
1 Improved Initiative +4 bonus on Initiative Checks
2 Combat Expertise Trade Attack Bonus for AC (max 5 points)
4 Power Attack Trade Attack Bonus for Damage (up to BAB)
6 Combat Reflexes Additional Attacks of Opportunity up to Dex Bonus
8 Mage Slayer +1 Will, spellcasters you threaten cannot cast defensively
10 Resounding Blow (BoED p.45) Potential Cowering Effect on Critical Hit
Bonus Exalted Feats by SoR Level (3):
Level Feat Name Short Description
1 Nymph's Kiss (BoED p.44) +2 on Cha-related Checks, +1 bonus on saving throws against spells, 1 bonus skill point per level (Starting with 17th) -> 13 skill points to lvl 29
2 Quell the Profane (BoED p.45) Potential STR damage to evil creature on critical hit
3 Holy Radiance (BoED p.44) Glow with light harmful to undead (1d4/round in 10')
[B]Skill Points:[/B] 147 [B]Max Ranks:[/B] 32/16
[B]Skills Ranks Mod Misc Total[/B]
Climb *STR 10 +11 -1 +20
Gather Information CHA 10 +3 +2 +15
Handle Animal CHA 9 +3 +2 +14
Intimidate CHA 14 +3 +2 +19
Jump *STR 10 +11 -1 +20
Knowledge (Arcana) INT 14 +3 +17
Knowledge (The Planes) INT 10 +3 +13
Listen WIS 10 +2 +12
Ride DEX 9 +11 +20
Sense Motive WIS 10 +2 +12
Speak Language (Celestial) --- 1
Spellcraft INT 13 +3 +16
Spot WIS 10 +2 +12
Swim **STR 10 +11 -2 +19
[B]Used equipment: Cost (gp)[/B]
Manual of Gainful Exercise +5 137,500
Manual of Quickness in Action +5 137,500
Tome of Clear Thought +3 82,500
Tome of Understanding +3 82,500
Tome of Leadership and Influence +3 82,500
[B]Worn Equipment: Cost(gp)[/B]
Armor of the Celestial Battalion (ELH p.128) 616,300
Amulet of Natural Armor +5 50,000
Belt of Giant Strength +6 36,000
Mantle of Epic Spell Resistance (ELH p.146) 290,000
Ring of Protection +5 50,000
Ring of Weaponbreaking (ELH p.137) 600,000
Boots of Swiftness (ELH p.144) 256,000
Helm of Teleportation (900m 3x/day) 73,500
Ioun Stone (Absorb 50 8th level spells or lower) 40,000
Ioun Stone (+1 competence Atk, Save, Skill, Ability) 30,000
Magebane Keen Holy +5 Scimitar of Frost 200,315
Exceptional Arrow Deflection Heavy Adamantine +6 Shield 1,963,170
[B]Stored Equipment Cost(gp)[/B]
Amulet of the Planes 120,000
Total Cost 4,847,785
[B]Money:[/B] 152,215gp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 532 1064 1600 3200 8000
[B]Age:[/B] 35
[B]Height:[/B] 5'
[B]Weight:[/B] 134lb
[B]Eyes:[/B] Hazel
[B]Hair:[/B] White
[B]Skin:[/B] Tan
Alosat
Male Human
Wizard 5/Mindbender 1/Ur-priest 2/Mystic Theurge 10/Fatespinner 2/Master Transmogrifist 10
Alignment: Neutral Evil
Unmodified stats, 40pb:
Str 9, Dex 8, Con 13, Int 18, Wis 17, Cha 13
Modified stats:
+5 Inherent Bonus and +6 Enhancement Bonus on all stats, +7 Level bonus on Int.
Str: 20 +5
Dex: 19 +4
Con: 24 +7
Int: 36 +13
Wis: 28 +9
Cha: 24 +7
HD: 28d4+2d8 + 210
HP: 307
Initiative: +4
Speed: 60 ft (Boots of Swiftness)
AC:10 + 6 Shield + 5 Deflection + 1 Insight +4 Dex + 8 Armor= 34, Flat-footed 30, Touch 20
BAB:+9 + 5epic
Attacks:
Attack bonuses: Bab +9, +5 epic, +1 competetence, +5 weapon, +5 strength
+5 Merciful Defending Magebane Adamantine Heavy Mace of Wounding +25/+20(1d8+10 or 1d8+1d6+10 nonlethal, +1 Con damage, +27/+22 and +2d6 vs mages)
Saves:
Fort: 6 +5 Epic +7 Con +10 Resistance +1 Luck +1 Competence = 30
Ref: 4 +5 Epic +4 Dex +10 Resistance +1 Luck +1 Competence = 25
Wil: 20 +5 Epic +9 Wis +10 Resistance +1 Luck +1 Competence = 45
Languages: Common, Draconic, Infernal, Abyssal, Celestial, Elven, Terran
Skills: 276 points, 7x4 at first level
Ranks:
Sleight of Hand: 33
Concentration: 33
Knowledge (Arcana): 10
Knowledge (Religion): 8
Knowledge (Planes): 10
Knowledge (Nobility): 5
Spellcraft: 33
Profession (Gambler): 5
Sense Motive: 33
Bluff: 33
Diplomacy: 33
Disguise: 33
Intimidate: 4
Use Magic Device: 3
Note: Able Learner lets you purchase cross-class skills at class skill prices
Synergies:
+2 Spellcraft from Know(A)
+2 Diplomacy from Know(N)
+2 Turning checks against Undead from Know(R)
+4 UMD checks against scrolls from Spellcraft
+4 Diplomacy, Intimidate, Sleight of Hand and Disguise from Bluff
+4 Diplomacy from Sense Motive
Modified Skills:
Sleight of Hand: 33 + 4Dex + 1 Comp + 1 Luck = 39
Concentration: 33 + 7Con + 5 Comp +1 Luck = 46
Knowledge (Arcana): 10 + 13Int + 1 Comp + 1 Luck = 25
Knowledge (Religion): 8 + 13Int + 1 Comp + 1 Luck = 23
Knowledge (Planes): 10 + 13Int + 1 Comp + 1 Luck = 25
Knowledge (Nobility): 5 + 13Int + 1 Comp + 1 Luck = 20
Spellcraft: 33 + 13Int + 2Syn + 1 Comp + 1 Luck = 50
Profession(Gambler): 14 + 9Wis + 1 Comp + 1 Luck = 25
Sense Motive: 33 + 9Wis + 1 Comp + 1 Luck = 44
Bluff:33 + 7Cha + 10Comp + 1 Luck = 51
Diplomacy:33 + 7Cha + 10Syn + 10 Comp + 1 Luck = 61
Disguise:33 + 7Cha + 4Syn + 1 Comp + 1 Luck = 46
Intimidate:4 + 7Cha + 4Syn + 1 Comp + 1 Luck = 17
Use Magic Device:3 + 7Cha + 1 Comp + 1 Luck = 12, 16 vs Scrolls
Untrained Skills:
Balance +20comp +1luck +4dex = 25
Climb +20comp +1luck +5str = 26
Jump +20comp +1luck +5str = 26
Tumble +20comp +1luck +4dex = 25
Search +10comp +1luck +13int = 24
Spot +10comp +1luck +9wis = 20
Perform(sing) +10 comp +1luck +7cha = 18
Feats:
Lvl 1: Able Learner (RoD), Spell Focus(evil) (CDiv), Scribe Scrolls (bonus)
Lvl 3: Iron Will
Lvl 5: Extend Spell (bonus)
Lvl 6: Persistent Spell
Lvl 9: Practiced Spellcaster (wizard)
Lvl 12: Extraordinary Spell Aim
Lvl 15: Divine Metamagic (Persistent)
Lvl 18: Eschew Materials
Lvl 21: Practiced Spellcaster (Ur-priest)
Lvl 24: Permanent Emanation (Antimagic Field)
Lvl 27: Permanent Emanation (Silence)
Lvl 30: Spell Stowaway (Time Stop)
Familiar: Raven, "Palla"
Familiar Spell: Greater Teleport
Master Transmogrifist Favored Forms:
Dread Wraith
White Slaad
Choker
Ha-Naga
Solar
Very Young Force Dragon
Gloom
Spells per Day:
Arcane: 4/8/7/7/7/7/6/6/6/6
Caster level 28 (incl. Ioun Stone)
Save DC = 23 + Spell Level
Divine: 6/8/7/6/6/6/5/4/3/2
Caster level 26 (incl. Ioun Stone)
Save DC = 19 + Spell Level
Equipment:
Weapons:
Wraithguard: +5 Ghost Touch Mithral Buckler of Arrow Deflection: 101,000
Mace of Bitter Mercy: +5 Unholy Merciful Defending Adamantine Heavy Mace of Magebane: 203,000
304,000
Stat Boosters:
Boots of Swiftness (+6 Enh to Dex, +20 Competence to Balance, Climb, Jump, Tumble, double speed, Haste 3/day, 20 rounds) 256,000
+10 Cloak of Epic Resistance 1,000,000 gp
+5 Manuals of All Six Stats: 137,500 x 6 = 825,000
+6 Periapt of Wisdom, unslotted 72,000
+6 Amulet of Health, unslotted 72,000
+6 Headband of Intellect 36,000
+6 Belt of Giant Strength 36,000
+6 Cloak of Charisma, unslotted 72,000
2,369,000
Other Items Worn:
+5 Ring of Protection 50,000
+8 Bracers of Armor 64,000
Ring of Spell Turning 98,280
Tunic of Steady Spellcasting (CAdv) (+5 Competence to Concentration) 2,500
Mask of Lies (CAdv) (Disguise Self at will, constant Undetectable Alignment, +5 Competence to Bluff) 17,000
Stone of Good Luck 20,000
Dusty Rose Ioun Stone (+1 Insight to AC) 5,000
Pale Green Ioun Stone (+1 Competence to Attack, saves, skill checks, ability checks) 30,000
Orange Ioun Stone (+1 Caster Level) 30,000
Brooch of Shielding (Immune to Magic Missile) 1,500
Gloves of Storing(pair)(one contains Bitter Mercy, the other contains Cube of Force) 20,000
Robe of Eyes (see all invisible/ethereal within 120ft, Darkvision 120ft, +10 Competence to Search and Spot, Retains Dex when flatfooted, can't be flanked) 120,000
Greater Choker of Eloquence (CAdv) (+10 Competence to Diplomacy, Bluff, Perform(sing)) 24,000
482280
Carried Items:
Metamagic Maximize Lesser x2 28,000
Metamagic Quicken Greater 170,000
Metamagic Maximize Normal 54,000
Metamagic Extend Normal x2 22,000
Metamagic Extend Lesser 3,000
Metamagic Extend Greater 24,500
Metamagic Silent Normal 11,000
Metamagic Sculpting Normal 48,600
Immovable Rods x4 20,000
Rod of Rulership 60,000
Rod of Excellent Magic 650,000
Helm of Opposite Alignment 4,000
2x Bags of Holding Type III (one full, one empty) 14,800
Bag of Tricks Gray 900
Blessed Book 12,500
Bracelet of Friends 19,000
Cube of Force 62,000
Decanter of Endless Water 9,000
3x Dust of Dryness (pellet form) 2,550
2 Elixirs of Hiding 500
2 Elixir of Sneaking 500
Feather Token (Tree) x50 20,000
Handy Havesack 2,000
Medallion of Thoughts 12,000
Mirror of Opposition 92,000
Pearl of Power 9x3 243,000
Pearl of Power 8x2 128,000
Portable Hole 20,000
Sovereign Glue 3 ounces, stored separately 7,200
Universal Solvent 3 ounces, 150
Thought Bottle (CArc) 20,000
1842200
80,000 gp worth of expensive spell components/foci
plus 3520 gold pieces.
Proficiencies: Alosat is proficient with all simple weapons, but not with armor or shields.
Special Abilities:
Darkvision 120ft, See invisible/ethereal 120ft.
Mindbender
Telepathy(Su): telepathy out to 100ft with any creature with a language.
Ur-Priest
Reuke Undead(Su): Rebuke undead as 2nd-level evil cleric. 10 times/day.
Fatespinner
Spin Fate(Ex): 2 points/day that can be added to spell DC.
Fickle Finger of Fate: Force friend or foe to reroll. Immediate action, 1/day.
Master Transmogrifist
Extended Change(Ex): alter self, polymorph, polymorph any object and shapechange cast to change into favored shapes gains Extend Spell metamagic at no cost.
Favored Shape (Su): picks favored shapes to receive bonuses.
Manifest Senses (Su): assumes creature's senses (blindsight, darkvision, etc) when assuming a favored shape.
Battle Mastery (Ex): +6 Competence to Attack while in favored shape.
Effortless Change (Ex): Still and Silent metamagic on polymorph spells cast to change into favored shape.
Shapechanger (Ex): Acquires Shapechanger subtype. Alter Self duration changed to 'Permanent'.
Reflexive Change (Ex): 1/day, change into a favored shape via transmutation spell, as response to opponent's actions, as an Immediate action. Or unlimited changes if already under Shapechange. Loses next action.
Manifest Qualities (Ex): gains Ex qualities while in favored forms.
Infinite Variety (Su): Create completely imaginary forms. cf. CArc p53.
Amarita, Queen of Snakes
Female Ha-Naga (EHL) Mindbender (CA) 4
Colossal Aberration
Abilities:
Str 38 (+14)
Dex 55 (+22)
Con 47 (+18)
Int 48 (+19)
Wis 42 (+16)
Cha 60 (+25)
Skills:
Appraise +36 (11 ranks, 25 cha)
Concentration +41 (23 ranks, 18 con)
Bluff +50 (25 ranks, 25 cha)
Diplomacy +50 (25 ranks, 25 cha)
Escape Artist +45 (23 ranks, 22 dex)
Hide +53 (23 ranks, 8 racial, 22 dex)
Intimidate +51 (26 ranks, 25 cha)
Jump +37 (23 ranks, 14 str)
Knowledge (Arcane) +46 (27 ranks, 19 int)
Knowledge (History) +44 (25 ranks, 19 int)
Knowledge (Religion) +46 (27 ranks, 19 int)
Knowledge (The Planes) +35 (16 rank, 19 int)
Knowledge (Nobility) +29 (12 ranks, 19 int)
Listen +39 (23 ranks, 16 wis)
Move Silently +51 (23 ranks, 6 racial, 22 dex)
Search +42 (23 ranks, 19 int)
Sense Motive +39 (23 ranks, 16 wis)
Spellcraft +46 (27 ranks, 19 int)
Spot +39 (23 ranks, 16 wis)
Feats:
Practised Spellcaster (CA)
Multiattack
Leadership (leadership score: 50/52)
Extend Spell
Extra Followers (HoB)
Eschew Materials
Persistent Spell (CA)
Epic Leadership (ELH)
Ignore Spell Components (ELH)
Alignment: Chaotic Evil
Special abilities:
Charming Gaze: Mass charm creature (Will DC 45) (Race)
Poison: Primary and secondary damage 2d8 con (Fort DC 38) (Race)
Improved Grab (Race)
Constrict 4d6+21 (Race)
Flight: 120 (perfect) (Race)
Spell Resistance 30 (Race)
DR 5/epic (Race)
Telepathy (Mindbender)
Push the weak mind 1/day (Mindbender)
Skill boost (+2) (Mindbender)
Mindread 2/day (Mindbender)
Eternal Charm (1) (Mindbender)
Spells: Natural casting level 21 sorcerer, . Cleric spells on spell list, counts as arcane.
Spell slots per day: 6/13/12/12/12/12/11/11/11/11
Spells known: 9/5/5/4/4/4/3/3/3/3
Caster Level: 25
Save DC: 45+spell level
0: Resistance, Detect Magic, Read Magic, Dancing Lights, Ray of Frost, Mage Hand, Mending, Arcane Mark, Prestidigation
1: Magic Missile, Mage Armor, Shield, Expeditious Retreat, Charm Person
2: Web, See Invisibility, Blindness/Deafness, Spider climb, Mirror image
3: Magic Circle against Good, Fireball, Vampiric Touch, Slow
4: Sending, Greater Invisibility, Animate Dead, Enervation
5: Feeblemind, Hold monster, Baleful Polymorph
6: Heal, Chain Lightning, Antimagic Field, Disintegrate (level 7 slot used)
7: Greater Teleport, Forcecage
8: Mind Blank, Polar Ray, Horrid Wilting
9: Gate, True Resurrection, Shapechange
Equipment: (Tattoos are transferable wondrous items taking no slot, which costs x2 price(DMG)
Tattoo of Resistance +5 (50000)
Tattoo of Strength +6 (72000)
Tattoo of Health +6 (72000)
Tattoo of Wisdom +6 (72000)
Tattoo of Intelligence +6 (72000)
Tattoo of Dexterity +6 (72000)
Tattoo of Protection +5 (100000)
Tattoo of Armor +8 (128000)
Tattoo of Wizardry IV (200000)
Metamagic Rod of Greater Quicken (170000)
Metamagic Rod of Greater Maximize (121500)
Metamagic Rod of Greater Empower (73000)
Ring of Greater universal energy resistance (ELH) (308000)
Rod of Excellent Magic (ELH) (650000)
Cloak of Epic Charisma +12 (ELH) (1440000)
Rod of Epic Rulership (ELH) (575000)
215000 gp in mixed coins
Used equipment:
Manual of Gainful Exercise +4 (110000)
Manual of Quickness in Action +5 (137500)
Manual of Bodily Health +5 (137500)
Tome of Clear Thought +4 (110000)
Tome of Understanding +4 (110000)
Tome of Leadership and Influence +5 (137500)
Combat stats:
Hit Dice: 20d8+4d4+432 (547 hp)
Initiative: +22 (Dex)
Speed: 60 ft., fly 120 ft. (perfect)
AC: 61 (-8 size, +22 Dex, +24 natural armor, +8 armor, +5 deflection)
Base Attack/Grapple: +17/+47
Attack: Coil whip +31 (4d6+14) melee
Full Attack: Coil whip +31 (4d6+14) melee, sting +29 (2d8+7 plus poison) melee, bite +29 (4d8+7) melee
Space/Reach: 30 ft./ 20 ft.
Saves: Fort +31, Ref +35, Will +35
Followers:
4400 level 1 followers
440 level 2 followers
220 level 3 followers
110 level 4 followers
55 level 5 followers
28 level 6 followers
14 level 7 followers
7 level 8 followers
4 level 9 followers
2 level 10 followers
1 level 11 follower
Level 28 cohort
Sources:
CA: Complete Arcane
ELH: Epic Level Handbook
HoB: Heroes of Battle